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        1521. Scout Registry / Killboard - in General Discussions [original thread] 
            mollerz wrote:  Much like the whole backpedaling debacle, this supposed speed cap or the game will break...    yea. Aliens       Yeah speed breaks the game cause aliens? or something.  Something like that. 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 21:11:00 
          
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        1522. Scout Registry / Killboard - in General Discussions [original thread] 
            mollerz wrote:    Gavr1lo Pr1nc1p wrote:   What about high slot speed mods?  Aren't there some of those?    No. But I like the way you think      Chants: Speed, speed, speed, speed, speed, speed!      
          - by Gavr1lo Pr1nc1p - at 2014.07.16 21:08:00 
          
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        1523. Scout Registry / Killboard - in General Discussions [original thread] 
            Spademan wrote:    hfderrtgvcd wrote:    Spademan wrote:    Ghost Kaisar wrote:   I was.  3x Melee, 1x speed, 2x damp + cloak  The three to four man Melee kill feeds were totally worth the death count.  Melee isn't a bad option to run one or two... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 21:06:00 
          
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        1524. Scout Registry / Killboard - in General Discussions [original thread] 
            mollerz wrote:    Gavr1lo Pr1nc1p wrote:    Appia Vibbia wrote:    Gavr1lo Pr1nc1p wrote:    Appia Vibbia wrote:  HEPs are: 15% melee, 5% sprint   What speed can a minja get with 3 HEP's and 3 KC's?    11.12m/s  All open beta vets were given 100... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 21:03:00 
          
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        1525. Scout Registry / Killboard - in General Discussions [original thread] 
            Adipem Nothi wrote:    Gavr1lo Pr1nc1p wrote:   So there is a hard cap on speed...interesting      Now that right there is an idiot-grade case of confirmation bias :-)    The "HEP Metabolic Enhancer" reads +5% to sprint, +15% to melee. Accountin... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 21:01:00 
          
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        1526. Scout Registry / Killboard - in General Discussions [original thread] 
            IAmDuncanIdaho II wrote:    One Eyed King wrote:    Gavr1lo Pr1nc1p wrote:  Can't find em on proto fits    They might have left them off being there are so few in number.      http://dust514.com/news/blog/2013/04/human-endurance-event-for-dust-5... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 20:21:00 
          
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        1527. Discussion: Changing Optimals to affect both long and close range. - in General Discussions [original thread] 
          The only ppl complaining about the RR are heavies who complain about every counter to them, despite none of them being hard counters or even feasible 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 20:18:00 
          
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        1528. Scout Registry / Killboard - in General Discussions [original thread] 
          Can't find em on proto fits 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 20:08:00 
          
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        1529. Scout Registry / Killboard - in General Discussions [original thread] 
            Appia Vibbia wrote:    Gavr1lo Pr1nc1p wrote:    Appia Vibbia wrote:  HEPs are: 15% melee, 5% sprint   What speed can a minja get with 3 HEP's and 3 KC's?    11.12m/s  All open beta vets were given 100 HEP modules on May 6, 2013. They are kincat... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 20:06:00 
          
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        1530. Scout Registry / Killboard - in General Discussions [original thread] 
            Appia Vibbia wrote:  HEPs are: 15% melee, 5% sprint   What speed can a minja get with 3 HEP's and 3 KC's? 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 19:49:00 
          
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        1531. Scout Registry / Killboard - in General Discussions [original thread] 
            mollerz wrote:  wasn't ghost running a melee troll fit on a minja?  I can't remember the total damage you get.  Protip for beta users (if you have it) are the HEP kin cats. +5% melee dam + 5% sprint bonus (if memory serves). I only have a 100 an... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 19:46:00 
          
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        1532. Another Nova Knife Event? - in General Discussions [original thread] 
          Gimme CCP. Let the HMG scrub lets feel the pain of my minja    
          - by Gavr1lo Pr1nc1p - at 2014.07.16 19:44:00 
          
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        1533. Do you guys think it would be a good idea to restrict some weapons? - in General Discussions [original thread] 
          Fine-Scouts can't use rifles if heavy's lose their sidearm  Fair's fair 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 19:42:00 
          
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        1534. HMG Targeting and Hit Detection Question. - in General Discussions [original thread] 
            Master Jaraiya wrote:    deezy dabest wrote:    boba's fetta wrote:    deezy dabest wrote:  Just ran a small test and this is NOT the case. Will have the raw feed up shortly and will see about getting an edited version up as well.     dont edit ... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 19:38:00 
          
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        1535. HMG Targeting and Hit Detection Question. - in General Discussions [original thread] 
            Master Jaraiya wrote:    Gavr1lo Pr1nc1p wrote:    Master Jaraiya wrote:    Gavr1lo Pr1nc1p wrote:  So you're telling me that the HMG is currently too hard to aim and kill with....    No, I'm telling CCP that the HMG either needs updated animati... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 19:32:00 
          
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        1536. HMG Targeting and Hit Detection Question. - in General Discussions [original thread] 
            Master Jaraiya wrote:    Gavr1lo Pr1nc1p wrote:    Master Jaraiya wrote:    Gavr1lo Pr1nc1p wrote:  So you're telling me that the HMG is currently too hard to aim and kill with....    Furthermore, If I can get close enough to anyone with my HMG ... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 12:22:00 
          
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        1537. HMG Targeting and Hit Detection Question. - in General Discussions [original thread] 
            Master Jaraiya wrote:    Gavr1lo Pr1nc1p wrote:  So you're telling me that the HMG is currently too hard to aim and kill with....    Furthermore, If I can get close enough to anyone with my HMG to shoot them with it, while they are wielding a RR... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 12:14:00 
          
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        1538. Yellow Heavy, Red Heavy - in General Discussions [original thread] 
            Leeroy Gannarsein wrote:    OP wrote:  abloobloobloo     What a coherent, well thought out statement!  Id love to hear more of you're enlightening opinions! 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 12:12:00 
          
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        1539. Is there any other reason to use the assault scrambler rifle over th... - in General Discussions [original thread] 
          AsScr=bane of my existence 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 12:10:00 
          
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        1540. HMG Targeting and Hit Detection Question. - in General Discussions [original thread] 
            Master Jaraiya wrote:    Gavr1lo Pr1nc1p wrote:  So you're telling me that the HMG is currently too hard to aim and kill with....    No, I'm telling CCP that the HMG either needs updated animations and a new reticule, or a bug fix.   When I use ... 
          - by Gavr1lo Pr1nc1p - at 2014.07.16 12:08:00 
          
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