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61. [Feedback] Melee animation - in Feedback/Requests [original thread]
Could be explained in-lore as this: Since hitting someone with a gun could damage it, dropsuits now have a very low powered layer of shields on their elbows, which keep working long after the defensive shields fail. The shields are Dune-style: Th...
- by Galrick M'kron - at 2013.02.07 12:30:00
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62. Weapon Attachments? - in Feedback/Requests [original thread]
So in some time we'll have fittings within fittings... Must. Not. Make. Inception. Joke...
- by Galrick M'kron - at 2013.02.06 09:51:00
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63. Why is there no Dual Weild? - in Feedback/Requests [original thread]
Patoman Radiant wrote: Bzeer Ra wrote: I rarely comment on a thread anymore, but I had to chime in on this one. I'm all for dual wielding sidearms so long as the following requirements are met because I like the sidearms in the game. Howe...
- by Galrick M'kron - at 2013.02.06 09:10:00
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64. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Now, what about the effects of skills?.. I suggest one to increase the max distance, and one to increase speed (and by extension, ramming damage).
- by Galrick M'kron - at 2013.02.06 09:03:00
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65. Suggestion: Pong in Corp battle waiting room - in Feedback/Requests [original thread]
It sounds silly, but yes, mercs might get bored of shooting the crap out of each other and decide to play a game that was probably lost when the EVE gate collapsed.
- by Galrick M'kron - at 2013.02.05 23:06:00
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66. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
The jetpack thing was just aesthetic... How about it shows up as an energy-field glow around them while they have it equipped?
- by Galrick M'kron - at 2013.02.05 23:03:00
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67. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Arron Rift wrote: Galrick M'kron wrote: Well, since it works by compressing air according to the description: "Pneumatic Jump Drive" (If we add in a little confusing terms to make it sound like a warp drive) Technically the OP involved it...
- by Galrick M'kron - at 2013.02.05 21:56:00
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68. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
Gunner Nightingale wrote: No just no. Need to be able to stop a hack and kill the fool trying to shoot me before i go back to hacking without having to deal with a stupid interface, since getting a blueberry to help is plain impossible since ...
- by Galrick M'kron - at 2013.02.05 16:43:00
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69. Why is there no Dual Weild? - in Feedback/Requests [original thread]
It sounds interesting, but we need restrictions: GÇó It would be limited to sidearms (and melee weapons, so you'd be able to mix/match any two sidearms/melee weapons you want, but they'd both take up slots, even if they were the same weapon. For s...
- by Galrick M'kron - at 2013.02.05 13:42:00
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70. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
Like i said, only the "main" hacker plays the minigame, Other people can only assist him by standard-hacking the objective, in which case they provide him some extra time on the timer, thereby increasing the quality of the hack (the amount of fort...
- by Galrick M'kron - at 2013.02.05 13:27:00
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71. Mining Career - in Feedback/Requests [original thread]
It would be awesome if Dust became fully open-world... Why stop here, BTW, how about having gopher missions, the ability to do standard missions, being travel to other planets and just explore them, and working as a researcher to build new types o...
- by Galrick M'kron - at 2013.02.05 08:59:00
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72. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Well, since it works by compressing air according to the description: "Pneumatic Jump Drive" (If we add in a little confusing terms to make it sound like a warp drive)
- by Galrick M'kron - at 2013.02.05 08:10:00
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73. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
bump
- by Galrick M'kron - at 2013.02.05 07:49:00
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74. (Fling yourself across the sky!!) Equipment idea "Inertial Capacitor" - in Feedback/Requests [original thread]
Arron Rift wrote: Also, how does the name for this sound? Can you guys think of any cooler names for this? How about "Charged Movement System"?
- by Galrick M'kron - at 2013.02.04 18:48:00
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75. Cabin housing and a lot more.... - in Feedback/Requests [original thread]
To sit, you first have to skill into it. Level one allows you to sit on chairs. Level two lets you use couches. Level three unlocks sofas. Level four unlocks loungeware specializations. Level five lets you use popcorn for spectating.
- by Galrick M'kron - at 2013.02.04 18:43:00
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76. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
Korvin Lomont wrote: Well I have to say I kinda liked the minigames from Mass Effect 2, but I think this won't work so well here. First Dust is a lot faster and combat orientated and second it would be complicated to implement that because now ...
- by Galrick M'kron - at 2013.02.04 18:20:00
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77. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: To the OP, i recommend you put the word "optional" in the title. Well said. Putting it there right now.
- by Galrick M'kron - at 2013.02.04 18:14:00
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78. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
The game seems a bit too much like a party game that way. I like the Deus Ex style hacking better, with everyone being cyber-auged and whatnot.
- by Galrick M'kron - at 2013.02.04 17:26:00
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79. (Request) Planetary Exploration Content - in Feedback/Requests [original thread]
And how about exploring dead ship hulks as salvage teams?
- by Galrick M'kron - at 2013.02.04 17:23:00
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80. [Suggestion] (Optional) Hacking Minigame - in Feedback/Requests [original thread]
Amorale Lyadstafer wrote: Since there will be someone trying to shoot you all the time, it better be QUICK. Well, you can possibly do it in 10 secs or less, and the idea is to make it a high-risk, high-reward tactical alternative to normal ha...
- by Galrick M'kron - at 2013.02.04 17:06:00
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