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1. Dropsuit Skill Changes - in Feedback/Requests [original thread]
How do I file a petition? Worst thing they'll do is just tell me "no". :P
- by General Rian - at 2013.06.11 00:21:00
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2. Dropsuit Skill Changes - in Feedback/Requests [original thread]
Just got back after months and months of not being able to play Dust... so I definitely apologize for how delayed this might seem (depending on when it was changed). When did they update the Logistics skill requirement from needing Racial Medium...
- by General Rian - at 2013.06.11 00:16:00
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3. Dropship - Missile Launchers - in Technical Support/Bugs [original thread]
Why the flying **** hasn't the issue with mounted missile launchers on Dropships not been fixed? Any time someone fires a missile while it's aimed as far toward the DS as possible, it hits the ship and throws it off balance. Anyone who has pilote...
- by General Rian - at 2013.01.30 11:13:00
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4. [FIX] Swarm Launchers - in Feedback/Requests [original thread]
J'Jor Da'Wg wrote: The OP has made several QQ posts in the past hour. He sounds... Well... Butthurt. Can't solo an entire team in a tank anymore?! OH NOEZ One tank could never solo an entire team that was worth their weight... The problem w...
- by General Rian - at 2012.09.15 02:02:00
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5. Game Design and Tanks - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: General Rian wrote: Telcontar Dunedain wrote: General Rian wrote: It's mindnumbingly baffling to hear people moan and complain about tanks, but are not willing to put one of their own on the battlefield. Lea...
- by General Rian - at 2012.09.12 03:36:00
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6. Game Design and Tanks - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: General Rian wrote: It's mindnumbingly baffling to hear people moan and complain about tanks, but are not willing to put one of their own on the battlefield. Learn to counter... learn to adapt... learn when it's t...
- by General Rian - at 2012.09.12 00:45:00
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7. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Billi Gene wrote: /confused how many suicide gankers does it take to bring a mining barge down? cost =/= survivability <--strawman? The best you can do is bring up an aspect of Eve that CCP was readily willing to admit was flawed? Yo...
- by General Rian - at 2012.09.11 23:38:00
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8. Game Design and Tanks - in Feedback/Requests [original thread]
I can't disagree with what you're saying more... first off, 1 person sitting in a tank is infinitely less effective than 3 people. I personally have a mobile spawner in one of my highslots just so that I won't run the risk of only have 1 person. 1...
- by General Rian - at 2012.09.11 23:29:00
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9. Dropship requests - in Feedback/Requests [original thread]
Cephus Stearns wrote: I have a few requests/suggestions for the dropship. 1.A flare like system to counter missles.Or just tone down the missles evil ability to defy physics though both would be preferable. 2.A missle lock alert.Because wh...
- by General Rian - at 2012.09.11 23:14:00
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10. (Feedback) Shotgun love - in Feedback/Requests [original thread]
Avenger 245 wrote: milita shotguns are OP but the rest are great and fun to use and i agree heavys need more HP. Why are they OP? Because there's so many people in Dust that are stupid enough to get close to a person with a shotgun? I can't ...
- by General Rian - at 2012.09.11 23:00:00
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11. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Scholar Him wrote: Gooly wrote: I still think the solution is needing more than one player for a tank to work so they're not just giant win buttons and become more of a strategic deployment. Exactly. If it take 4 players to kill a tank, it...
- by General Rian - at 2012.09.11 19:20:00
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12. Why Tanks Are Over-Powered (now with the numbers!) - in Feedback/Requests [original thread]
Whispercrow wrote: Shield Resist Amps and the Damage Control should not add to each other. They should follow the rule of diminishing returns, exactly as they do in EVE. I'm fine with a tank resisting 50% of all damage. Resisting 80%? That's...
- by General Rian - at 2012.09.11 18:06:00
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13. More realistic missile tracking, please. - in Feedback/Requests [original thread]
Wolf Ritter vonKaldari wrote: Let me get this straight, you want more realistic missile tracking and you propose that in order to facilitate this you propose that missiles made with technology thousands of years more advanced than our own to ha...
- by General Rian - at 2012.09.11 17:33:00
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14. (Request) No HAV'S in Ambush maps!!!! - in Feedback/Requests [original thread]
If a team wants to commit an expensive vehicle to a fight and you aren't willing to do the same, why should you not lose? This game isn't about being fair in all situations... this game is about risk vs reward. They risk more, they *might* get mor...
- by General Rian - at 2012.09.11 17:27:00
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15. Why this game can be improved (in my opinion, save your hate. I speak for many.) - in Feedback/Requests [original thread]
XBUMSKIX wrote: Here's what's wrong with the game. #1. Make a mode where players don't have red icons above their head. Some people like to sneak around the map. #2. Lower the amount of rounds it takes to kill an enemy. Games that take foreve...
- by General Rian - at 2012.09.11 17:20:00
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16. Swarm Launcher vs. Tank - in Feedback/Requests [original thread]
Scholar Him wrote: Today I shot a tank with 6 barrages of my swarm launcher. It did not even take the shields down 10% before it turned around and 1 shot killed me. Swarm launchers can also not get more than 2 shots off before the majority of d...
- by General Rian - at 2012.09.11 02:36:00
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17. [Request] 0 tank/drop ship nerf DEVS Read - in Feedback/Requests [original thread]
It's difficult to read what you wrote.. but I agree with the title. The tank and dropship shouldn't be nerfed in any way. If anything, they should buff the dropship. The main reason why people are complaining is because there's 1-2 people with M...
- by General Rian - at 2012.09.10 22:10:00
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18. Efficient vs Automated Armor Repair Unit - in Technical Support/Bugs [original thread]
Gridboss wrote: I have a feeling that you copy/pasted from the first one as all the listed stats are exactly the same. The only thing different between the reppers is the amount that's actually repaired and the fitting requirements... all th...
- by General Rian - at 2012.09.09 07:27:00
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19. Efficient vs Automated Armor Repair Unit - in Technical Support/Bugs [original thread]
A quick glace at the Efficient Armor Repair Unit and the Automated version clearly shows that the more expensive versions (automated) are worse in both rep amount and fitting requirements; however, they're vastly more expensive than their *better*...
- by General Rian - at 2012.09.08 22:54:00
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20. Add mouse support for in-game menus - in Feedback/Requests [original thread]
You can already use the keyboard to scroll through menus/navigate throughout the game...
- by General Rian - at 2012.09.07 19:13:00
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