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2681. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Joel II X wrote: I didn't really hot any bumps fitting my extenders, but it sucks that unless you have complex, they're useless. Do you run a scout/ commando suit?
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:20:00
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2682. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Gavr1lo Pr1nc1p wrote: Henchmen21 wrote: If they should be compared to anything it should be reactive plates, as they too have innate regen capabilities. Or you could compare it to armor plates on any suit wi...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:19:00
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2683. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Seigfried Warheit wrote: I dont have issues with shields only thing that irks me is that enhanced exts are crap...it should be 44 not 33..................22 44 66 logical...22 33 66 is not I use Caldari Suits Do you think that the pg requir...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:18:00
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2684. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Sergeant Sazu wrote: Whoah, are you guys seriously complaining about shields adding less than armor? Shields can be extended less because your shields comes back fast once it starts to, and has resistance to more things than armor does. So obv...
- by Gavr1lo Pr1nc1p - at 2014.01.26 03:17:00
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2685. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Rogue Saint wrote: Shields should have a passive recharge, not like we currently have where it can be stopped by a bullet, but like EvE where you have to apply enough DPS to break the tank. Shield users also need passive resist modules. Agr...
- by Gavr1lo Pr1nc1p - at 2014.01.26 01:04:00
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2686. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
BL4CKST4R wrote: Gavr1lo Pr1nc1p wrote: BL4CKST4R wrote: OverIord Ulath wrote: The reason armor tanking became way better than shield tanking is because they both buffed the armor-per-plate and gave a reduction to the speed penalty. ...
- by Gavr1lo Pr1nc1p - at 2014.01.26 01:00:00
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2687. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
D legendary hero wrote: basically what do minmatar suits have that other suits can't easily make up for with still more EHP? They can hack faster which is better than having more stamina, better scan range, lower profile, or better scan prec...
- by Gavr1lo Pr1nc1p - at 2014.01.26 00:49:00
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2688. Why are all minmatar suits losing their base armor rep rate in 1.8? - in General Discussions [original thread]
True Adamance wrote: Gavr1lo Pr1nc1p wrote: D legendary hero wrote: https://forums.dust514.com/default.aspx?g=posts&m=1730164#post1730164 The base armor repping for minmatar really added to their play style especially since they have...
- by Gavr1lo Pr1nc1p - at 2014.01.26 00:46:00
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2689. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
BL4CKST4R wrote: OverIord Ulath wrote: Henchmen21 wrote: So then all armor tanking options would either be useless or extremely prohibitive that sounds like a great idea. No less so than shield extenders. It would mean you actually hav...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:51:00
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2690. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
BL4CKST4R wrote: OverIord Ulath wrote: The reason armor tanking became way better than shield tanking is because they both buffed the armor-per-plate and gave a reduction to the speed penalty. On top of that, there were very few options fo...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:42:00
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2691. Would restoring the old movement penalty for armour plates make you stop using t... - in General Discussions [original thread]
Just make shields easier to fit, have more hp, and cause the difference that STD and ADV plates have from PRO plates to be equal to the difference STD and ADV shields have from PRO shields, keeping the PRO armor plate as it is. Shields should be ...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:38:00
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2692. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: I don't want it to be completely useless at close range, but I want close range weapons that only function at close range to have an actual edge against the RR at close range since that is their niche. RR has alm...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:33:00
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2693. RR sacrifices no DPS compared to AR, gains huge range - in General Discussions [original thread]
darkiller240 wrote: KAGEHOSHI Horned Wolf wrote: darkiller240 wrote: really RR isent OP only the combat is a bit, the only reason your getting killed so quikely is becuase your amour tanking and your at their optimal range, RR at point bl...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:31:00
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2694. Gallente Medium Frame gk.0 Fitting Help - in General Discussions [original thread]
Topher Mellen wrote: Hi everyone! This was my original thread a couple of months ago. Here's my new fit: Gallente Medium Frame gk.0 Light Weapon GLU-5 Tactical Assault Rifle
Sidearm Weapon KLO-1 Scrambler Pistol
Highs ...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:22:00
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2695. Should shields have their Pg requirements reduced? - in General Discussions [original thread]
Mordecai Sanguine wrote: Gavr1lo Pr1nc1p wrote: Please comment. Currently, proto shield extenders take up 11 pg and 54 cpu and give less hp than basic armor plates. They do however have better resistances to the best guns in the game (combat...
- by Gavr1lo Pr1nc1p - at 2014.01.25 22:21:00
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2696. Shield Extenders - in General Discussions [original thread]
Even better would be instead of buffing shield hp would be a bonus to shield mechanics as a whole by giving cal and min suits a lot lower recharge delay (keep shield depleted recharge times), and more recharge rate so that they have a lot better r...
- by Gavr1lo Pr1nc1p - at 2014.01.25 20:50:00
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2697. A Rail Rifle Change I can't believe no one has considered. - in General Discussions [original thread]
Make hipfire 500% wider, rate of fire lower, more damage per bullet, and 2x more charge time, and 1.5x more scoped zoom. so that overall the dps stays the same, but it is ineffective in cqc. The assault rail rifle is good for everything except the...
- by Gavr1lo Pr1nc1p - at 2014.01.25 20:46:00
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2698. Shield Extenders - in General Discussions [original thread]
Logi Bro wrote: Arkena Wyrnspire wrote: Whilst we're at it, I would like to see the lower tier shield extenders be somewhat decent. While I'm here, I figure I might as well make a corresponding thread. Take a look at my armor plates threa...
- by Gavr1lo Pr1nc1p - at 2014.01.25 20:41:00
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2699. Why do some people feel like Minmatar Scout is UP? - in General Discussions [original thread]
sira draco wrote: I prefer the mimatar over the gallente because I value speed in a scout, I'd rather have shields than armor due to the speed penalty of armor. People are just obsessed with armor and don't feel safe wothout HP. I prefer glas...
- by Gavr1lo Pr1nc1p - at 2014.01.25 20:35:00
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2700. Why do some people feel like Minmatar Scout is UP? - in General Discussions [original thread]
Arkena Wyrnspire wrote: Because it's inferior to most other options. Those people 'crushing people like jellybeans'? They'd get much better results with other gear. I made a thread called the heart of the disparity between the minmitar and ...
- by Gavr1lo Pr1nc1p - at 2014.01.25 20:27:00
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