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Cody Sietz
SVER True Blood Dark Taboo
3598
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Posted - 2014.07.16 17:30:00 -
[1] - Quote
It seems a lot of the problems we have now stem from letting every suit whatever wants, and out performing other suits in they're indented roles.
So what if Scouts couldn't use rifles?(excluding the laser and sniper) Wouldn't that solve a lot of the problems we have now?
I think the idea could be expanded somewhat and maybe applied to the sentinel in the same fashion(only blocking the use of Assault rifles of all races) but I don't think that would be needed right now(especially with the limited heavy weapon pool)
A scout sneaking up on you with a shotgun and blowing your brains out is working as intended. A scout de-cloaking in front of you and murdering you with a Proto ScR/ACR/ is not working as intended.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Not Jason Pearson
0
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Posted - 2014.07.16 17:37:00 -
[2] - Quote
Nah, doesn't solve it and ruins the gameplay I enjoy seeing. However, what if frames had drawbacks for using certain weapons? I mean it could be a variety of things, ammo penalty, speed penalty, CPU/PG consumption, increased recoil, etc.
Not King of the Forums
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RayRay James
Molon Labe. General Tso's Alliance
238
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Posted - 2014.07.16 17:45:00 -
[3] - Quote
No.
Freedom of choice is what makes this game special.
Since the fateful day Dust was beaten behind the woodshed, I've been trying different FPSs to see what I might like. Mostly things I can get into for free, and since Dust was my first real FPS experience, I base everything off that.
I absolutely HATE that most FPS games progress the character for me. Get X kills, get Y prize. What if I don't want that type of gun, or that scope? Doesn't matter, everything you've done only affords you these 2 weapons, this scope, and that equipment.
Not so here.
The ability to think outside of the box, to show the DEVs you thought of something they didn't intend, that you essentially created an entirely new style of gameplay in the sandbox... well... that's what I find myself missing in Battlefield, or Planetside, or Call of Duty. There is just no parallel to Dust when it comes down to that aspect of the game. It stems from the same style that hooked me to EVE 8 years ago, and is the same reason I couldn't play Diablo 3 for more than one play through, no variety in characters.
Sure, there's some FOTM stuff that happens once someone gets a great idea and others adopt it, but there's always a counter too. |
Cody Sietz
SVER True Blood Dark Taboo
3600
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Posted - 2014.07.16 17:46:00 -
[4] - Quote
Not Jason Pearson wrote:Nah, doesn't solve it and ruins the gameplay I enjoy seeing. However, what if frames had drawbacks for using certain weapons? I mean it could be a variety of things, ammo penalty, speed penalty, CPU/PG consumption, increased recoil, etc. I've always been a fan of that idea, but I don't think CCP is willing to go that far(with Dust anyway)
If they were, plates would have weighed down scouts more, Logis would have got a penalty to dmg mods(instead of them being lowered for everyone, which in fall fairness, was a good move) Caldari/Minmatar would get a penalty when using armour mods and Amarr/Gallente shield mods, ect ect.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3600
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Posted - 2014.07.16 17:49:00 -
[5] - Quote
RayRay James wrote:No.
Freedom of choice is what makes this game special.
Since the fateful day Dust was beaten behind the woodshed, I've been trying different FPSs to see what I might like. Mostly things I can get into for free, and since Dust was my first real FPS experience, I base everything off that.
I absolutely HATE that most FPS games progress the character for me. Get X kills, get Y prize. What if I don't want that type of gun, or that scope? Doesn't matter, everything you've done only affords you these 2 weapons, this scope, and that equipment.
Not so here.
The ability to think outside of the box, to show the DEVs you thought of something they didn't intend, that you essentially created an entirely new style of gameplay in the sandbox... well... that's what I find myself missing in Battlefield, or Planetside, or Call of Duty. There is just no parallel to Dust when it comes down to that aspect of the game. It stems from the same style that hooked me to EVE 8 years ago, and is the same reason I couldn't play Diablo 3 for more than one play through, no variety in characters.
