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1. [Request] active Swarmer Drone Bay vehicle module - in Feedback/Requests [original thread]
Krisuke 003 wrote: I don't know about this, but I like the idea of being able to equip support equipment on a vehicle like a nanohive or drop uplink, that would be cool Do remember drones are a very big part of New Eden warfare. Mainly the g...
- by General Grodd - at 2013.06.05 03:28:00
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2. [Request] active Swarmer Drone Bay vehicle module - in Feedback/Requests [original thread]
I request an active module that when activated, releases swarms of micro-drones that "swarm" enemies in a cloud and tear/eat them to pieces within seconds. After a period of time they would return to your vehicle and go back inside. -áThey drones ...
- by General Grodd - at 2013.06.05 02:27:00
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3. [Request] Vehicle Mobile Supply Depot Module - in Feedback/Requests [original thread]
It could be a -ámodule that would supply ammo to surrounding friendlies, while awarding the tanker with wp, thus making tankers higher in demand for corps/squads, while promoting more team work for the tanker for the extra wp. Different versions w...
- by General Grodd - at 2013.06.01 03:16:00
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4. Enforcer HAV needs some work. - in Feedback/Requests [original thread]
This is an advanced level tank that costs over 1 million isk by itself. And what do we get? An extra module slot and lower CPU/PG (depending on race)? Sure you can skill into the enforcer skill, but #1 their fairly small percentages, #2 it require...
- by General Grodd - at 2013.05.30 02:29:00
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5. [Request] Anti AV grenade ECM Stassis field - in Feedback/Requests [original thread]
Seeing as how powerful AV'nades are and that they can be easily spammed, I request a module to counter them. A Specialized ECM stassis field, that lasts for a short duration, immediately disrupting enemy equipment and destroying AV grenades that e...
- by General Grodd - at 2013.05.22 02:14:00
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6. (Request) Vehicle Mobile Supply Depot Module - in Feedback/Requests [original thread]
Bump
- by General Grodd - at 2013.05.16 03:26:00
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7. [Request] Active Proximity Acid Gas Defense Vehicle module - in Feedback/Requests [original thread]
This would be an anti infantry only module. Small circular doors on your tank will instantly open and spray acidic gas. It will do no harm to your own tank, but will do damage to you if you get out. The spray of gas should last for 5 seconds, then...
- by General Grodd - at 2013.05.16 02:48:00
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8. [Request] Small Turret AI computer system module (for HAVs) - in Feedback/Requests [original thread]
Firstly I never said I couldn't let squadmates inside, but they do have better things to do, mainly capturing objectives. Secondly on AV, this module would not be some god mode thing. as long they don't make the AI too strong it wouldn't be a pro...
- by General Grodd - at 2013.05.15 11:12:00
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9. [Request] Small Turret AI computer system module (for HAVs) - in Feedback/Requests [original thread]
I think it would just be AWESOME to be able to have AI small turrets. I mean, large installations do, so why not these tiny things? We're like 20000 years into the future; it would certainly be possible. It would also be plain cool Lol. Though it ...
- by General Grodd - at 2013.05.15 02:51:00
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10. [Feedback] Large missiles are working pretty good, but they still need some twea... - in Feedback/Requests [original thread]
Tankin Tarkus wrote: actually i believe its a problem with how they programmed the blasts if i remember correctly someone said the blast radius' in this game are a flat circle on the ground so anyone above or below that circle(even by an inch)...
- by General Grodd - at 2013.05.10 01:56:00
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11. [Feedback] Large missiles are working pretty good, but they still need some twea... - in Feedback/Requests [original thread]
After testing a lot with large missile turrets, they work almost 100%. Almost. The decreased missile dispersion and increased missile speed is great. -áThey Work well against other HAVs. But I've noticed that I still need to get directs to kill in...
- by General Grodd - at 2013.05.10 01:15:00
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12. (Request) Vehicle Mobile Supply Depot Module - in Feedback/Requests [original thread]
Hmm I'd prefer passive But you know maybe active would be cool.. Such as certain plates off armor flip over revealing nanohives or weapon racks and flip back over after a set amount of time. This would keep people from spawn camping off the tank t...
- by General Grodd - at 2013.04.20 04:20:00
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13. Small Turrets should be optional on HAVs :/ - in Feedback/Requests [original thread]
Small turrets should be optional for HAVs. It would decrease the PG and CPU that is being used, and also save me isk. The only time I'd really want to use those turrets is if I'm playing with an organized squad. It would also prevent blue berries ...
- by General Grodd - at 2013.04.10 16:19:00
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14. (Request) Vehicle Mobile Supply Depot Module - in Feedback/Requests [original thread]
I think I may have posted this before, but if so I'm posting it again. We should have Mobile Supply Depot modules. There is already a mobile CRU module, so why not have a mobile SD! It would really be a tank module; as dropships sort of can't be o...
- by General Grodd - at 2013.04.10 16:06:00
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15. (Request) Vehicpe Drone Bays - in Feedback/Requests [original thread]
Drones are an important part of eve (or so I've heard), so why not have drones in Dust! Gallente even specializes in drones. So I am requesting an active vehicle module that can release -ádrones on the battlefield! There would be different types.-...
- by General Grodd - at 2013.04.09 02:44:00
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16. Tired of players AFKing in my tank... Please make an eject option :/ - in Feedback/Requests [original thread]
Though said before, I myself would love locks/ejection options for my tank. Too many blueberries are getting in my tank frantically shooting to who-knows-where and giving away my location, while more importantly, they camp or go AFK in my tank, wh...
- by General Grodd - at 2013.04.08 02:35:00
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17. Large Turrent- An Anti-Matter Fusion Cannon - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: Im thinking maybe like a forge gun made to kill infantry instead of tanks? Any ways... What is the mass driver, chopped liver? Well yes there kinda will be one, they're making a plasma cannon.
- by General Grodd - at 2013.04.06 05:02:00
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18. (Request) More defense-related Vehicle Skills - in Feedback/Requests [original thread]
Look, there are 4 skills that can increase A large turrets damage... All together 55%. There are also several skills increasing the damage of AV weapons. But there's only truly two skills that can help a tank defensively; shield control and Field ...
- by General Grodd - at 2013.04.06 05:00:00
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19. Large Turrent- An Anti-Matter Fusion Cannon - in Feedback/Requests [original thread]
-áAn Anti-matter Fusion Cannon (or something) that charges up to then unleash a devastating projectile that causes a less direct damage and has a much larger, more powerful, explosion. In other words, a turrent that shoots explosive projectiles th...
- by General Grodd - at 2013.04.06 04:31:00
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20. Tank Sidearm for driver - in Feedback/Requests [original thread]
I would love to have 1 tank sidearm slot and of course the guns themselves. For example, a small blaster turrent, a small laser, HMG, or even rocket turrent.-á
- by General Grodd - at 2013.04.06 04:18:00
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