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361. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Adipem Nothi wrote: TAG wrote: Simple question, can 3 lai dais and a PLC shot take out a dual rep dual hardener madrugar with its hardeners up? Yes or no? Assume each engagement begins with best AV odds possible; the grenadier is in r...
- by General Mosquito - at 2015.07.15 21:29:00
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362. So my Amarr Scout - in General Discussions [original thread]
Mex-0 wrote: General Mosquito wrote: Operative 1174 Uuali wrote: Nocturnal Soul wrote: Beating on a broken drum produces nothing No, beating on a broken drum produces reggae. And microwaving a reggae CD produces dubstep. An...
- by General Mosquito - at 2015.07.15 21:03:00
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363. YAY.... - in General Discussions [original thread]
Arkena Wyrnspire wrote: Lightning35 Delta514 wrote: Anyways, I have this really bad forum addiction. I check forums like every 30min. You know nothing of forum addiction. Why aren't you hitting refresh right now?
- by General Mosquito - at 2015.07.15 21:01:00
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364. CCPlease, I need to know - in General Discussions [original thread]
Get a squad together, everyone splash out some aurum, and roll skinjuice style. Call it out when you pull the trigger. Fun +50
- by General Mosquito - at 2015.07.15 20:58:00
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365. Do you really NEED prototype stuff? - in General Discussions [original thread]
Mex-0 wrote: General Mosquito wrote: Proto grenades. Everyone needs them. I don't need em. Just use fluxes, better with that CR + less CPU/PG + better for getting rid of equipment! There used to be a time, before shield tanks went ...
- by General Mosquito - at 2015.07.15 20:57:00
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366. So my Amarr Scout - in General Discussions [original thread]
Operative 1174 Uuali wrote: Nocturnal Soul wrote: Beating on a broken drum produces nothing No, beating on a broken drum produces reggae. And microwaving a reggae CD produces dubstep.
- by General Mosquito - at 2015.07.15 20:55:00
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367. CCPlease, I need to know - in General Discussions [original thread]
Who named the "Skinjuice" Remote Explosives? I would like to name my Skinjuice fit to honour them.
- by General Mosquito - at 2015.07.15 20:54:00
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368. Do you really NEED prototype stuff? - in General Discussions [original thread]
Knight Officer wrote: General Mosquito wrote: Proto grenades. Everyone needs them. I might try getting those, but I never use grenades anyway... You don't use them because you don't have them. When you are serving up cores and...
- by General Mosquito - at 2015.07.15 20:52:00
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369. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Breakin Stuff wrote: This is not an argument worth having adipem. Same tankers, same tactic. Someone suggests a nerf, drown the thread in sh*tposts till everyone gives up. It's how they tried to derail rattatis rebalance thread for 2 weeks an...
- by General Mosquito - at 2015.07.15 20:46:00
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370. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Adipem Nothi wrote: The very best HAV Pilot is no more skilled than the best infantry operator. HAV kill/spawn efficiency should proximate that of infantry. If affordability is at issue, then affordability should be addressed as its own separat...
- by General Mosquito - at 2015.07.15 20:44:00
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371. Do you really NEED prototype stuff? - in General Discussions [original thread]
Proto grenades. Everyone needs them.
- by General Mosquito - at 2015.07.15 20:32:00
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372. DUST... - in General Discussions [original thread]
Last man standing wins it all right?
- by General Mosquito - at 2015.07.15 20:19:00
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373. WHOO! SERVERS ARE DOWN! - in General Discussions [original thread]
When the SOV wand snaps back, even dusties feel it.
- by General Mosquito - at 2015.07.15 20:18:00
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374. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Adipem Nothi wrote: General Mosquito wrote: You have many options as an AV player with which to either destroy or nullify tanks, and yet you cry as if you are helpless. So what about tanks makes them so "impossible" for you to kill? Back...
- by General Mosquito - at 2015.07.15 20:16:00
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375. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Larkson Crazy Eye wrote: Armor reppers used to be active btw back in the old days. It rather sucked for armor tanks to be honest. Not that they were not hard to kill, but it gave them far to many modules to have to constantly keep active to s...
- by General Mosquito - at 2015.07.15 20:09:00
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376. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Adipem Nothi wrote: One moment, 3 infantry running proto AV are needed to pop a tank. Because balance. The next moment, infantry can solo any tank. Happens all the time. For real. Because balance. I said three AV will devastate a tank, rig...
- by General Mosquito - at 2015.07.15 19:41:00
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377. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Breakin Stuff wrote: Right, exclude Tankers who claim that tanks are fine from balance decisions. Gotcha. One dropsuit can tank out a tank. They can use any combo of proxies, AV nades, PLC, Swarms. They can kill it through its hardene...
- by General Mosquito - at 2015.07.15 18:07:00
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378. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Bradric Banewolf wrote: 1. Dual hardeners are already a pain to fit, and automatically require dual reps No, I can fit a plate, two hardners and a rep without a problem with perfect fitting skills. Bradric Banewolf wrote: 3. Shield...
- by General Mosquito - at 2015.07.15 15:51:00
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379. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Balistyc Farshot wrote: The issue is that as a Maddie, you can't fight another Maddie unless you have the dual hardner layout. The limitation on tank fits isn't because of tanks themselves, but because all tanks must fight off, or at leas...
- by General Mosquito - at 2015.07.15 15:44:00
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380. Nerf impenetrable Madrugars already - in General Discussions [original thread]
Larkson Crazy Eye wrote: It's funny how many people think AV is OP despite the fact 3-4 guys can be trying to kill a tank and just die in droves. It's no joke that most proto tanks can kill 30+ people and never die, even withstand a major laser...
- by General Mosquito - at 2015.07.15 15:16:00
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