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61. [bug/feedback] - in Technical Support/Bugs [original thread]
Jumping out of a tank also puts you infront of it. So if you jump out of a tank you get caught on the front and are stuck until the tank stops or you jump back in.
- by Garth Mandra - at 2013.09.09 01:47:00
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62. Mouse's got fleas - in Technical Support/Bugs [original thread]
I had a brief fiddle with both last night and if I kept my hand on the mouse (ie. tiny movements being registered) then the controller would not respond.
- by Garth Mandra - at 2013.09.05 01:37:00
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63. [BUG] Last battle option incorrectly lists salvage. - in Technical Support/Bugs [original thread]
I just found the last battle option in the menu. I happened to get 3 Balacs ARs in the last match. However the last battle screen, under salvage acquired just shows an orange bordered AR picture with "undefined" underneath instead of the Balac.
- by Garth Mandra - at 2013.09.03 15:38:00
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64. End-of-Match Kill Count Mismatch - in Technical Support/Bugs [original thread]
I've seen this happen too. At a guess I'd say the kill happened in the last 2-5 seconds of play.
- by Garth Mandra - at 2013.08.30 03:37:00
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65. Easy fix - in Technical Support/Bugs [original thread]
The usability of the mail interface is so bad is might as well be a bug.
- by Garth Mandra - at 2013.08.22 02:19:00
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66. Lag Bomb - in Technical Support/Bugs [original thread]
Many hours after the PC matches the US ping is back down to the usual 220ms.
- by Garth Mandra - at 2013.08.10 16:11:00
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67. [feedback] drop uplinks always throw forwards. - in Technical Support/Bugs [original thread]
I think a good way to deal with equipment deployment would be to add the option of holding down the trigger to place the thing at your feet. Then people can still throw if they're in a rush or want to put the thing in a weird place or they can us...
- by Garth Mandra - at 2013.08.05 01:18:00
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68. [Bug] Shotgun Design/Performance - in Technical Support/Bugs [original thread]
From what I've gather the shotgun nerfs weren't intentional. The first nerf was a nerf to aiming which makes it much more difficult to keep the shotgun pointed at the enemy in CQC. All weapons experience this but it is exacerbated at short range ...
- by Garth Mandra - at 2013.08.02 05:37:00
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69. [Bug] Shotgun Design/Performance - in Technical Support/Bugs [original thread]
I remember when you used it hear on comms "Oh no! It's a shotgunner! Run!". Those days will return.
- by Garth Mandra - at 2013.08.02 04:15:00
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70. Is my speed bugged or am I doing my calculations wrong? - in Technical Support/Bugs [original thread]
staaliy beta wrote: the skill adds x% to the effect of the modules not to the speed, so rather than your module adding (8%+3%)=11% it is more like 8%*1.03 = 8.24% so your skill doesn't really change much at all. so the calcs for modules are...
- by Garth Mandra - at 2013.07.18 09:03:00
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71. [bug] Running yourself over - in Technical Support/Bugs [original thread]
It's a consequence of a couple of things. When you jump out of the vehicle it continues to move according to the vehicle physics. The vehicle physics are in a good place at the moment so this seems fine. When you exit an LAV you magically telepo...
- by Garth Mandra - at 2013.07.18 08:54:00
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72. Remote/Prox explosives problem + a fix using exsisting code - in Technical Support/Bugs [original thread]
I notice the disappearing mines all the time when I use prox mines. Oddly I hardly ever notice it with remote explosive. I wonder if this is to do with different mechanics or where I place them. REs tend to be around capture points and prox mine...
- by Garth Mandra - at 2013.07.08 01:40:00
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73. LLAV driver dying - in Technical Support/Bugs [original thread]
Once an AV nade starts homing in on a vehicle it is "live". The first thing the nade hits causes it to explode whether its the target or infantry in the way. In the past I have thrown AV nades at tanks and had an infantryman standing in front of i...
- by Garth Mandra - at 2013.07.07 02:17:00
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74. [BUG] Reloading bug is back - in Technical Support/Bugs [original thread]
The bug that I have seen is related to overheating. I have noticed in the past (I haven't been paying attention recently) that the laser "unlocks" from the overheat before the heat bar is empty. I suspect that if you reload at this point that th...
- by Garth Mandra - at 2013.07.05 16:29:00
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75. Voltaic Armor Plates % discrepancy - in Technical Support/Bugs [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=88107
- by Garth Mandra - at 2013.06.25 09:05:00
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76. Lost connection to host. - in Technical Support/Bugs [original thread]
I'm having the same problem. I try to join a game (not in a squad). Screen goes black. Sometimes I can hear people on voice coms. Back in merc quarters with the message "lost connection to host". Sceen goes black for a moment again. Back in merc ...
- by Garth Mandra - at 2013.04.24 05:53:00
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77. [BUG] Shield Enhancements skill not applied to regulators - in Technical Support/Bugs [original thread]
The shield enhancements skill reads: "3% reduction to CPU usage of shield enhancer modules per level" This skill reduces the CPU requirements of shield extenders and rechargers (but not their militia variants) but it does not reduce the CPU need...
- by Garth Mandra - at 2013.03.05 15:13:00
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78. Bug deploying in ambush. - in Technical Support/Bugs [original thread]
Hi all, I'm currently stuck in the map screen with a deployment countdown of --:-- and a cancel deployment option (which does nothing). I believe what happened was the drop uplink that I was attempting to deploy from expired either just as I sel...
- by Garth Mandra - at 2012.11.10 03:38:00
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