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601. Dat Devblog! - in General Discussions [original thread]
CCP Eterne wrote: To be honest, it's a big dev blog and we're talking about the best ways to present it to a broad range of people. So then, how about until you have it ready, you don't talk about it. Because all these delays for artwork,...
- by GeneralButtNaked - at 2013.04.15 15:22:00
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602. p2w equipment does not fit a supply-demand economy - in General Discussions [original thread]
Rei Shepard wrote: The impact of you running 4 damage mods that costs less CPU, in the grand sheme of things is a minor concern of mine, but i do admit that it would be overall a better game practice if it were all cosmetic / low level stuff....
- by GeneralButtNaked - at 2013.04.15 14:15:00
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603. New equipment: Nanite Injector Gun - in General Discussions [original thread]
Aran Abbas wrote: Simple fix for the first bit, have warpoints given for 'remote revives' in a similar manner and figure as to how it is with the repair arm. So to do it with consistency you really have to care about reviving or griefing. And...
- by GeneralButtNaked - at 2013.04.15 13:52:00
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604. I got 3 questions.. Please help me firgure this out. - in General Discussions [original thread]
PSYCHOKILLAZ wrote: I bow 2 your ubahness! Tyvm! Is UVT it worth getting? I forget how much they cost and how long they last The UVT lasts for 30 days, and costs roughly $0.50, I forget the Aurum amount, but it is not expensive at all. Y...
- by GeneralButtNaked - at 2013.04.15 13:16:00
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605. day/night cycles in uprising - in General Discussions [original thread]
Mark Crusader wrote: Except this wasn't the marketing team's doing, it was the Chief Technology Officer , the number one person at CCP who should know what the programming and developers are capable of. That is much worse. I thought this ...
- by GeneralButtNaked - at 2013.04.15 13:13:00
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606. I got 3 questions.. Please help me firgure this out. - in General Discussions [original thread]
PSYCHOKILLAZ wrote: Can you dive a bit deeper about the UVT for me. Voice comms corps/player channels. How do they work? Once you purchase a UVT, you can then acess your augmentations screen(under character in the Neocom). After you hav...
- by GeneralButtNaked - at 2013.04.15 13:05:00
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607. p2w equipment does not fit a supply-demand economy - in General Discussions [original thread]
Rei Shepard wrote: It will get there eventually, meanwhile ccp has to make money on this game if you like it or not. Saying it will get there eventually is you admitting that it is unbalanced now right? Just making sure we are on the same ...
- by GeneralButtNaked - at 2013.04.15 13:01:00
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608. New equipment: Nanite Injector Gun - in General Discussions [original thread]
Would be OP as all get out if you could rez someone without risk. No risk, no reward.
- by GeneralButtNaked - at 2013.04.15 12:50:00
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609. p2w equipment does not fit a supply-demand economy - in General Discussions [original thread]
Rei Shepard wrote: People who want ISK, can sell these AUR items and people who want these P2W AUR items can buy them for ISK. Stop this line of thinking right now. There is no player trading in Dust, so any discussion of it being fair...
- by GeneralButtNaked - at 2013.04.15 12:43:00
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610. day/night cycles in uprising - in General Discussions [original thread]
CCP FoxFour wrote: For those wondering why the interview says we are doing it and I am saying we are not: There was possibly a bit of miscommunication about exactly what was being done, and what we want to do in the future. We want to link day...
- by GeneralButtNaked - at 2013.04.15 12:15:00
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611. p2w equipment does not fit a supply-demand economy - in General Discussions [original thread]
Natu Nobilis wrote: I agree with the industry part, it would be good to see a player made economy soon. But in EVE, you do make a "Convert PLEX/AURUM into ISK", it-¦s not only for vanity, time is sold for money and money buy ships. Either a...
- by GeneralButtNaked - at 2013.04.15 12:08:00
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612. p2w equipment does not fit a supply-demand economy - in General Discussions [original thread]
Natu Nobilis wrote: Thank you for the detailed examples, i-¦ll have a look at them and the fitting tool soon. Usually people tend to complain only and not present proper information, so it-¦s hard to understand the issues without concrete da...
- by GeneralButtNaked - at 2013.04.15 12:01:00
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613. For Beginners who Complain - in General Discussions [original thread]
Harkon Vysarii wrote: Um so should I be telling them to max Heavy Nova Knife builds? I got you covered. Heavy A series 2x complex sidearm mods 2x Kinetic catalysts Scrambler pistol(militia for Boss status) Nova knives Get a logi friend...
- by GeneralButtNaked - at 2013.04.15 03:15:00
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614. p2w equipment does not fit a supply-demand economy - in General Discussions [original thread]
Natu Nobilis wrote: Again, i fail to see where the p2w part is. The items you mentioned are either crappier than the ISK variant ones, or they-¦rethe same stats, but less CPU/PG requirements, and those with a high sp character are not releva...
- by GeneralButtNaked - at 2013.04.15 03:08:00
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615. p2w equipment does not fit a supply-demand economy - in General Discussions [original thread]
deleted see below
- by GeneralButtNaked - at 2013.04.15 01:25:00
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616. p2w equipment does not fit a supply-demand economy - in General Discussions [original thread]
Natu Nobilis wrote: GeneralButtNaked wrote: Natu Nobilis wrote: Thank you for the hard data. I will take a look at them, but in any case, let-¦s just remember that if some unbalance is happening, CCP will fix it. This hope has bee...
- by GeneralButtNaked - at 2013.04.15 01:25:00
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617. For Beginners who Complain - in General Discussions [original thread]
CCP FoxFour wrote: Can't wait to see what you guys come up with after all the skill changes in Uprising! :D Just give us the list now, I'll crank you out some sweet fits.
- by GeneralButtNaked - at 2013.04.15 01:22:00
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618. p2w equipment does not fit a supply-demand economy - in General Discussions [original thread]
KEROSIINI-TERO wrote: Chunky Munkey wrote: The Codewish Duvolle TAR The Schizm repair tool The Spitfire SMG The Tether Shield regulator My personal fave - The Abyss drop uplink (seriously, check out the stat difference on that one) And ...
- by GeneralButtNaked - at 2013.04.15 01:11:00
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619. Community Topic 4/14/2013: How much are you willing to pay? - in General Discussions [original thread]
Casius Hakoke wrote: The only perk I could see really would be built in active and passive boosters for between $15 and $20 dollars. Merc pack does that with 19000 Aurum and some goodies to spare.
- by GeneralButtNaked - at 2013.04.15 01:10:00
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620. For Beginners who Complain - in General Discussions [original thread]
Harkon Vysarii wrote: This i basically a way to get guys playing the game and being competitive.You could max out those skill quickly off of the bat but you woudlnt have anything better than militia gear. This is just a week 1 suggestion not...
- by GeneralButtNaked - at 2013.04.15 00:57:00
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