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381. 1.7 worse for av or tankers? - in General Discussions [original thread]
Kane Fyea wrote: Please tell me why the heavy suit should be the primary AV unit. Give me a reasonable explanation other then "Because I said so". The heavy frame, like the vehicle it fights, has limitations. It has vulnerabilities. It requ...
- by GeneralButtNaked - at 2013.11.19 22:11:00
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382. 1.7 worse for av or tankers? - in General Discussions [original thread]
Berserker007 wrote: all I can say, if in a 2M SP alt in tanking; I took out a 10M SP tanker; and survived 3 people swarming .. so yeah; your point is moot at best. Come back when people think you are equal to Caeli, Noc, Slap or Alldin, Exma...
- by GeneralButtNaked - at 2013.11.19 22:01:00
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383. 1.7 worse for av or tankers? - in General Discussions [original thread]
Justin Tymes wrote: Entire argument made obsolete by Aim Assisted ARs. Remind me when Forge Guns are accessible to Medium and Light Frames. Until then, they will be doing nothing to Dropships, and will be relying on Remote Explosives to tak...
- by GeneralButtNaked - at 2013.11.19 21:36:00
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384. Renegade Alliance [SQDRN] - in General Discussions [original thread]
This matters why?
- by GeneralButtNaked - at 2013.11.19 21:26:00
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385. 1.7 worse for av or tankers? - in General Discussions [original thread]
Kane Fyea wrote: Wow long range and lock on how cool especially when I find out I can't destroy anything with my prototype weapon (Which I've spent over 2 mill sp on) but militia tanks (Or dum bass standard tanks) and LAVs. Sounds like lots o...
- by GeneralButtNaked - at 2013.11.19 21:12:00
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386. 1.7 worse for av or tankers? - in General Discussions [original thread]
Berserker007 wrote: im probably forgetting some other items that you want; but for a real AV'er, you are looking at around 10M SP investment not sure on tanker SP now; but don't assume the SP investment for an av'er is nothing; b/c it isnt ...
- by GeneralButtNaked - at 2013.11.19 21:04:00
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387. 1.7 worse for av or tankers? - in General Discussions [original thread]
Kane Fyea wrote: GeneralButtNaked wrote: Kane Fyea wrote: GeneralButtNaked wrote: Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players. PLC and forge should be the ...
- by GeneralButtNaked - at 2013.11.19 20:58:00
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388. 1.7 worse for av or tankers? - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: Aren't there already visual markers for active modules on tanks? The "Aura" (for lack of a better word) that it makes when tanks have hardeners/reppers on (which I think share the same visuals) as well as Blue a...
- by GeneralButtNaked - at 2013.11.19 20:55:00
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389. 1.7 worse for av or tankers? - in General Discussions [original thread]
Atiim wrote: If you honestly believe that then Blasters and Missile turrets should do no damage to anything whatsoever.. They are stupid easy and even easier when you press R3. It does take skill. Until you can post a video of you soloing a g...
- by GeneralButtNaked - at 2013.11.19 20:53:00
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390. 1.7 worse for av or tankers? - in General Discussions [original thread]
skippy678 wrote: and dude who says its 1 million sp to make an AV fit...your slow.. 1mill swarm operation 1.5 swarm proficiency 1 mil for dmage mods + at least a million for an advanced suit my proto AV fit costs 244 k isk. More than your...
- by GeneralButtNaked - at 2013.11.19 20:45:00
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391. 1.7 worse for av or tankers? - in General Discussions [original thread]
Kane Fyea wrote: GeneralButtNaked wrote: Any type of lock on weapon should not be the highest damage dealer out of the AV options. That is catering to bad players. PLC and forge should be the damage dealers, not AV grenades and swarms. ...
- by GeneralButtNaked - at 2013.11.19 20:42:00
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392. 1.7 worse for av or tankers? - in General Discussions [original thread]
Korvin Lomont wrote: Using a PLC for AV does not need skill it does need a wonder to work. And even Swarms need some sort of skill if you consider how dumb these rockets are or how difficult it is to lock on the right target. And you really b...
- by GeneralButtNaked - at 2013.11.19 20:40:00
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393. 1.7 worse for av or tankers? - in General Discussions [original thread]
Marlin Kirby wrote: lolwut? I'm butthurt that lasers and ScR kill me all the time, but I haven't speced into armor because I'm stubborn. Therefore, lasers and ScR should be nerfed. See the problem? Repel and destroy are not the same thing. ...
- by GeneralButtNaked - at 2013.11.19 20:32:00
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394. 1.7 worse for av or tankers? - in General Discussions [original thread]
Monkey MAC wrote: GeneralButtNaked wrote: Monkey MAC wrote: Stop sounding like a whiny little baby for starters, or are you just hoping for trolls? The swarm nerf was a little too much, they didn't need both a range AND damage nerf, 1 wo...
- by GeneralButtNaked - at 2013.11.19 20:28:00
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395. 1.7 worse for av or tankers? - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: Cool. Do you think this will balance the Shield vs. Armor debacle in terms of vehicles? Debateable. Honestly, the current meta prevents shield tnaks from fulfilling their alleged primary role as hit and run ...
- by GeneralButtNaked - at 2013.11.19 20:13:00
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396. 1.7 worse for av or tankers? - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: Can anyone explain why Armor Repairers are Passive modules? Am I understanding this incorrectly? Will it be like infantry modules where the armor repper will passively repair armor over time? The only active modu...
- by GeneralButtNaked - at 2013.11.19 20:07:00
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397. 1.7 worse for av or tankers? - in General Discussions [original thread]
Monkey MAC wrote: Stop sounding like a whiny little baby for starters, or are you just hoping for trolls? The swarm nerf was a little too much, they didn't need both a range AND damage nerf, 1 would have been sufficent. The swarm nerf was n...
- by GeneralButtNaked - at 2013.11.19 20:01:00
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398. 1.7 SP numbers in relation to dev blog - in General Discussions [original thread]
Monkey MAC wrote: Meh it just means you can't be a tanker with everything. Like dropsuits before you it makes sense to specialize first. You can't be a gallante tank, with all 6 turrets AND every mod of the bat. If you ask me they have fixed ...
- by GeneralButtNaked - at 2013.11.19 19:52:00
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399. 1.7 worse for av or tankers? - in General Discussions [original thread]
Marlin Kirby wrote: Why not? Half the job of AV is repelling the tank. It's not going to move forward if I hit it at that range, but it's close enough to where a specialized tank to take AV-me out. So you want tankers to spec into rails, j...
- by GeneralButtNaked - at 2013.11.19 19:48:00
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400. read the 1.7 vehicle dev blog, I have a question relating to it. - in General Discussions [original thread]
NotAnotherClone wrote: Please accept me in ZionTCD :D You had roles still. Had to wait out the stasis period. I'll do it when I log in though.
- by GeneralButtNaked - at 2013.11.19 19:44:00
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