Sure, there's some FOTM stuff that happens once someone gets a great idea and others adopt it, but there's always a counter too. Except CCP has basically admitted that it was a bad idea(somewhat) by only allowing heavies to run heavy weapons in Legion and straight up merging the commando and assault class.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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RayRay James
Molon Labe. General Tso's Alliance
241
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Posted - 2014.07.16 18:28:00 -
[6] - Quote
Cody Sietz wrote: Except CCP has basically admitted that it was a bad idea(somewhat) by only allowing heavies to run heavy weapons in Legion and straight up merging the commando and assault class.
The fanfest presentation isn't anything to go by at this point. It was a technical "look what we did" presentation. There's been a planets worth of hate, bile, and some decent discussion about legion but nothing, I repeat NOTHING, has been set in stone yet. It's all conjecture at this point.
If CCP decides to limit classes and weapons, I would fight against it. I love it when a heavy fits a light weapon, it's stupid, but if he wants to gimp his DPS for range, it's his choice.
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843-Vika
BurgezzE.T.F General Tso's Alliance
55
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Posted - 2014.07.16 18:34:00 -
[7] - Quote
I highly agree that If a different suit out preforms what a different suit was built for that there is a problem....a siut class is supposed to be intended to be able do what it was built for.....so if a scout can out logi a logi and a heavy can out assault an assault then there is something very wrong with that picture. |
Cody Sietz
SVER True Blood Dark Taboo
3602
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Posted - 2014.07.16 18:35:00 -
[8] - Quote
RayRay James wrote:Cody Sietz wrote: Except CCP has basically admitted that it was a bad idea(somewhat) by only allowing heavies to run heavy weapons in Legion and straight up merging the commando and assault class.
The fanfest presentation isn't anything to go by at this point. It was a technical "look what we did" presentation. There's been a planets worth of hate, bile, and some decent discussion about legion but nothing, I repeat NOTHING, has been set in stone yet. It's all conjecture at this point. If CCP decides to limit classes and weapons, I would fight against it. I love it when a heavy fits a light weapon, it's stupid, but if he wants to gimp his DPS for range, it's his choice. Thing is, you don't see it anymore. It's like everyone who ran a heavy with a AR moved to the scout. Most heavies I see are using the HMG/FG. I really don't care either way tbh.
The point being, CCP is going to go straight away into Legion with more defined roles, at least it appears that way for now, though I will concede that you may be right and they could scrap the idea completely.
But for now, CCP sees that the way the weapon set up for now is not working, and at least are considering limiting selection. How much is another matter altogether.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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ZDub 303
Escrow Removal and Acquisition Dark Taboo
3132
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Posted - 2014.07.16 18:50:00 -
[9] - Quote
Lead with a carrot, not a stick.
I would rather see Assault frames getting a substantial buff to rifle usage if that is what we really want to see. We should always strive to follow EVE's mentality of suits/ships receiving bonuses to usage instead of penalties to usage. Even if it requires a global nerf to rifles like what happened with equipment, its the far better path to take.
However, what should a scout be using other than rifles? A shotgun? A mass driver? Only Sidearms? I feel like the weapon selection in Dust is not substantial enough to be seriously limiting people's ability to use certain weapons.
Cody Sietz wrote:Except CCP has basically admitted that it was a bad idea(somewhat) by only allowing heavies to run heavy weapons in Legion and straight up merging the commando and assault class.
i never got the impression that it was 'heavies with light weapons' that caused the removal of the commando, but more of the fact that the commando and assault class are competing for the same role. Its more of a removal of redundancies. |
Heimdallr69
Nyain San
2804
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Posted - 2014.07.16 18:50:00 -
[10] - Quote
I'm an assault player and I like your idea but only if we had more scout weapons.. That'd be the same as limiting heavies to only heavy weapons and logis to only sidearms so I have to disagree until there are more class oriented weapons.
