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1621. Fix snipers - in General Discussions [original thread]
MythTanker wrote: Gavr1lo Pr1nc1p wrote: Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, sl...
- by Gavr1lo Pr1nc1p - at 2014.07.28 02:40:00
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1622. Fix snipers - in General Discussions [original thread]
Ok, so all the people posting idiotically and negatively obviously disagree with me....i was, for the record, trying to buff the sniper while removing the "sit in the redline the entree match and contribute nothing" mechanic which is unhealthy for...
- by Gavr1lo Pr1nc1p - at 2014.07.28 02:28:00
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1623. Fix snipers - in General Discussions [original thread]
Im not understanding why this would be bad...redline snipers are supposed to be how the sniper works?
- by Gavr1lo Pr1nc1p - at 2014.07.28 00:06:00
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1624. Fix snipers - in General Discussions [original thread]
843-Vika wrote: Gavr1lo Pr1nc1p wrote: Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slig...
- by Gavr1lo Pr1nc1p - at 2014.07.28 00:02:00
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1625. Are small rails gonna get fixed? - in Feedback/Requests [original thread]
hit detection is the only thing that needs fixing IMO
- by Gavr1lo Pr1nc1p - at 2014.07.27 23:57:00
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1626. Fix snipers - in General Discussions [original thread]
Quick and easy CCP-reduce range by 50%, increase damage by 25%, increase headshot multiplier to 250%, keep new reticle, give it damage falloff until 450 meters, make the charge sound less annoying, slightly increase zoom on non-Thales. Boom.
- by Gavr1lo Pr1nc1p - at 2014.07.27 23:55:00
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1627. SHENANIGANS!!! I am calling SHENANIGANS on CCP!!! - in General Discussions [original thread]
Michael Arck wrote: Kap'n Krunchie Krunched wrote: Michael Arck wrote: Yea, 55 days. You dont have a full picture on the manner. You are correct sir that I do not know the full story as I am a short-timer here but you missed the point ...
- by Gavr1lo Pr1nc1p - at 2014.07.27 23:51:00
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1628. The Shotgun: Please Explain - in General Discussions [original thread]
The shotgun is in need of a buff.....to hit detection. Once thats out of the way, QQ all you want. Until then, don't complain until you use it.
- by Gavr1lo Pr1nc1p - at 2014.07.27 23:22:00
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1629. dropsuit command respec only - in General Discussions [original thread]
If this happens, expect to see 50% amarr heavies 20% gal scouts 25% min/am assaults 5% other
- by Gavr1lo Pr1nc1p - at 2014.07.27 23:18:00
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1630. a sad realization - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Why the hell would anyone leave if CCP decided to give a SP refund , I mean .. how self centered and selfish could that person be Because everyone and their mother would be in amarr heavies. No one l...
- by Gavr1lo Pr1nc1p - at 2014.07.27 05:03:00
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1631. Rattati put the nail in the coffin for me considering the Minja - in General Discussions [original thread]
KING CHECKMATE wrote: OP FOTM wrote: i just checked the stats i agree that it's nice they give Minjas enough stamina not to need a cardiac regulator and the most speed but shotguns and EWAR are just so much more useful. I mean if kin cats ...
- by Gavr1lo Pr1nc1p - at 2014.07.27 04:57:00
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1632. Rattati put the nail in the coffin for me considering the Minja - in General Discussions [original thread]
KING CHECKMATE wrote: OP FOTM wrote: Was really looking forward to skilling into the Minja because of the PG increase and being able to actually get use out of dampeners but they scrapped both those things and gave precision bonus to the A...
- by Gavr1lo Pr1nc1p - at 2014.07.27 04:55:00
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1633. Someone please explain to me... - in General Discussions [original thread]
Happy Violentime wrote: I-Shayz-I wrote: ...why the Caldari Scout is supposed to ONLY be balanced around the Gallente scout Alena Ventrallis wrote: I-Shayz-I wrote: Without the built-in precision bonus they will actually need to use p...
- by Gavr1lo Pr1nc1p - at 2014.07.26 23:58:00
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1634. Scout Registry / Killboard - in General Discussions [original thread]
Ghost Kaisar wrote: Back from Vacation. Anyone wanna catch me up? Ghost once you get in game, join the chat Min/Am Q-Sync ^^Anyone can join it, we will be doing FW Q-Syncs \ More info here
- by Gavr1lo Pr1nc1p - at 2014.07.26 23:56:00
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1635. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Appia Vibbia wrote: Adipem Nothi wrote: SponkSponkSponk wrote: Brokerib wrote: You can't balance a weapon around apex players like Moody or Musturd, knives need to be balanced around normal users if we're ever going to have more than ...
- by Gavr1lo Pr1nc1p - at 2014.07.26 22:21:00
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1636. Hotfix - Charlie, a question for Rattati - in Feedback/Requests [original thread]
Killer's Coys wrote: No. Dropsuit respe with 1.8 It would be so much easy for scout to become assault with the assault buff. They must pay to have choised the scout. PAY Any respe ! So easy ! Mouhahahahaha They already are by not having ...
- by Gavr1lo Pr1nc1p - at 2014.07.26 22:17:00
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1637. so, about the heavies. - in General Discussions [original thread]
Vitharr Foebane wrote: Gavr1lo Pr1nc1p wrote: Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else. Vitharr Foeban...
- by Gavr1lo Pr1nc1p - at 2014.07.26 22:14:00
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1638. Minmatar scout... - in General Discussions [original thread]
I look forward to being made into an AV specialist instead of an infantry assassin.... ... not. Don't get me wrong, the changes are awesome, but the love for the minja should be more on making it a ninja with a bonus to active dampening of the cl...
- by Gavr1lo Pr1nc1p - at 2014.07.26 22:04:00
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1639. Heavies in Chromosome were good... - in General Discussions [original thread]
Sir Dukey wrote: Edit: 4.) Make it so when HMG is fired, the HMG aim can only be adjusted slowly (rotation on heavy suit reduces to a 50% normal rate) This and RPM reduction to 2000 would balance it IMHO
- by Gavr1lo Pr1nc1p - at 2014.07.26 21:59:00
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1640. so, about the heavies. - in General Discussions [original thread]
Heavy suits themselves are fine, aside from needing perhaps a slight base HP and/or HP nerf. Its the ridiculously overpowered HMG that needs balancing more than anything else.
- by Gavr1lo Pr1nc1p - at 2014.07.26 21:40:00
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