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181. The Big Blue Donut is out! The Big Blue Circlejerk is in! - in The War Room [original thread]
So now that passive isk generation is gone enterprising mercs are probably asking themselves: How do I make isk in this brave new world? Are districts worth having? The answer is yes. You can still make a ton of isk through districts and here is h...
- by God Hates Lags - at 2014.06.08 19:21:00
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182. RaBBiT For Hire - in The War Room [original thread]
Why would anyone pay ringers anymore? Isk generation is all active now, so there's no incentive to pay people to fight, that's just wasting money.
- by God Hates Lags - at 2014.06.08 16:38:00
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183. [Suggestion] Leadership UI - in General Discussions [original thread]
TBH I think squad commands are a mistake to begin with. It's basically just a way of getting extra warpoints for doing nothing. Commands should be a practical tool for organizing your troops, effective commands should be their own reward without a...
- by God Hates Lags - at 2014.06.08 16:29:00
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184. EW - in The War Room [original thread]
I'm thinking B1ack Ice, B1ack Ice, and B1ack Ice.
- by God Hates Lags - at 2014.06.06 21:20:00
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185. More concept art specific to Legion development path. - in General Discussions [original thread]
Jadek Menaheim wrote: The art shown at fanfest was excellent. I am wondering if you could tease or release more concept designs created specifically for Eve Legion. I would love to see more Legion concept art but given its not greenlit I ser...
- by God Hates Lags - at 2014.06.05 02:09:00
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186. Make Buildings Destrucable in Legion - in General Discussions [original thread]
Himiko Kuronaga wrote: I think it should be a viable strategy to disable a null cannon through excessive brute force damage. They should always be repairable though Or deployable. But limit the number on the field at any given time. Dest...
- by God Hates Lags - at 2014.06.04 05:15:00
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187. When Legion is out... - in General Discussions [original thread]
There are dedicated forums for a reason. DEVs need a way to keep track of feedback/requests for each game putting them all on one forum would make them sift through all the posts.
- by God Hates Lags - at 2014.06.04 02:38:00
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188. I hate white people. - in General Discussions [original thread]
And Hypnox continues his campaign to get banned again.
- by God Hates Lags - at 2014.06.03 15:17:00
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189. Havent been on much, whens legon coming out... - in General Discussions [original thread]
I'm going to guess that Legion goes into beta 6-9 months from now. I'm guessing beta will have everything dust has plus a new salvage mode and revised skill tree. There will be a legion internal market which will merge with the Eve market come ful...
- by God Hates Lags - at 2014.06.03 15:06:00
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190. [Request] Balanced Cloak in Legion - in General Discussions [original thread]
Prius Vecht wrote: The cloak has a number of features that are bad for a tactical shooter and could use some tuning. 1. Its too long, the cloak time should be 20sec for STD, 40sec for ADV and 60sec for PROTO. 2. The CPM (and much of the veter...
- by God Hates Lags - at 2014.06.03 15:00:00
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191. I want to PC for a couple of weeks - in The War Room [original thread]
Reg I like that that's still your signature.
- by God Hates Lags - at 2014.06.03 05:33:00
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192. [Suggestion] Solution to blueprint transfer - in General Discussions [original thread]
I would support this, but isn't the plan currently to make all suits BPOs? how would you manufacture suits with them then?
- by God Hates Lags - at 2014.06.02 21:07:00
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193. Validate the Plasma Cannon & Mines in Legion - in General Discussions [original thread]
Tolen Rosas wrote: Right now the PLC is more a joke than a weapon. RAISE THE DAMAGE. lost the firing arc and the slow travel time and give it the same point-shoot and auto damage that other weapons get. leave the reload time. give it a seconda...
- by God Hates Lags - at 2014.06.02 19:11:00
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194. Reimagining PC part I: Eve Support - in General Discussions [original thread]
With the arrival of Legion we have an opportunity to make PC a much more expansive and complex gamemode. This thread will be the first in a series detailing people's thought for how to improve PC. Right now OB's while a celebrated feature two yea...
- by God Hates Lags - at 2014.06.02 19:07:00
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195. Some questions.. - in General Discussions [original thread]
Krightun wrote: Hey God is it too early for a system requirement guess/estimate? or if anyone else knows what the requirements will be? right now I have .. 8GB RAM 560 Ti 1GB W.7 - 64bit AMD QUAD 3.4 Ghz how's that. They haven't announced...
- by God Hates Lags - at 2014.06.02 18:44:00
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196. Some questions.. - in General Discussions [original thread]
So far from what we've heard there will be character transfers of stats, SP, name, and aurum, but not of isk. While stats, name and aurum are set, we may not get SP per se but something equivalent within legions skill progression system. There w...
- by God Hates Lags - at 2014.06.02 17:25:00
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197. [idea] Nobody awake to play on your PC? hire a mercenary. - in General Discussions [original thread]
emm kay wrote: I have an Idea about removing lockdown on districts. Have aura hire other mercs for you. How this works: Legion goes to the 'other' contracts and receives a list of corporations hiring for PC. Each of these has an entiry cost th...
- by God Hates Lags - at 2014.06.02 17:19:00
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198. New player questions. - in General Discussions [original thread]
Auorra wrote: Finally, since I play the medic role a lot (unless we are clearly losing, I then switch to anti-armor and take pot shots at vehicles,) I've found that a lot of the time, players do not wait to be revived. Even if I am within ten...
- by God Hates Lags - at 2014.06.02 15:59:00
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199. New player questions. - in General Discussions [original thread]
Auorra wrote: Cool. Great tips. Now, some questions on why players do some of the things they do. First, why do players in vehicles go out of their way to destroy neutral or enemy-owned items? For example, a red colored turret or Supply Depot...
- by God Hates Lags - at 2014.06.02 15:51:00
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200. Resolve the game mode issue, CCP - in General Discussions [original thread]
Dusters Blog wrote: hopefully even bigger than 64v64....one of Dusts biggest flaws was PC was decided by 16 players meaning that large corps could never bring their advantage to bear and were largely useless. with PS2s massive battles on pc we'...
- by God Hates Lags - at 2014.06.02 03:25:00
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