Removed inappropriate content - CCP Logibro
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Cody Sietz
SVER True Blood Dark Taboo
3603
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Posted - 2014.07.16 18:54:00 -
[11] - Quote
ZDub 303 wrote:Lead with a carrot, not a stick. I would rather see Assault frames getting a substantial buff to rifle usage if that is what we really want to see. We should always strive to follow EVE's mentality of suits/ships receiving bonuses to usage instead of penalties to usage. Even if it requires a global nerf to rifles like what happened with equipment, its the far better path to take. However, what should a scout be using other than rifles? A shotgun? A mass driver? Only Sidearms? I feel like the weapon selection in Dust is not substantial enough to be seriously limiting people's ability to use certain weapons. Cody Sietz wrote:Except CCP has basically admitted that it was a bad idea(somewhat) by only allowing heavies to run heavy weapons in Legion and straight up merging the commando and assault class. i never got the impression that it was 'heavies with light weapons' that caused the removal of the commando, but more of the fact that the commando an assault class are competing for the same role. Its more of a removal of redundancy than anything else. I would say any assault rifle. I think we have a good enough selection that limiting rifles wouldn't be like limiting heavies to heavy weapons.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
SVER True Blood Dark Taboo
3603
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Posted - 2014.07.16 19:31:00 -
[12] - Quote
Heimdallr69 wrote:I'm an assault player and I like your idea but only if we had more scout weapons.. That'd be the same as limiting heavies to only heavy weapons and logis to only sidearms so I have to disagree until there are more class oriented weapons. Unfortunately, I don't see that happening anytime soon(or maybe even at all)
Dropping the assault rifles from the scout class may actually give people a reason to use a assault over scout.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Seymour KrelbornX
Holdfast Syndicate Amarr Empire
614
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Posted - 2014.07.16 19:40:00 -
[13] - Quote
this game is broken in so many ways, and has been so poorly handled by ccp, the only thing that can be done now is to shoot it in the head and bury it. |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2318
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Posted - 2014.07.16 19:42:00 -
[14] - Quote
Nope. If we matchmake by lethality, anything should go.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
1436
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Posted - 2014.07.16 19:42:00 -
[15] - Quote
Fine-Scouts can't use rifles if heavy's lose their sidearm
Fair's fair
"Minmitar Scout" and "Masochist" are synonyms.
Kills-Archduke Ferd1nand
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Cody Sietz
SVER True Blood Dark Taboo
3603
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Posted - 2014.07.16 19:53:00 -
[16] - Quote
Gavr1lo Pr1nc1p wrote:Fine-Scouts can't use rifles if heavy's lose their sidearm
Fair's fair Come on, remember when CCP said they wanted to take away outside arm in exchange for the extra equipment slot? Yeah, we fought for the sidearm. This is not the same thing.
The Gallente and Caldari scout are getting nerfed because it's a better slayer suit then the assault(plates+ACR/ScR+small hitbox=nerf eWar?)
It's just like the old slayer Logi problem we had pre 1.8, I honestly think they took all their points to the Scout.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Heimdallr69
Nyain San
2805
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Posted - 2014.07.16 20:01:00 -
[17] - Quote
Cody Sietz wrote:Heimdallr69 wrote:I'm an assault player and I like your idea but only if we had more scout weapons.. That'd be the same as limiting heavies to only heavy weapons and logis to only sidearms so I have to disagree until there are more class oriented weapons. Unfortunately, I don't see that happening anytime soon(or maybe even at all) Dropping the assault rifles from the scout class may actually give people a reason to use a assault over scout. Maybe the CBR. But I don't want dust losing what little diversity it has. I mean the only rifle that's a problem with scouts is the CBR or has it changed recently? Haven't been on in a month.
Removed inappropriate content - CCP Logibro
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Cody Sietz
SVER True Blood Dark Taboo
3603
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Posted - 2014.07.16 20:06:00 -
[18] - Quote
Heimdallr69 wrote:Cody Sietz wrote:Heimdallr69 wrote:I'm an assault player and I like your idea but only if we had more scout weapons.. That'd be the same as limiting heavies to only heavy weapons and logis to only sidearms so I have to disagree until there are more class oriented weapons. Unfortunately, I don't see that happening anytime soon(or maybe even at all) Dropping the assault rifles from the scout class may actually give people a reason to use a assault over scout. Maybe the CBR. But I don't want dust losing what little diversity it has. I mean the only rifle that's a problem with scouts is the CBR or has it changed recently? Haven't been on in a month. Pretty much just the ACR and ScR. It really give the Scout the ability to punch above it's weight, with no real downside to using them.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Matticus Monk
Ordus Trismegistus
2102
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Posted - 2014.07.16 20:11:00 -
[19] - Quote
I'm against limiting things for no specific reason.... perhaps if there was a lore reason or something. But, why can't a scout hold a rifle? Why can't a heavy hold a rifle?
