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6941. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
Pretty sure that was the point Gyro was making... lets highlight a few key points, shall we? R F Gyro wrote: Imagine this scenario... Your team of 16 mercs is running around in a big pack; a couple of scouts are out ahead, there there is the ...
- by Garrett Blacknova - at 2012.11.16 01:45:00
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6942. Edited by CCP forum moderator. - in General Discussions [original thread]
BASSMEANT wrote: then the fact that folks really think the weed doesn't change their gameplay, but can't understand that "duh... yer stoned!" so you can't objectively see it... again, that's amateur hour stuff. pretty obvious that being drunk ...
- by Garrett Blacknova - at 2012.11.16 01:32:00
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6943. Things that bug me - in General Discussions [original thread]
Yes, a lot of "blueberries" are bad players with no sense of teamwork. But guess what? Russkaya Smert wrote: everytime i see the revive symbol i run to it, please stop gettin me killed. You got yourself killed here. DON'T run in for a revive...
- by Garrett Blacknova - at 2012.11.16 01:19:00
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6944. [request] speed bonus for using lighter weapons. - in Feedback/Requests [original thread]
I'm PRETTY sure that, on Scout and Assault suits, there's a noticeable speed difference when your SIdearm is out. It looks and feels that way, although I haven't tested it properly to make sure. I plan to do so, along with testing a few things to ...
- by Garrett Blacknova - at 2012.11.16 01:00:00
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6945. raising shield and armor on upper teir dropsuits - in Feedback/Requests [original thread]
They already raise PG/CPU capactiy, which means more shield/armour mods, which means more health. There's already a thread about this, and most of the comments were against the idea. A high-tier suit can fit more, and better, upgrades to tank wi...
- by Garrett Blacknova - at 2012.11.16 00:53:00
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6946. The "Shield Tanking vs Armor Tanking" balance thread - in Feedback/Requests [original thread]
Sytonis Auran wrote: Is it possible to keep a heavy up as a logi with the remote repair tool, whilst he sustains moderate fire? Anyone tested? Infantry Repair Systems level 2. Militia Repair Tool. Two Heavies with HMGs firing at one another...
- by Garrett Blacknova - at 2012.11.16 00:48:00
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6947. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Personally, I don't think Small turrets should one-shot Heavies (except Proto turret or Advanced + damage mods against Miliita/Standard heavy suits). But Large Turrets should be comfortably one-shotting any infantry. They should also be comfortab...
- by Garrett Blacknova - at 2012.11.16 00:37:00
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6948. Privateer's Greed DLC - in Feedback/Requests [original thread]
Gas grenades to damage armour doesn't make any sense to me. Our suits are sealed environments, we're meant to be able to function normally in our Dropsuits on worlds where there's no breathable atmosphere. The only threat with hull breaches in sp...
- by Garrett Blacknova - at 2012.11.16 00:29:00
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6949. The problem with AV - in Feedback/Requests [original thread]
DJINN Riot wrote: I have kinda sat back, and played a Pro-CCP role in the AV vs Vehicle debate until now. Playing the roll of a fit better, or the team up guy, but there are some flaws in the AV vs V design that i would like to address having i...
- by Garrett Blacknova - at 2012.11.16 00:17:00
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6950. Mass drivers and where they are going - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Not to mention the amount of ammo (total, not clip size) is terrible. On another note- last build, I was a scout with a mass driver- once you get it down (and when the shots don't bug), it's more effective than a scou...
- by Garrett Blacknova - at 2012.11.16 00:03:00
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6951. Feedback: Some observations and questions about DUST - in Feedback/Requests [original thread]
Lackless wrote: 1. Is the Universal Voice Transmitter needed for ALL voice comms in DUST? Is it needed in corp, team AND squad chat? If not, which one(s) is it needed for? Where is the help file/instruction on it's need and use? In the same vei...
- by Garrett Blacknova - at 2012.11.15 23:48:00
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6952. Whats happening with match filtering? - in Feedback/Requests [original thread]
Stephiano Daphiti wrote: filter out kb&m There's no valid reason to do that and it's a terrible idea to split the playerbase like that anyway.
- by Garrett Blacknova - at 2012.11.15 23:37:00
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6953. [Request] ACTIVE dropsuit modules (similar to "superpowers") - in Feedback/Requests [original thread]
Nicol Bolas Planeswalker wrote: Anti-gravity module: Temporarily allows user to levitate. Could be an easy solution for all the jet pack talk we see here. Snipers like myself certainly won't abuse this. Not if you want the option of crouching...
- by Garrett Blacknova - at 2012.11.15 23:32:00
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6954. Balancing issue - in General Discussions [original thread]
Super Cargo wrote: Garrett Blacknova wrote: Super Cargo wrote: turrets should be removed from all starting LAVs. Keep the free LAV, remove the turret. That would require a rewrite of how fitting requirements work on vehicles, and also ...
- by Garrett Blacknova - at 2012.11.15 23:16:00
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6955. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
Scheneighnay McBob wrote: Paran Tadec wrote: The other issue with logis is they are so slow. I tend to fall behind the rest of the squad, so we get separated easily, and so my weapon of choice is a laser rifle. Why do I keep hearing that...
- by Garrett Blacknova - at 2012.11.15 23:07:00
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6956. Logi EVE vs Dust (a question for the Pod side crew) - in General Discussions [original thread]
Governor Odius wrote: ugg reset wrote: when I run my good logi i put an SMG in the light sought for additional run speed. I'm pretty sure that doesn't affect your speed. I have to admit that, in my experience, it FEELS like I'm running ...
- by Garrett Blacknova - at 2012.11.15 22:50:00
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6957. Balancing issue - in General Discussions [original thread]
Super Cargo wrote: turrets should be removed from all starting LAVs. Keep the free LAV, remove the turret. That would require a rewrite of how fitting requirements work on vehicles, and also require a change to passenger mechanics on LAVs to...
- by Garrett Blacknova - at 2012.11.15 22:22:00
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6958. NDA violations - in General Discussions [original thread]
Honestly, I don't personally care if someone wants to break NDA in a public setting. What I do care about is when people say "they talked about how the game will have X in, but it doesn't" while they're playing a BETA for an UNFINISHED game. Anyo...
- by Garrett Blacknova - at 2012.11.15 22:14:00
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6959. Balancing issue - in General Discussions [original thread]
Tyrus 4 wrote: aren't all the vehicles either Gallente or Caldari? Yes, but the Amarr start with the Caldari LAV, just like Minmatar start with the Gallente LAV. Caldari Starter Fit has Missiles. Gallente has Blasters.
- by Garrett Blacknova - at 2012.11.15 21:39:00
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6960. SP issues? - in General Discussions [original thread]
There's a diminishing returns system where you get less SP the more you play. It also has a hard cap where, at a certain point, you get 0SP no matter how well you do. It resets weekly.
- by Garrett Blacknova - at 2012.11.15 21:36:00
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