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41. Returning Vehicles - in Feedback/Requests [original thread]
How about simply having the option to have an RDV pick up your vehicle if you are close to your MCC? It would prevent people from simply switching out vehicles.
- by Galrick M'kron - at 2013.03.29 17:27:00
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42. Dual-Wielding and Combat Rolling/Sliding - in Feedback/Requests [original thread]
I've seen both of these on the forums before, but I think they would work well together, which is why I'm posting this. Dual-Wielding would only work for sidearms, and you would have to equip both sidearms in different slots. You would also have ...
- by Galrick M'kron - at 2013.03.27 09:28:00
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43. Outline for a Balanced and Functional Cloak - in Feedback/Requests [original thread]
Maybe we should disregard the shield-drain, and instead give the cloak its own power supply, like in TF2. It takes up an equipment slot, but is activated more like an active module. While cloaked, you cannot use weapons or attack, and getting hit ...
- by Galrick M'kron - at 2013.03.27 09:04:00
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44. Gallente Heavy - Dropsuit - in Feedback/Requests [original thread]
CODE Breaker93 wrote: Could there be a gallante logi as well? There are going to be different versions of all drop suits for all the races.
- by Galrick M'kron - at 2013.03.27 08:46:00
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45. [Request] Nova Sword - in Feedback/Requests [original thread]
So, do you think it should be a charge-up, massive damage weapon or a moderate damage, rapid swinging weapon? BTW, are nova knives affected by Hand to Hand Combat and Myfobril Stimulants? Because I think they should be. Anyway, I think I have an ...
- by Galrick M'kron - at 2013.03.27 08:43:00
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46. Gameplay mechanics that are needed to be fixed. - in Feedback/Requests [original thread]
Terry Webber wrote: Don't worry. CCP will fix the things you mentioned. You forgot to say SOONtm.
- by Galrick M'kron - at 2013.03.24 19:37:00
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47. [Request] Nova Sword - in Feedback/Requests [original thread]
Bojo The Mighty wrote: As long as there is a Katana variant I'm cool with it. I was thinking it would look like a katana by default. Now, if only we could dual wield them without being OP ...
- by Galrick M'kron - at 2013.03.24 19:34:00
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48. Dropships and the "love" they need. - in Feedback/Requests [original thread]
I also think that pilots should get WP equal to 20% of the WP a passenger gains for any WP-earning actions the passenger performs for 20 seconds after said passenger lands after being dropped. There should be a 30-second cooldown for this after a ...
- by Galrick M'kron - at 2013.03.24 18:04:00
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49. [Request] Nova Sword - in Feedback/Requests [original thread]
Combined with this thread, and the way some people are going completely Nova Knife, this would make for a very potent "ninja" build. It would occupy a light weapon slot, and have a slightly longer charge-up time than a Nova Knife, but with great...
- by Galrick M'kron - at 2013.03.24 09:31:00
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50. Simple requests - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Friendly fire will fix your not getting distracted by a Blue. You will get just as dead when the Reds do it. Welcome to the Future. Friendly fire will still be off in pub matches, where you're most likely to encounter b...
- by Galrick M'kron - at 2013.03.24 09:23:00
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51. Martial Arts in Dust - in Feedback/Requests [original thread]
Heathen Bastard wrote: not that I don't like the idea, but why the focus on martial arts? I was taught to fight, but not in any way that would really convey martial arts. I can still take my brother down and he took karate and kung fu for years...
- by Galrick M'kron - at 2013.03.24 09:21:00
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52. NEED SP FOR DROPSHIP CRU SPAWNS - in Feedback/Requests [original thread]
@DANY 7A5H Along with the "Get the kitten out" prompt/auto-kick mechanic that's been on the forums for a while, we need this for dropships. They're a troop transporter, not a combat ship (those are coming SOONtm), and they should be able to accomp...
- by Galrick M'kron - at 2013.03.23 18:40:00
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53. [Request] Fire Range - in Feedback/Requests [original thread]
I'm for this if we don't get any SP. Let's name it "Training Grounds" and have it belong to your corp. Battles get you SP, Training Grounds get you PS (player skill, or at least some practice). There would also be a sparring ground, where your cor...
- by Galrick M'kron - at 2013.03.23 14:16:00
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54. fire support from the drop ship [request] - in Feedback/Requests [original thread]
It'll be easily balanced due to the constant motion of the dropship anyway, so why not? +1
- by Galrick M'kron - at 2013.03.23 14:12:00
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55. REQUEST- Mobile apps for the forums - in Feedback/Requests [original thread]
Keep this in mind when talking about apps for a site.
- by Galrick M'kron - at 2013.03.23 14:04:00
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56. I think it is too difficult to add people to squads, from the corporation channel - in Feedback/Requests [original thread]
+1. We also need an option to "Send Squad Invite" which would come up when we open the drop down menu for people in chat. It would save a lot of time.
- by Galrick M'kron - at 2013.03.23 09:53:00
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57. Feedback: Swarm Launcher + Return Dumbfire - in Feedback/Requests [original thread]
How about this: A Rocket Launcher weapon is introduced (one rocket per shot, larger magazine, dumbfire only). That way, the SL remains a mainly long range AV weapon, due to its fire-and-forget function, while the rocket launcher can also be used a...
- by Galrick M'kron - at 2013.03.23 09:42:00
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58. Request: Cable Gun for AV - in Feedback/Requests [original thread]
I have an idea. Since there's an idea of a handheld stasis webifier (as equipment or a sidearm), how about making the stasis webifier in two variants: One fires a net but is hell to aim and takes some time to charge up, and a stasis "cable" gun, w...
- by Galrick M'kron - at 2013.03.16 14:48:00
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59. Game Modes - in Feedback/Requests [original thread]
+1, I like the idea of Dust becoming an open world.
- by Galrick M'kron - at 2013.02.14 16:06:00
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60. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Let's say it shoots raw plasma (since plasma is ionized gas, the flame-like behavior might make sense) instead of fire. So wait, does Operations increase range or the cone's diameter (or both)? We already know proficiency increases damage.
- by Galrick M'kron - at 2013.02.09 09:26:00
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