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1721. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: Ghost Kaisar wrote: Then convince everyone to let the Min Scout have 3 bonuses. Dude. Rattati just came in here and told us that he wants to give AM, GA, and CA one bonus each, and that he wants to make Minmatar ...
- by Gavr1lo Pr1nc1p - at 2014.07.08 01:32:00
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1722. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Gavr1Io Pr1nc1p wrote: Why don't you guys just decide to make the hacking bonus innate...? That way it seems like only 2 bonuses, but you're really getting 3, except the hacking is available at all levels (helps newbies, etc)...
- by Gavr1lo Pr1nc1p - at 2014.07.08 01:29:00
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1723. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Magnus Amadeuss wrote: that you could potentially squeeze 500 DPS out of the SMG that made them so effective. This is blatantly false
- by Gavr1lo Pr1nc1p - at 2014.04.07 04:26:00
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1724. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Appia Vibbia wrote: alias lycan wrote: the stun lock needs to go. all it does is reduce speed advantage and makes it harder to move from cover to cover. If two weapons had equal DPS, one with high RoF-low damage, and one with lower RoF-hi...
- by Gavr1lo Pr1nc1p - at 2014.04.07 04:14:00
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1725. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: Brokerib wrote: Just curious, as I'm sure this has come up previously, has anyone tested Nova Knife effectivness against HAVs and LAVs? The idea of a squad of cloaked knife scouts surrounding and stabbing a tank into submissio...
- by Gavr1lo Pr1nc1p - at 2014.04.07 04:12:00
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1726. Scout Registry / Killboard - in General Discussions [original thread]
LeGoose wrote: Gavr1lo Pr1nc1p wrote: guess who is now unbanned? Who's got 2 thumbs and doesn't care? This guy! Mostly because you state you are now unbanned from the forums and then go and make a ridiculous troll post like this which wi...
- by Gavr1lo Pr1nc1p - at 2014.04.07 04:11:00
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1727. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Gavr1lo Pr1nc1p wrote: Dovallis Martan JenusKoll wrote: Gavr1lo Pr1nc1p wrote: and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and ...
- by Gavr1lo Pr1nc1p - at 2014.04.07 04:07:00
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1728. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Harpyja wrote: KING CHECKMATE wrote: Harpyja wrote: Perhaps there is a problem with passive scan picking up vehicles within the passive scan radius. If it's a bug, I'm all for it to being fixed. Those who commented on me (you could've be...
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:54:00
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1729. Free ISK?! I'll take it. - in General Discussions [original thread]
proto min scout, 3 melee mods, 3 kincats, basic flay lock, basic PLC, 1 MLT injector, 1 Rep only hive Prepare your anus
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:52:00
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1730. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Gavr1lo Pr1nc1p wrote: and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance If a tank sneaks up on ...
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:49:00
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1731. Minmatar opened for improvement? - in General Discussions [original thread]
KING CHECKMATE wrote: Gavr1lo Pr1nc1p wrote: stamina regen was a much needed bonus, i will agree that it does help the suit a lot. However, it makes no sense that they have WORSE shield regen than caldari suits. It makes 0 sense balance wise...
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:48:00
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1732. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Sev Alcatraz wrote: If I sneak up on you in a 85 ton tank and you just completely ignor me, you and your ignorance deserve to be blasted into oblivion with a Farris slug, the same goes for the sniper who I drove up behind on manus peak got out ...
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:40:00
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1733. Minmatar opened for improvement? - in General Discussions [original thread]
stamina regen was a much needed bonus, i will agree that it does help the suit a lot. However, it makes no sense that they have WORSE shield regen than caldari suits. It makes 0 sense balance wise completely. Also, try speed tanking on a minja and...
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:29:00
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1734. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
The Eristic wrote: Vehicles have a huge scan profile, like 150db, it's just been bugged forever. As far as picking them up by sound, doesn't really help when there are numerous vehicles on the field with no way to differentiate between friendly...
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:24:00
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1735. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Sev Alcatraz wrote: And all infantry should be in binds so they cannot run and dropships should have to use water as ballast and be tetherd to a jeep on the ground Ah, the classic tanker troll
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:10:00
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1736. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
True Adamance wrote: KING CHECKMATE wrote: Harpyja wrote: How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Inf...
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:09:00
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1737. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
Harpyja wrote: How many times will I have to say this: no. Use your ears and eyes to spot that tank, as you can hear it from far away. You have no excuse if your situational awareness is bad. Information must be earned, not given. Or how about...
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:06:00
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1738. The biggest flaw of nova knifes - in General Discussions [original thread]
Cyrius Li-Moody wrote: Sprinting while charged would be OP as hell. They just need to not interrupt your sprint while you tap R1. this
- by Gavr1lo Pr1nc1p - at 2014.04.07 03:00:00
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1739. Tanks should permanently show up on Tacnet - in General Discussions [original thread]
and on screen as well. It makes these super stealthy super fast war machines a little bit easier to dodge as infantry, and is a small step towards full balance
- by Gavr1lo Pr1nc1p - at 2014.04.07 02:55:00
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1740. Minmatar opened for improvement? - in General Discussions [original thread]
Nocturnal Soul wrote: The Amarr could say the same... noGǪ.just no. You have the most HP and the best fittings of all drop suits, there is no reason to complain. The only change id like to see for amarr is to give them 230 base armor and 150...
- by Gavr1lo Pr1nc1p - at 2014.04.07 02:52:00
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