I'd rather see bonuses for Assaults for using their racial weapons, including rifles and sidearms, or something more fitting that Assault centric players would like.
Double posting like a Kaiser.
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Leadfoot10
Molon Labe. General Tso's Alliance
1196
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Posted - 2014.07.16 20:15:00 -
[20] - Quote
I'm not sure I like weapon restrictions, per se. As others have said, it's part of what makes Dust special.
However, I do see the logic behind doing something like slowing down scouts that choose to use the more powerful weapons in order to achieve better balance.
Hopefully Charlie will help with the balance issues and the resulting lack of diversity amongst slayers and we'll see more Assault suits, but if not, this is something that might be considered (that is, if it's possible given the limited development being done on this platform). |
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Matticus Monk
Ordus Trismegistus
2108
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Posted - 2014.07.16 20:31:00 -
[21] - Quote
Leadfoot10 wrote:I'm not sure I like weapon restrictions, per se. As others have said, it's part of what makes Dust special.
However, I do see the logic behind doing something like slowing down scouts that choose to use the more powerful weapons in order to achieve better balance.
Hopefully Charlie will help with the balance issues and the resulting lack of diversity amongst slayers and we'll see more Assault suits, but if not, this is something that might be considered (that is, if it's possible given the limited development being done on this platform).
I could see slowing down scouts that equip regular plates, but not for carrying rifles or other light weapons.
Double posting like a Kaiser.
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Cody Sietz
SVER True Blood Dark Taboo
3605
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Posted - 2014.07.16 21:04:00 -
[22] - Quote
Matticus Monk wrote:Leadfoot10 wrote:I'm not sure I like weapon restrictions, per se. As others have said, it's part of what makes Dust special.
However, I do see the logic behind doing something like slowing down scouts that choose to use the more powerful weapons in order to achieve better balance.
Hopefully Charlie will help with the balance issues and the resulting lack of diversity amongst slayers and we'll see more Assault suits, but if not, this is something that might be considered (that is, if it's possible given the limited development being done on this platform). I could see slowing down scouts that equip regular plates, but not for carrying rifles or other light weapons. Again, I think it's a issue that CCP can't figure out how to do this.
Just like how the Gallente Assault was also meant to get a bonus to plates that reduce the speed penalty.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mikey Ducati
Resheph Interstellar Strategy Gallente Federation
340
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Posted - 2014.07.16 21:25:00 -
[23] - Quote
What? Hell no. |
Zelda Harkinian
Isuuaya Tactical Caldari State
111
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Posted - 2014.07.16 21:32:00 -
[24] - Quote
I think vehicles were omitted from ambush oms because vehicles are the only thing that can quickly change the course of a match with (depending on who you have on your team) little counters to sway the match back in your favor.
But weapons themselves, even if they are proto, tend to be a little bit more on a level playing field. Especially now that rifles are more balanced than ever.
So I don't think weapons should ever be restricted, nor equipment. |
Scheneighnay McBob
Cult of Gasai
5667
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Posted - 2014.07.16 21:45:00 -
[25] - Quote
Not Jason Pearson wrote:Nah, doesn't solve it and ruins the gameplay I enjoy seeing. However, what if frames had drawbacks for using certain weapons? I mean it could be a variety of things, ammo penalty, speed penalty, CPU/PG consumption, increased recoil, etc. They already have drawbacks, as with all weapons.
If there was no downside to using assault rifles on scout suits, every scout would be using an assault rifle.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Not Jason Pearson
21
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Posted - 2014.07.16 21:54:00 -
[26] - Quote
You know what? I would rather see H/L/S removed and just renamed "Weapon Slot", then add a weight to each weapon along with a carry weight to the dropsuit. Let's say 300/200/100 for Heavy, Medium and Light suits, and then the weapons categorized based on their weight. Going over your weight limit would give a jump, speed and recoil penalty. So a HMG could weigh 300, but a Scout could technically wield it, but it would be over 200 heavier, and let's say that ever 10kg is maybe 5% penalty to speed and increase to recoil.
You now have a scout with a HMG that moves 100% slower with 100% more recoil.. At which point you're running a slower than a heavy, but I guess you can cloak? :P I think if there was a system that encouraged max customization, it'd be great.
