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21. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
The reason why it's taking so much for people to kill tanks is because they aren't doing it properly. They're using militia swarmlaunchers that do awful against a properly tanked HAV. Using either an advanced version of the swarmlauncher or a for...
- by General Rian - at 2012.09.07 18:54:00
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22. Proposed Dropship Changes - in Feedback/Requests [original thread]
wathak 514 wrote: Ever tried pressing l2 inorder to flip it back everytime mine rolls on its side i press l2 an being as it wants to decend from the reversed thrust it had flipped back I've tried various combinations of different buttons the...
- by General Rian - at 2012.09.07 18:33:00
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23. Vehicle controls need tuning - in Feedback/Requests [original thread]
Balcar Dulcrox wrote: I used to drive the tanks and the other truck but I came to notice that it is hard to drive the vehicles (hard to turn). I tried to dropship just once and it blew up before I can figure out how to get it in the air. By the...
- by General Rian - at 2012.09.07 03:39:00
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24. Spawns - in Feedback/Requests [original thread]
It's not just you; spawns are pretty awful when you use the random option. Some people justify it by encouraging using spawners, but that's just a lazy answer in my opinion. It's absolutely frustrating to spawn right in front of someone or near a...
- by General Rian - at 2012.09.07 02:53:00
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25. Proposed Dropship Changes - in Feedback/Requests [original thread]
Sees-Too-Much wrote: This General Rian wrote: All of my drop ships are using 1 High Slot for a mobile spawner, because without one the dropship isn't really all that viable. Is the opposite of true. Randoms are a liability. Come to "0k0...
- by General Rian - at 2012.09.07 02:42:00
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26. Proposed Dropship Changes - in Feedback/Requests [original thread]
Skihids wrote: I understand that the enemy fire upset is being toned down in the next build. Not sure about the friendly fire, but educating gunners helps a bit. The devs have promissed to beef up the landing gear in the next build, so I exp...
- by General Rian - at 2012.09.07 02:21:00
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27. Proposed Dropship Changes - in Feedback/Requests [original thread]
The current Dropship mechanics are absolutely horrid and far less than ideal. Let's list a few that with proposed changes (with included logic behind it) shall we? 1. Gunner's hitting the dropship and jostling it: How is this even a current issu...
- by General Rian - at 2012.09.07 01:52:00
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28. still bullshit that you can get ontop of buildings - in Feedback/Requests [original thread]
The only reason this is an issue currently is because some maps are excessively small and buildings are very close/have views of the entire map. I can see this quickly becoming a null issue if/when they make maps much much larger. On a side note ...
- by General Rian - at 2012.09.07 01:28:00
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29. [Feedback] Reworking the vehicle turrets to fit specific roles - in Feedback/Requests [original thread]
Skytt Syysch wrote: D3LTA NORMANDY wrote: But missle turrets are okay right now as a multi role turret. Missiles really aren't okay at all with how they currently function. Nothing really should be a multi role (so that counters can be ...
- by General Rian - at 2012.09.07 00:38:00
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30. Mouse Sensitivity - in Technical Support/Bugs [original thread]
White Hat Hacker wrote: 1. When using a mouse, the horizontal sensitivity is horrible. It takes me 3 seconds to completely turn around. There is a mouse sensitivity which I turned all the way up, but seems to make little difference. This is ...
- by General Rian - at 2012.09.02 06:24:00
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31. PS3 Controller Drop Ship Issues - in Technical Support/Bugs [original thread]
Timothy Reaper wrote: I haven't had any trouble lately. Did you check the control layout and make sure you were using the correct buttons? I'm not trying to sound rude, it's just that when I first started I was pushing the wrong buttons. ...
- by General Rian - at 2012.09.02 04:35:00
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32. PS3 Controller Drop Ship Issues - in Technical Support/Bugs [original thread]
Still having this issue. I have also tried using the various other Drop Ships to see if it's tied to the one I was using. I have seen various other posts about this exact issue. A workaround would be amazing. If not, bringing this to light is al...
- by General Rian - at 2012.09.02 04:22:00
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33. Please fix the spawn points in Ambush - in Technical Support/Bugs [original thread]
Sees-Too-Much wrote: Or it's good game design to encourage teamwork! Bug or feature? It's all about perspective! If it's a feature... it's a bad feature. And it doesn't even make sense if they were going for a "realistic" approach. The sui...
- by General Rian - at 2012.09.02 00:01:00
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34. Please fix the spawn points in Ambush - in Technical Support/Bugs [original thread]
ugg reset wrote: use drop up links to make your own spawn point. there great for keep squad mates together and for taking/defending objectives. You shouldn't have to be forced to use an item (which uses a slot and has fitting requirements/sk...
- by General Rian - at 2012.09.01 23:35:00
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35. [BUG] All Dropsuits INVALID - in Technical Support/Bugs [original thread]
Willpv3 wrote: On occasion, after the waiting area when I join a battle I select a spawn point but ALL the dropsuits are showing invalid (when they are not) even the starter suits. Cant enter battle so I have to leave the battle and rejoin a ne...
- by General Rian - at 2012.09.01 23:34:00
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36. PS3 Controller Drop Ship Issues - in Technical Support/Bugs [original thread]
I'm experiencing issues with flying/piloting the Drop Ship with a PS3 Controller. I am able to do everything with the controller except Gain/Lose Altitude... which makes me unable to get it off the ground. I can Gain/Lose Altitude using the keybo...
- by General Rian - at 2012.09.01 23:31:00
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