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7181. Crazy Shield!! - in General Discussions [original thread]
I can think of 2 possibilities: 1. Near misses sometimes cause a shield flare without damaging the target. If they're moving, the game might be JUST laggy enough to track your shots around the target instead of through it. 2. There were really, ...
- by Garrett Blacknova - at 2012.11.12 20:30:00
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7182. Tourney was a testiment to what I've always said. - in General Discussions [original thread]
Tony Calif wrote: Having played the tournament, whoever brings the best vehicle game wins. Because they remove the oppositions vehicles. That gives you air superiority & armour superiority. Infantry are worthless at that stage. Infantry i...
- by Garrett Blacknova - at 2012.11.12 19:24:00
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7183. Take shield regeneration off tanks CCP... - in Feedback/Requests [original thread]
4447 wrote: I can't think of what you call it, but when your low on shield, you press R2 and it reps your shield faster? How come my heavy can't have that? Active shield recharger. And Dropsuit active modules don't exist. Yet. Here's hoping.
- by Garrett Blacknova - at 2012.11.12 19:20:00
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7184. Next Gen console - in General Discussions [original thread]
Wintars Boar wrote: Last I heard dust is being built for ps4. They just put it on ps3 to test it That's not confirmed, it's been posted by a couple of unofficial sources on here, but the devs and GMs haven't confirmed anything about the va...
- by Garrett Blacknova - at 2012.11.12 19:14:00
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7185. dust was fun while it lasted - in Feedback/Requests [original thread]
Knightshade Belladonna wrote: oh wow, and I thought EA was the bottom of the pits. Never had to deal with Ubisoft before, only ever bought I think 2 of their games I'm yet to have a single close-to-relevant response from Ubisoft Support in l...
- by Garrett Blacknova - at 2012.11.12 19:08:00
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7186. dust was fun while it lasted - in Feedback/Requests [original thread]
Knightshade Belladonna wrote: Garrett Blacknova wrote: Ops Fox wrote: AC 3 Good luck. If you have to talk with Ubisoft Support, you're probably screwed. could it be any worse than dusts support? Easily. It makes EA Support look ...
- by Garrett Blacknova - at 2012.11.12 18:54:00
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7187. so how do i quit my corp? - in Technical Support/Bugs [original thread]
You have to go into the "member list" for your corp and select "remove all roles". Sometimes this glitches out and says you've been removed from the corp, then puts you back later. Sometimes it doesn't actually remove roles, and you have to try ...
- by Garrett Blacknova - at 2012.11.12 18:48:00
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7188. dust was fun while it lasted - in Feedback/Requests [original thread]
Ops Fox wrote: AC 3 Good luck. If you have to talk with Ubisoft Support, you're probably screwed.
- by Garrett Blacknova - at 2012.11.12 18:38:00
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7189. Tourney was a testiment to what I've always said. - in General Discussions [original thread]
AltTest wrote: There are no competitive shooters where vehicles are more important than infantry. So there's an unfilled niche for a game like that. Almost a shame DUST isn't filling the role.
- by Garrett Blacknova - at 2012.11.12 18:28:00
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7190. Tanks are too overpowered... - in General Discussions [original thread]
I've seen Snake driving around NOT behind his redline. And he was the only guy on his team with a tank. Had some good infantry support and a Dropship though. Moral of the story: Good tankers don't run around without backup. And given how little...
- by Garrett Blacknova - at 2012.11.12 18:11:00
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7191. Tournament Unlock 3/5 - in General Discussions [original thread]
Reav Hannari wrote: Finally, a proper pistol for a Minmatar. Somebody pass the duct tape so I can carry one to use when I run out of mass driver rounds. You'd think a Minmatar mechanic could figure out a way to carry a sidearm on a logistics d...
- by Garrett Blacknova - at 2012.11.12 17:29:00
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7192. I'm a WINNER! - in General Discussions [original thread]
Tech Ohm Eaven wrote: SCAT mania wrote: iv never driven a tank but if youv spent 1 mill ISK on a tank and theirs a forge gun shootin at you of coarse your goin to pull back and shoot from the redline. just be glad your takin the pressure off...
- by Garrett Blacknova - at 2012.11.12 17:28:00
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7193. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
In any impact where ANY vehicle is involved, the mass of the obstacle being hit should be used to determine how much damage is taken, and the relative velocity of the objects should be applied as a modifier. An exception could be applied to indest...
- by Garrett Blacknova - at 2012.11.12 17:20:00
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7194. Using Repair Tool on Heavy DS's - in Feedback/Requests [original thread]
The removal of WP from Repair Tools was a temporary hotfix, NOT the proper solution for the problem. This topic has been beaten to death a few times already. The current situation ISN'T what we're meant to see going forward. It was a shortcut to...
- by Garrett Blacknova - at 2012.11.12 16:59:00
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7195. Request: TacNet. - in Feedback/Requests [original thread]
They need colour-blind options with different contrasting colours for people who have trouble with that, but that's another issue altogether. The green of squadmates needs to be MORE GREEN, imo. And I'd prefer blue for squadmates and green for te...
- by Garrett Blacknova - at 2012.11.12 16:56:00
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7196. Request: Editable key bindings for keyboard/mouse - in Feedback/Requests [original thread]
I believe the official answer is still SOONGäó
- by Garrett Blacknova - at 2012.11.12 16:50:00
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7197. holographic sight - in Feedback/Requests [original thread]
I just had an idea how this could work... Ironsights, in most cases, consist of two main parts. Closer to the shooter, there's a V-shaped section with two ridges, and further away, in between these, is a pin. You line up the pin between the sides...
- by Garrett Blacknova - at 2012.11.12 16:43:00
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7198. Feedback on Balance - lack thereof - in Feedback/Requests [original thread]
EnglishSnake wrote: 1. Its true i have done it and seen it done to me because ther is no whay they can lock on in less than a second 2. Aiming lol no its isnt, im ther on my hill see a SL just being launched and back around cover but the missi...
- by Garrett Blacknova - at 2012.11.12 16:30:00
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7199. [Suggestion] Variable-use fitting Slots - in Feedback/Requests [original thread]
This seems to me like a good idea - more for Logi suits/vehicles than anything. Came up with the idea in response to the "Weaponless Dropship" thread. Logistics vehicles - or at least some variants of them - should have the option to give up one...
- by Garrett Blacknova - at 2012.11.12 16:14:00
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7200. Weaponless Dropship Variant - in Feedback/Requests [original thread]
I just had an insanely awesome idea... Logistics Dropships should have one Small Turret and one VARIABLE-USE slot that can be a Small Turret OR an extra High Slot. Or Low Slot. Maybe both. Maybe one or the other depending on racial variant/manufa...
- by Garrett Blacknova - at 2012.11.12 16:02:00
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