Edit: We could actually go further with this, to add drawbacks to certain suit usage *cough* heavy *cough* Every suit could have a base weight, and every Vehicle could have a carry weight also, going past your weight would make you slow down, or make you immovable. Dropship with full plated heavies and HMGs, you better hope your pilot is capable of flying with all that additional weight.
And now you have a reason to have an assault suit with a HMG because despite it being less bulky, it doesn't affect your dropship as much..
Not King of the Forums
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TYCHUS MAXWELL
The Fun Police
203
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Posted - 2014.07.16 22:05:00 -
[27] - Quote
Cody Sietz wrote:It seems a lot of the problems we have now stem from letting every suit whatever wants, and out performing other suits in they're indented roles.
So what if Scouts couldn't use rifles?(excluding the laser and sniper) Wouldn't that solve a lot of the problems we have now?
I think the idea could be expanded somewhat and maybe applied to the sentinel in the same fashion(only blocking the use of Assault rifles of all races) but I don't think that would be needed right now(especially with the limited heavy weapon pool)
A scout sneaking up on you with a shotgun and blowing your brains out is working as intended. A scout de-cloaking in front of you and murdering you with a Proto ScR/ACR/ is not working as intended.
A Better idea would just be for CCP to actually balance suits and stick with that logic. Proto Caldari logis were imbalanced for instance because for some ******** reason although all other proto medium suits were running 7-8 high/lows Caldari logi had 9. The Weapons have never been an issue with suit balance its the suit loadouts themselves.
Heavy suits are supposed to be tanky but slow.
Scout suits are supposed to be fast but flimsy suits.
Medium Suits are supposed to be MEDIUM less tanky then the heavies but faster and slower then the scouts but more tanky.
Gallente are supposed to be low slot armor oriented suits.
Caldari are supposed to be high slot shield oriented suits.
Minmitar are supposed to be low e/hp faster moving suits.
Amarr are supposed to be high e/hp slower moving suits.
The imbalances continue to occur where they throw said metrics out the window:
For Example: Amarr MLT Heavy moves slower and has less ehp then the Gallente Heavy MLT.
A gallente scout makes a faster and more tanky assault suit then a minmitar assault with better Ewar to boot.
There are many more indescrepencies but far too many that I would care to pour through the data and point out. My point in this thread however is the fact that CCP has failed to use their own metrics for as long as at least uprising (I didn't play beta but Id guess they weren't wizards of arithmetic then either.) They do this weird thing of defining roles and standards and then for instance giving Amarr Logis a sidearm... why? You just defined that logis don't have sidearms... just make Amarr Logis the slowest Logis with the highest e/hp...
CCP replies, "Nah we'll just huff glue and give them a sidearm." |
Cody Sietz
SVER True Blood Dark Taboo
3635
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Posted - 2014.07.19 01:55:00 -
[28] - Quote
Seems like they have done that :)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Auris Lionesse
Kang Lo Directorate Gallente Federation
925
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Posted - 2014.07.19 02:47:00 -
[29] - Quote
this problem only stems from the lack of parity with eve.
you cant use whatever you want with any ship in eve. you use the equipment thats designed for that ship
small weapons on small ships, large weapons or small weapons on large ships. this is how it should be here.
there should have been small, medium, and large versions of all weapons.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5350
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Posted - 2014.07.19 02:55:00 -
[30] - Quote
Cody Sietz wrote:It seems a lot of the problems we have now stem from letting every suit whatever wants, and out performing other suits in they're indented roles.
So what if Scouts couldn't use rifles?(excluding the laser and sniper) Wouldn't that solve a lot of the problems we have now?
I think the idea could be expanded somewhat and maybe applied to the sentinel in the same fashion(only blocking the use of Assault rifles of all races) but I don't think that would be needed right now(especially with the limited heavy weapon pool)
A scout sneaking up on you with a shotgun and blowing your brains out is working as intended. A scout de-cloaking in front of you and murdering you with a Proto ScR/ACR/ is not working as intended.
Im against decreasing diversity in Dust514.
I wouldnt Mind for Med frames being the only ones capable of using Rifles thou.
Other frames could still use PC,SG,Snipers,Swarms,Lazors,etc....
Not the best of the ideas but i wouldnt mind. I would just have to replace my scout's AR with an SMG....
Stealth Storm
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