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2781. The AV problem - in General Discussions [original thread]
Atiim wrote: Ghosts Chance wrote: i once had a guy randomly appear STANDING on my tank.... in the middle of a wide open field, were no infantry was (that i could tell) rendering ***** Well then there is a serious problem with your PS3, ...
- by Ghosts Chance - at 2013.12.19 12:55:00
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2782. The AV problem - in General Discussions [original thread]
Atiim wrote: Ghosts Chance wrote: Atiim wrote: So you believe that a "crutch" is the problem with AV? What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment? My guess: 0-310,900SP please tell me how being ...
- by Ghosts Chance - at 2013.12.19 12:51:00
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2783. The AV problem - in General Discussions [original thread]
Takahiro Kashuken wrote: Atiim wrote: Ghosts Chance wrote: being insible 400 m away IS a crutch.... just like when the invisable shotgunners ran pampant You say that as if every SL user was always 400m away. Majority were 400m away...
- by Ghosts Chance - at 2013.12.19 12:50:00
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2784. The AV problem - in General Discussions [original thread]
Atiim wrote: So you believe that a "crutch" is the problem with AV? What is your proficiency in Swarm Launchers again? Forge Guns? Total SP investment? My guess: 0-310,900SP please tell me how being invisable wasnt a problem?
- by Ghosts Chance - at 2013.12.19 12:47:00
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2785. The AV problem - in General Discussions [original thread]
Six 7 wrote: I never fought 400 m awayGǪ your assuming. I knew there were good tankers out there in 1.6 is it so hard to believe that there isn't good av? You have the upper hand now and everyone else is a scrub? Sound logic there bud. Tw...
- by Ghosts Chance - at 2013.12.19 12:46:00
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2786. The AV problem - in General Discussions [original thread]
Six 7 wrote: Lorhak Gannarsein wrote: Six 7 wrote: Ghosts Chance wrote: the AV problem is that infantry AV are still behaving like they are invisable to tanks! they spent 6 months with complete invisability to tanks, able to alpha the...
- by Ghosts Chance - at 2013.12.19 12:33:00
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2787. The AV problem - in General Discussions [original thread]
Six 7 wrote: Ghosts Chance wrote: the AV problem is that infantry AV are still behaving like they are invisable to tanks! they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even k...
- by Ghosts Chance - at 2013.12.19 12:12:00
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2788. any one else love the new monthly and weekly stats ? - in General Discussions [original thread]
pegasis prime wrote: Ghosts Chance wrote: im consistantly top 5 for weekly top 25 for monthly top 250 all time and im not really all that good...... leaderboard is a measurment of time * skill = position so you have to be decent to get ...
- by Ghosts Chance - at 2013.12.19 12:06:00
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2789. Only Thing currently that merits my opinion. - in General Discussions [original thread]
you meantioned pre 1.7 balance without mentioning that all infantry was invisable outside the 50m mark. alowing AV infantry to just stand in open spaces spamming without any danger whatsoever, and without the tank knowing where to properly retre...
- by Ghosts Chance - at 2013.12.19 12:04:00
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2790. any one else love the new monthly and weekly stats ? - in General Discussions [original thread]
im consistantly top 5 for weekly top 25 for monthly top 250 all time and im not really all that good...... leaderboard is a measurment of time * skill = position so you have to be decent to get high on the leaderboard, but you can make up for...
- by Ghosts Chance - at 2013.12.19 11:54:00
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2791. The AV problem - in General Discussions [original thread]
the AV problem is that infantry AV are still behaving like they are invisable to tanks! they spent 6 months with complete invisability to tanks, able to alpha them without tanks having the ability to even know where shots are coming from, using t...
- by Ghosts Chance - at 2013.12.19 11:37:00
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2792. The Field, and going 514 - in General Discussions [original thread]
i hope this is a real glitch.... i would love nothing more then to just drive around the map for a while, racing around, doing jumps, exploring without people trying to kill me. it would be peaceful
- by Ghosts Chance - at 2013.12.19 02:18:00
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2793. I noticed something when running a tank - in General Discussions [original thread]
XXfootnoteXX wrote: I don't mind the fact tanks are hard to kill. I think the issue is how easy they can run away. its easy to run away because we can not only see AV before they shoot but we can also tell where the shots are coming from n...
- by Ghosts Chance - at 2013.12.19 01:54:00
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2794. I noticed something when running a tank - in General Discussions [original thread]
Monkey MAC wrote: Ghosts Chance wrote: it feels like the amount of damage i recieve when my hardener is on is about the same % as back in uprising, a tiny bit less if anything. a proto assault forge was a about 4-5 shots depending on build ...
- by Ghosts Chance - at 2013.12.19 01:49:00
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2795. I noticed something when running a tank - in General Discussions [original thread]
it feels like the amount of damage i recieve when my hardener is on is about the same % as back in uprising, a tiny bit less if anything. a proto assault forge was a about 4-5 shots depending on build and proficiany of the user, now its about 5-7...
- by Ghosts Chance - at 2013.12.19 01:36:00
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2796. How dose this sound for balance regarding av and vehicles. - in General Discussions [original thread]
was that my post you read? i agreee though there needs to be an AV subclass for medium frames
- by Ghosts Chance - at 2013.12.18 16:29:00
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2797. Light AV takes out light vehicles, Heavy AV takes out heavy vehicles - in General Discussions [original thread]
Thumb Green wrote: Lol, that wasn't a rant; if it were there would be a lot of censored words in it. Other than the first line it was a valid point that is a part of the discussion you wanted to have; don't try to shut it down by dismissing it ...
- by Ghosts Chance - at 2013.12.18 15:40:00
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2798. Light AV takes out light vehicles, Heavy AV takes out heavy vehicles - in General Discussions [original thread]
Thumb Green wrote: Just another pansy in a panzer trying to justify imbalance. There's absolutely no valid reason light AV shouldn't be affective against HAV's because the "light" just means it can be carried by light inf...
- by Ghosts Chance - at 2013.12.18 15:27:00
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2799. Light AV takes out light vehicles, Heavy AV takes out heavy vehicles - in General Discussions [original thread]
Talos Alomar wrote: Could be me, but seems like a coordinated effort between multiple swarms can take down HAVs pretty well. And a single swarm can force a HAV to retreat. So are we talking about how the FG should be the only weapon that can ...
- by Ghosts Chance - at 2013.12.18 15:19:00
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2800. Light AV takes out light vehicles, Heavy AV takes out heavy vehicles - in General Discussions [original thread]
Korvin Lomont wrote: Ghosts Chance wrote: light weapon AV balanced against light vehicles (LAVs / Dropships) heavy AV balanced against HAVs? could this be the balance CCP was going for? forge guns are still great at taking out tanks the s...
- by Ghosts Chance - at 2013.12.18 15:14:00
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