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Ghosts Chance
Inf4m0us
482
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Posted - 2013.12.19 01:36:00 -
[1] - Quote
it feels like the amount of damage i recieve when my hardener is on is about the same % as back in uprising, a tiny bit less if anything.
a proto assault forge was a about 4-5 shots depending on build and proficiany of the user, now its about 5-7 shots depending on similar factors and tank build.
swarms do visably less damage to me now then they did pre 1.7 with the hardener on but do ALOT more damage then they used to when they hardener is off.
my old tank was a shield railgun, brick tanked with 2 azos a 15% and max passive resist.
so if the numbers are so similar with hardeners on why is it that tanks are so damn hard to kill now? im guessing it has something to do with tanks being able to SEE whats shooting at them now :P 1.0-1.6 AV crutch wasnt damage or range, it was invisability and now that the AVers dont have that they cant seem to kill tanks?
i can kill tanks with nothing but STV packed av REs and proxies....
why cant you kill it with weapons that do similar damage (in relation to percent of total health) then they did before?
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Monkey MAC
Lost Millennium
1263
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Posted - 2013.12.19 01:40:00 -
[2] - Quote
Ghosts Chance wrote:it feels like the amount of damage i recieve when my hardener is on is about the same % as back in uprising, a tiny bit less if anything.
a proto assault forge was a about 4-5 shots depending on build and proficiany of the user, now its about 5-7 shots depending on similar factors and tank build.
swarms do visably less damage to me now then they did pre 1.7 with the hardener on but do ALOT more damage then they used to when they hardener is off.
my old tank was a shield railgun, brick tanked with 2 azos a 15% and max passive resist.
so if the numbers are so similar with hardeners on why is it that tanks are so damn hard to kill now? im guessing it has something to do with tanks being able to SEE whats shooting at them now :P 1.0-1.6 AV crutch wasnt damage or range, it was invisability and now that the AVers dont have that they cant seem to kill tanks?
i can kill tanks with nothing but STV packed av REs and proxies....
why cant you kill it with weapons that do similar damage (in relation to percent of total health) then they did before?
Because Remote Explosives aren't purely av designated, and there nature makes them incredibly useful at burst damage! As for your observations I observed 5 people come at me with mlt swarms, I didn't even bother using the hardner!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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ladwar
Storm Wind Strikeforce Caldari State
1924
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Posted - 2013.12.19 01:42:00 -
[3] - Quote
infantry rendering range has gone up, takes a bit for longer ranges but can show up. being able to see what is shooting you is a massive boost thou.
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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ladwar
Storm Wind Strikeforce Caldari State
1924
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Posted - 2013.12.19 01:45:00 -
[4] - Quote
Monkey MAC wrote:Ghosts Chance wrote:it feels like the amount of damage i recieve when my hardener is on is about the same % as back in uprising, a tiny bit less if anything.
a proto assault forge was a about 4-5 shots depending on build and proficiany of the user, now its about 5-7 shots depending on similar factors and tank build.
swarms do visably less damage to me now then they did pre 1.7 with the hardener on but do ALOT more damage then they used to when they hardener is off.
my old tank was a shield railgun, brick tanked with 2 azos a 15% and max passive resist.
so if the numbers are so similar with hardeners on why is it that tanks are so damn hard to kill now? im guessing it has something to do with tanks being able to SEE whats shooting at them now :P 1.0-1.6 AV crutch wasnt damage or range, it was invisability and now that the AVers dont have that they cant seem to kill tanks?
i can kill tanks with nothing but STV packed av REs and proxies....
why cant you kill it with weapons that do similar damage (in relation to percent of total health) then they did before?
Because Remote Explosives aren't purely av designated, and there nature makes them incredibly useful at burst damage! As for your observations I observed 5 people come at me with mlt swarms, I didn't even bother using the hardner! i let the first 1-3 volleys hit before putting on my hardeners because 80% it is a solo person and i run shield tanks so it doesn't hurt that bad and i run a booster for that fast recover when i spot more threats.
Level 2 Forum Warrior, retired vet.
I shall smite Thy Trolls with numbers and truth
not looking for a corp, don't ask.
