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2281. Good ole fashion smack talk - in General Discussions [original thread]
its a learning corp..... for training people.... did you expect some other result?
- by Ghosts Chance - at 2014.01.18 23:19:00
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2282. 13000 Deaths - in General Discussions [original thread]
Jane Madson wrote: Ghosts Chance wrote: Jane Madson wrote: Thats alot, when did you start playing? I've been in since closed beta and dont have that many thats from the very beginning of open beta with dust being my first real FPS :P ...
- by Ghosts Chance - at 2014.01.18 23:00:00
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2283. 5 rifles, 4 races? - in General Discussions [original thread]
there are only 4 rifles... the laser rifle is a specialist weapon in the same catagory of the shotgun and the mass driver :P
- by Ghosts Chance - at 2014.01.18 22:13:00
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2284. 13000 Deaths - in General Discussions [original thread]
Jane Madson wrote: Thats alot, when did you start playing? I've been in since closed beta and dont have that many thats from the very beginning of open beta with dust being my first real FPS :P
- by Ghosts Chance - at 2014.01.18 22:11:00
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2285. 13000 Deaths - in General Discussions [original thread]
and 13000 lessons learned.... i have more deaths then most people have kills. thats 13000 clones...
- by Ghosts Chance - at 2014.01.18 20:49:00
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2286. Community Awareness: Grind For Isk - in General Discussions [original thread]
my sever suit is 22k... every game i run it i make a profit :P remote explosives FTW basic stomps are a favorite past time of mine. grab 3-5 other guys in maxed out basic suits... stomp.... make a fortune... simple stuff
- by Ghosts Chance - at 2014.01.18 20:24:00
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2287. Anyone ran into ADS spam? - in General Discussions [original thread]
you cant even hide in the redline :P
- by Ghosts Chance - at 2014.01.18 16:38:00
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2288. Now things are in better shape, should we get the manus peak mountain back? - in General Discussions [original thread]
iceyburnz wrote: The old mnus peak would require a path that leads up to the mountain peak from both sides. That might be interesting, only if the path was too small for rail tanks. it WAS to small for rail tanks.... tankers as with natur...
- by Ghosts Chance - at 2014.01.18 13:54:00
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2289. Matchmaking Math: Who's to blame? - in General Discussions [original thread]
Beren Hurin wrote: Ghosts Chance wrote: except the main fails of matchmaking are putting multiple squads on the same team instead of opposing sides starting games before teams fill wich causes: one side is full and the other is half empty ...
- by Ghosts Chance - at 2014.01.15 19:52:00
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2290. Matchmaking Math: Who's to blame? - in General Discussions [original thread]
except the main fails of matchmaking are putting multiple squads on the same team instead of opposing sides starting games before teams fill wich causes: one side is full and the other is half empty one side having a massive head start capping m...
- by Ghosts Chance - at 2014.01.15 19:30:00
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2291. So CCP has no way to internally test anything - in General Discussions [original thread]
TheLastAlive105 wrote: If they really are working hard then how did we get 1.4 to happen lets not venture into the dark days again. It only lasted for a day but CCP should be ashamed of themselves that was terrible. What about the flaylock, the...
- by Ghosts Chance - at 2014.01.15 18:43:00
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2292. So CCP has no way to internally test anything - in General Discussions [original thread]
low genius wrote: Ghosts Chance wrote: CCP Saberwing wrote: What is more tricky to do is to replicate the precise conditions that causes specific issues to occur THATS the purpose of a Q/A department.... they are paid for it becaus...
- by Ghosts Chance - at 2014.01.15 18:17:00
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2293. So CCP has no way to internally test anything - in General Discussions [original thread]
Kristoff Atruin wrote: They're really not helpful at all until you can observe the problem happening. Quite often a "bug" isn't actually a bug, but a problem with the user's environment. I could start my debugger and run through the app all day...
- by Ghosts Chance - at 2014.01.15 16:49:00
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2294. So CCP has no way to internally test anything - in General Discussions [original thread]
Kristoff Atruin wrote: Ghosts Chance wrote: Kristoff Atruin wrote: If the bug was crippling then we'd be able to reproduce it, and the logs would show clues that lead to the source of the problem. If the problem can't be reproduced then i...
- by Ghosts Chance - at 2014.01.15 16:42:00
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2295. So CCP has no way to internally test anything - in General Discussions [original thread]
Kristoff Atruin wrote: Thumb Green wrote: Kristoff Atruin wrote: There is no such thing as a tool that reproduces a bug that the steps are not known for. True, but there is a tool that allows them to watch the code while it's running a...
- by Ghosts Chance - at 2014.01.15 16:38:00
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2296. So CCP has no way to internally test anything - in General Discussions [original thread]
Kristoff Atruin wrote: If the bug was crippling then we'd be able to reproduce it, and the logs would show clues that lead to the source of the problem. If the problem can't be reproduced then it is, by definition, not crippling. so a bug th...
- by Ghosts Chance - at 2014.01.15 16:35:00
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2297. So CCP has no way to internally test anything - in General Discussions [original thread]
Krasymptimo wrote: If the bug happens only on occasion and doesn't break the game, why should it be given such a high priority over things such as more game content and game balance? ill give an example, rendering. from 1.0-1.7 rendering fo...
- by Ghosts Chance - at 2014.01.15 16:33:00
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2298. So CCP has no way to internally test anything - in General Discussions [original thread]
Kristoff Atruin wrote: Dev tools don't actually help you reproduce a problem. They help you once you've reproduced the problem and let you start to zero in on what is actually causing it. I've been a developer for 8 years now, mostly in healthc...
- by Ghosts Chance - at 2014.01.15 16:19:00
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2299. So CCP has no way to internally test anything - in General Discussions [original thread]
Regis Blackbird wrote: I wanted to stay away from posting, but I just have to step in on CCPs side. To say they don't perform Q/A is bull, and the nature of certain bugs makes them VERY hard to track down. Yes, they have dev kits, but there ar...
- by Ghosts Chance - at 2014.01.15 16:13:00
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2300. So CCP has no way to internally test anything - in General Discussions [original thread]
Thumb Green wrote: Ghost is right, a lot of bugs are seemingly random to us players; forge gun dry fire, RDV that just sits there not dropping the vehicle, RDV that yoyos the vehicle, rail turret installations that are constantly firing, dying ...
- by Ghosts Chance - at 2014.01.15 15:59:00
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