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1261. Please stop the MD jumpers... - in General Discussions [original thread]
Dont-be-a-D1CK wrote: The Jumpy fits are being utilised in PC much more than you seem to think Ghost, and not just stomps but in competetive battles they see some use and can have one hell of an impact, as you are dealing with a squad on the gr...
- by Ghost Kaisar - at 2015.09.15 19:48:00
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1262. this event has made DUST even less desirable. - in General Discussions [original thread]
This game gets a lot more fun if you say "SCREW IT" to your gear, run the best sh*t you can, get on with 7 friends and throw yourself into the fray. Seriously. Just YOLO it. I once lost an Agimus in an ambush after just 15 seconds of having it...
- by Ghost Kaisar - at 2015.09.15 19:28:00
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1263. Scout Registry / Killboard - in General Discussions [original thread]
Shadowed Cola wrote: First Prophet wrote: IAmDuncanIdaho II wrote: First Prophet wrote: Adipem Nothi wrote: I wonder, were we wrong about Rouge? https://forums.dust514.com/default.aspx?g=posts&m=2953585#post2953585 Everyo...
- by Ghost Kaisar - at 2015.09.15 19:23:00
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1264. Please stop the MD jumpers... - in General Discussions [original thread]
Count- -Crotchula wrote: axis alpha wrote: Ghost Kaisar wrote: Cline MKP wrote: For the love of all things good and holy, please stop the MD jumpers. They are trash. The MD itself isn't bad, really. The Myos are the real problem. Play...
- by Ghost Kaisar - at 2015.09.15 19:19:00
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1265. Please stop the MD jumpers... - in General Discussions [original thread]
Operative 1174 Uuali wrote: Ghost Kaisar wrote: Cline MKP wrote: For the love of all things good and holy, please stop the MD jumpers. They are trash. The MD itself isn't bad, really. The Myos are the real problem. Players should not be ...
- by Ghost Kaisar - at 2015.09.15 19:16:00
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1266. Please stop the MD jumpers... - in General Discussions [original thread]
Sequal's Back wrote: If you think this tactic isn't used in PC, then you should play against academy inferno Kaisar. These POS can only spam jumpy Agimus MD that spit core grenades everywhere. And it works! The lag gets terrible, and you can't...
- by Ghost Kaisar - at 2015.09.15 18:33:00
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1267. Please stop the MD jumpers... - in General Discussions [original thread]
axis alpha wrote: Ghost Kaisar wrote: Cline MKP wrote: For the love of all things good and holy, please stop the MD jumpers. They are trash. The MD itself isn't bad, really. The Myos are the real problem. Players should not be able to ju...
- by Ghost Kaisar - at 2015.09.15 18:23:00
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1268. Please stop the MD jumpers... - in General Discussions [original thread]
Summa Militum wrote: Ghost Kaisar wrote: Cline MKP wrote: For the love of all things good and holy, please stop the MD jumpers. They are trash. The MD itself isn't bad, really. The Myos are the real problem. Players should not be able to...
- by Ghost Kaisar - at 2015.09.15 18:20:00
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1269. Please stop the MD jumpers... - in General Discussions [original thread]
Cline MKP wrote: Ghost Kaisar wrote: For the love of all things good and holy, please get some gun game. You are trash. The myos themselves aren't bad, really. These players are the real problem. Players should be able to aim at jumping t...
- by Ghost Kaisar - at 2015.09.15 18:16:00
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1270. Please stop the MD jumpers... - in General Discussions [original thread]
Cline MKP wrote: For the love of all things good and holy, please stop the MD jumpers. They are trash. The MD itself isn't bad, really. The Myos are the real problem. Players should not be able to jump about 15-20 ft or more. This is absurd. C...
- by Ghost Kaisar - at 2015.09.15 18:06:00
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1271. Make active Scanners... Active - in General Discussions [original thread]
Thumb Green wrote: el OPERATOR wrote: Leovarian L Lavitz wrote: Ghost Kaisar wrote: Leovarian L Lavitz wrote: Vehicle active Scanners only highlight players while the module is active, and in the modules scan area. I propose that ...
- by Ghost Kaisar - at 2015.09.15 17:54:00
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1272. Vote to kick - in General Discussions [original thread]
Mortedeamor wrote: Ghost Kaisar wrote: The KTM Duke wrote: I'm tired of bluebarries sitting in installations in the redline or snipers in city maps, i want to be able to kick them with a "x" numbers of votes Won't be abused. At all. ...
- by Ghost Kaisar - at 2015.09.15 17:44:00
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1273. Scout Registry / Killboard - in General Discussions [original thread]
Ares 514 wrote: Ghost Kaisar wrote: I now have Cal scout. I like the Cal scout. It actually hits and runs better than the minmatar scout. It has utterly fantastic shield regen. Now you're making me want it. Hey Ghost, is your corp p...
- by Ghost Kaisar - at 2015.09.15 17:41:00
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1274. Dear Random Gunz, 0uter.Heaven, and all you other "top corps&qu... - in The War Room [original thread]
Zeke Dunevent wrote: Ghost Kaisar wrote: Zeke Dunevent wrote: DJINN Rampage wrote: If your name isn't Fatal Absolution, you are all some merk ass busters, and you can all get the business. yes this includes darth carbonate AKA b*tch ma...
- by Ghost Kaisar - at 2015.09.15 17:40:00
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1275. Vote to kick - in General Discussions [original thread]
The KTM Duke wrote: I'm tired of bluebarries sitting in installations in the redline or snipers in city maps, i want to be able to kick them with a "x" numbers of votes Won't be abused. At all. Like never. Nobody would ever go into FW ...
- by Ghost Kaisar - at 2015.09.15 14:15:00
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1276. Topic of the Week: Active Scanners - in General Discussions [original thread]
Discuss. Buffs? Nerfs? Are they fine? Should we nerf scanners and buff eWAR mods? Leave them alone and buff eWAR? Personally, I think they are a tad strong right now, but that we should buff eWAR mods a bit and go from there. Remember, Gal Lo...
- by Ghost Kaisar - at 2015.09.15 14:10:00
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1277. Make active Scanners... Active - in General Discussions [original thread]
Leovarian L Lavitz wrote: Vehicle active Scanners only highlight players while the module is active, and in the modules scan area. I propose that infantry active Scanners work similarly: Active scanner only works while it is the active equipm...
- by Ghost Kaisar - at 2015.09.15 14:05:00
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1278. Scout Registry / Killboard - in General Discussions [original thread]
Since Amarr scout is the topic of the day: How I would fit it. Slayer fit for when scanners aren't an issue. Utility fit. With only 75 shields, yet decent regen stats, I consider the extender necessary. Its a quick, and effective way of kee...
- by Ghost Kaisar - at 2015.09.15 13:46:00
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1279. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Ghost Kaisar wrote: I now have Cal scout. I like the Cal scout. It actually hits and runs better than the minmatar scout. It has utterly fantastic shield regen. Agreed. Surprisingly good at hit-and-run shotgunning....
- by Ghost Kaisar - at 2015.09.15 13:20:00
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1280. Scout Registry / Killboard - in General Discussions [original thread]
I now have Cal scout. I like the Cal scout. It actually hits and runs better than the minmatar scout. It has utterly fantastic shield regen.
- by Ghost Kaisar - at 2015.09.15 12:46:00
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