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41. real men of genius - in General Discussions [original thread]
Real Men of genius. (Real men of genius) Today we salute you Mr. Near Invincible Marauder Driver(Mr. Near Invincible Marauder Driver.) You spend the first 3 minutes of every match running away from all the action, just so you have a safe place to...
- by General Funguy - at 2012.08.01 03:23:00
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42. [Request] Bonus Points for Dropship Jousting - in Feedback/Requests [original thread]
lol @ jousting! I agree, it should count towards SP. They should put a battering ram or something on the front of them, have it be a module. I personally would want one that looks like bull horns.
- by General Funguy - at 2012.07.30 23:25:00
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43. POLL:/HIT DETECTION - in Feedback/Requests [original thread]
Yes, AR's should be able to hit targets further away if the user is pulsing their shots. As the game is now, weapons are FAR LESS accurate than they are in real life, with the exception of the pistol. AR's should have less range than a sniper (ob...
- by General Funguy - at 2012.07.30 23:17:00
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44. [Request] Weapon Fittings - in Feedback/Requests [original thread]
It would be cool to have weapon fittings similar to the dropsuit and vehicle fittings. Think about it, you could mount a scope to your Assault Rifle but it would require PG/CPU from your weapon or suit, and add mass, making you aim slower. Or mayb...
- by General Funguy - at 2012.07.30 22:39:00
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45. Push to talk / Voice activation treshold (pretty please) - in Feedback/Requests [original thread]
Push to talk would suck, and speaking from experience, when you are preoccupied in combat it's very easy to forget. Meaning your team didn't hear your warning that a Sagaris is to their location. The game automatically mutes the mic when you aren'...
- by General Funguy - at 2012.07.30 22:27:00
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46. [Request] Automatic skill upgrade purchase for new weapons/equipment etc. - in Feedback/Requests [original thread]
Some sort of shortcut to get from the market/item info screen directly to the skills page would be nice.
- by General Funguy - at 2012.07.30 22:22:00
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47. [Bug] Killed by 'Why arent projectile weapons properly appearing'' - in Technical Support/Bugs [original thread]
A few weeks ago you would occasionally see "projectile," then one day it started asking why.
- by General Funguy - at 2012.07.30 05:03:00
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48. Million SP / ISK Test Event - in Technical Support/Bugs [original thread]
I understood it as it will take effect on Thursday when the servers come online for the weekend.
- by General Funguy - at 2012.07.30 05:00:00
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49. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Mitchman 514 wrote: Stile451 wrote: Mitchman 514 wrote: Getting a notification about who is talking would be good too, how else would we know who to mute? The icon turns green when something is coming in over the mic. Which icon? Th...
- by General Funguy - at 2012.07.30 02:51:00
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50. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: Can we get either an personal mute (like an ignore) or a squad leader mute (like your sergent just revoked your speaking privileges)? Once he got past the pre-game song his play list wasn't that bad, but there were a s...
- by General Funguy - at 2012.07.29 08:43:00
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51. Weapon Muzzle Flash Blinds - in Feedback/Requests [original thread]
I have to agree with the muzzle flash thing though, pretty much all modern combat firearms come with flash suppressors for a reason, there is no reason to think that they wouldn't use something similar in the future.
- by General Funguy - at 2012.07.29 08:19:00
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52. [Request] Audible damage indicator for vehicles. - in Feedback/Requests [original thread]
When I'm in the middle of a tank on tank or tank on AV soldier battle it's hard to keep an eye on my shields at the same time. An obvious flashing indicator or a noticeable warning sound that my shields are low would be really helpful.
- by General Funguy - at 2012.07.28 07:18:00
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53. [Request] Grouping in the next build, for the love of God! - in Feedback/Requests [original thread]
Title pretty much says it all, not being able to play with friends who play Dust really really sucks. Also, now that more people are using comms, players are starting are to get to know each other and cooperate. We need to be testing the grouping ...
- by General Funguy - at 2012.07.28 07:01:00
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54. Vehicles in flames - in Feedback/Requests [original thread]
Yeah, even a militia repair tool comes in handy.
- by General Funguy - at 2012.07.26 08:26:00
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55. destructable environment - in Feedback/Requests [original thread]
I don't know if Unreal Engine 3 can handle destructable environments. The Frostbite engine can but there is no way EA is going to license that out. As far as 1000 players, MAG has a mode with 256, the PS3 can handle at least that much, I don't kno...
- by General Funguy - at 2012.07.26 08:20:00
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56. Vehicles in flames - in Feedback/Requests [original thread]
You could equip a repair tool and land to fix it but they might take your ship. Usually gunners like to keep gunning, especially when they are doing good.
- by General Funguy - at 2012.07.26 08:15:00
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57. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
General Funguy wrote: Xocoyol Zaraoul wrote: I'm curious on what module you took out for the extra shield amplifier. I WAS running a shield recharger thinking the stacking penalty was greater than that. Obviously that was a bad move. ...
- by General Funguy - at 2012.07.26 07:37:00
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58. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Xocoyol Zaraoul wrote: I'm curious on what module you took out for the extra shield amplifier. I WAS running a shield recharger thinking the stacking penalty was greater than that. Obviously that was a bad move.
- by General Funguy - at 2012.07.26 07:36:00
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59. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
lDocHollidayl wrote: I run proto forge when fighting vehicles. Maybe 10% of the tanks I fight (excluding miltia) die within 4 shots. This is with 10% damage multiplier. Most the time I can not get 4 shots off without them turning corners or goi...
- by General Funguy - at 2012.07.26 07:34:00
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60. [Feedback] Forge Guns are OP - in Feedback/Requests [original thread]
Buzzwords wrote: ok now you're just embarrasing yourself, you CAN zoom with railguns. once you click the analog stick to line your camera up with the barrel, hold L1... and even if you couldn't, the ability to aim is still noteworthy since the...
- by General Funguy - at 2012.07.26 07:33:00
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