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Ghosts Chance
Inf4m0us
482
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Posted - 2013.12.19 01:49:00 -
[5] - Quote
Monkey MAC wrote:Ghosts Chance wrote:it feels like the amount of damage i recieve when my hardener is on is about the same % as back in uprising, a tiny bit less if anything.
a proto assault forge was a about 4-5 shots depending on build and proficiany of the user, now its about 5-7 shots depending on similar factors and tank build.
swarms do visably less damage to me now then they did pre 1.7 with the hardener on but do ALOT more damage then they used to when they hardener is off.
my old tank was a shield railgun, brick tanked with 2 azos a 15% and max passive resist.
so if the numbers are so similar with hardeners on why is it that tanks are so damn hard to kill now? im guessing it has something to do with tanks being able to SEE whats shooting at them now :P 1.0-1.6 AV crutch wasnt damage or range, it was invisability and now that the AVers dont have that they cant seem to kill tanks?
i can kill tanks with nothing but STV packed av REs and proxies....
why cant you kill it with weapons that do similar damage (in relation to percent of total health) then they did before?
Because Remote Explosives aren't purely av designated, and there nature makes them incredibly useful at burst damage! As for your observations I observed 5 people come at me with mlt swarms, I didn't even bother using the hardner!
exactly, you actually saw them :P they lost the element of surprize, they probably diddnt even get to start shooting at you before you saw them :P
in 1.6 they could just spam away and be invisable, always having the element of surprize and their positions were never revealed, alowing them to spam without the tank being able to retaliate.
now the tanks can not only see them coming, but can also retaliate, brace for hits, or start retreating fore the first shots are fired, all things that were not options pre 1.7
these things are the reasons AV is having trouble, AV relied on complete invisability for 6 months. and now are trying the same tactics only this time they are visable, and they are wondering why its not working, and are upset that they cant shoot at tanks with complete immunity anymore. |
Monkey MAC
Lost Millennium
1265
|
Posted - 2013.12.19 01:49:00 -
[6] - Quote
ladwar wrote:Monkey MAC wrote:Ghosts Chance wrote:it feels like the amount of damage i recieve when my hardener is on is about the same % as back in uprising, a tiny bit less if anything.
a proto assault forge was a about 4-5 shots depending on build and proficiany of the user, now its about 5-7 shots depending on similar factors and tank build.
swarms do visably less damage to me now then they did pre 1.7 with the hardener on but do ALOT more damage then they used to when they hardener is off.
my old tank was a shield railgun, brick tanked with 2 azos a 15% and max passive resist.
so if the numbers are so similar with hardeners on why is it that tanks are so damn hard to kill now? im guessing it has something to do with tanks being able to SEE whats shooting at them now :P 1.0-1.6 AV crutch wasnt damage or range, it was invisability and now that the AVers dont have that they cant seem to kill tanks?
i can kill tanks with nothing but STV packed av REs and proxies....
why cant you kill it with weapons that do similar damage (in relation to percent of total health) then they did before?
Because Remote Explosives aren't purely av designated, and there nature makes them incredibly useful at burst damage! As for your observations I observed 5 people come at me with mlt swarms, I didn't even bother using the hardner! i let the first 1-3 volleys hit before putting on my hardeners because 80% it is a solo person and i run shield tanks so it doesn't hurt that bad and i run a booster for that fast recover when i spot more threats. I always have a booster on my tank, helpful when you need a pick me up!
Tanks 514
I told you, I bloody well told you.
Monkey Mac - Forum Warrior of the Trees Lvl.1
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XXfootnoteXX
DUST University Ivy League
432
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Posted - 2013.12.19 01:52:00 -
[7] - Quote
I don't mind the fact tanks are hard to kill.
I think the issue is how easy they can run away.
"Everything flows down leash...." -Anon
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Ghosts Chance
Inf4m0us
482
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Posted - 2013.12.19 01:54:00 -
[8] - Quote
XXfootnoteXX wrote:I don't mind the fact tanks are hard to kill.
I think the issue is how easy they can run away.
its easy to run away because we can not only see AV before they shoot but we can also tell where the shots are coming from now instead of rolling in a direction and hoping to find cover that blocks LOS without knowing where the shots are coming from :P
its alot easyer to hide from something when you knwo where it is.
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