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201. A bug maybe? - in Technical Support/Bugs [original thread]
I keep getting semi-disconnected randomly in matches and in my merc quarters When I'm in my merc quarters fitting my loadouts, buying new gear or just waiting for other players, if it is longer than about 3 or 4 minutes something odd happens were...
- by GIZMO2606 - at 2012.11.27 19:06:00
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202. FREE LOOKING FOR A NEW HOME..ANY CORPS NEED A MERC? - in General Discussions [original thread]
Visit www.pinkfluffybunny.net and send me a pm in game mail if interested and we can go from there :)
- by GIZMO2606 - at 2012.11.27 17:40:00
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203. Zombies!!! - in The Locker Room [original thread]
I'd make love to a zombie >.> Just sayin.
- by GIZMO2606 - at 2012.11.27 05:22:00
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204. ambush/skirmish isk payouts - in Feedback/Requests [original thread]
In Ambush, a lot of players bring out better gear with higher meta levels. When you kill them in that gear it has a better ISK payout. In Skirmish, seems people run lower tier gear so it has less payout.
- by GIZMO2606 - at 2012.11.27 01:27:00
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205. 3 new maps today ! Yay ! - in General Discussions [original thread]
CCP, think someone forgot to hit the "add new maps to the loop" switch today. Silly CCP.
- by GIZMO2606 - at 2012.11.26 16:00:00
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206. To the snipers. - in General Discussions [original thread]
Gunner Needed wrote: GIZMO2606 wrote: One thing is, and I've been playing FPS games for almost 10 years, 9/10 snipers are always useless. The main reason in objective based games, they sit in back and lay in wait till the objective is being ...
- by GIZMO2606 - at 2012.11.26 15:54:00
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207. {REQUEST}Please look at the Swarm Launcher 'eject' path and lock on - in Feedback/Requests [original thread]
Sinboto Simmons wrote: DarkShadowFox wrote: dude no AV is already a threat as is, Spec into a better swarm launcher. theres plenty that kill much better, from this post it sounds as if your using the starter. I'm using advanced swarms ...
- by GIZMO2606 - at 2012.11.26 14:48:00
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208. {REQUEST}Please look at the Swarm Launcher 'eject' path and lock on - in Feedback/Requests [original thread]
You can make your swarms something to be feared, even the basic swarms, it all depends on the type of mods and what you have skill wise. Remember that each missile has to have full contact to get the full damage and with all the ways that you can ...
- by GIZMO2606 - at 2012.11.26 12:59:00
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209. Anyone have an explanation of SP accumulation? - in General Discussions [original thread]
From what I told, Boosters give you a higher cap limit, best to ask SILENTSAM 69 since I think he has the post where the Dev said that. Also, the 2 weeks that I spent without a booster, I'd say I got about 350,000 - 400,000 SP before I started get...
- by GIZMO2606 - at 2012.11.26 12:39:00
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210. did the math on armor thicknesses and why tanks should be hard to take down. - in General Discussions [original thread]
Garrett Blacknova wrote: GIZMO2606 wrote: Sorry for the double post. What I really mean by lack of AV, the main damage dealing weapon against shield tanks is the forge and that is limited to the heavy only. Laser Rifle is nice but it has m...
- by GIZMO2606 - at 2012.11.26 12:33:00
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211. 3 new maps today ! Yay ! - in General Discussions [original thread]
Th3rdSun wrote: Too bad that the new maps will more than likely include super lag and more server instability.
- by GIZMO2606 - at 2012.11.26 12:18:00
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212. To the snipers. - in General Discussions [original thread]
One thing is, and I've been playing FPS games for almost 10 years, 9/10 snipers are always useless. The main reason in objective based games, they sit in back and lay in wait till the objective is being taken than take a shot. Those snipers may ha...
- by GIZMO2606 - at 2012.11.26 12:17:00
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213. The Plasma Cannon - in General Discussions [original thread]
Would love this weapon if it happens to be a AV type weapon that is EMP based like the forge gun and that is a light weapon.
- by GIZMO2606 - at 2012.11.26 12:09:00
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214. Anyone have an explanation of SP accumulation? - in General Discussions [original thread]
Garrett Blacknova wrote: GIZMO2606 wrote: (Yup, pay to win on that part) Paying to shorten the grind isn't pay-to-win, it's just a fast-track to things non-paying customers can also get. It doesn't shorten the grind, Dev's have even sai...
- by GIZMO2606 - at 2012.11.26 12:07:00
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215. did the math on armor thicknesses and why tanks should be hard to take down. - in General Discussions [original thread]
Sorry for the double post. What I really mean by lack of AV, the main damage dealing weapon against shield tanks is the forge and that is limited to the heavy only. Laser Rifle is nice but it has more limits than the forge gun. Mean the damage t...
- by GIZMO2606 - at 2012.11.26 12:05:00
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216. did the math on armor thicknesses and why tanks should be hard to take down. - in General Discussions [original thread]
Garrett Blacknova wrote: GIZMO2606 wrote: not a lot of AV weapons and CCP is gonna add in a good selection of vehicles though? Not a lot of AV options? Swarm Launcher, Forge Gun, Laser Rifle, AV Grenade, Flux Grenade, Mass Driver, Remote ...
- by GIZMO2606 - at 2012.11.26 12:01:00
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217. Anyone have an explanation of SP accumulation? - in General Discussions [original thread]
Enji Elric wrote: So I noticed the SP accumulation is a lot lower than it used to be. I have had people tell me there is a cap. I have also had people tell me that there is a feature in the game that changes how much you can get based on time p...
- by GIZMO2606 - at 2012.11.26 11:51:00
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218. did the math on armor thicknesses and why tanks should be hard to take down. - in General Discussions [original thread]
Mavado V Noriega wrote: GIZMO2606 wrote: Don't get me wrong, I love playing with my tank from time to time but last thing they need is a buff since right now, not may players wanna play AV. If they make more AV type weapons for players to us...
- by GIZMO2606 - at 2012.11.26 11:18:00
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219. To the snipers. - in General Discussions [original thread]
Personally, CCP should do one of these. Make the red line something you can't shoot from and get shot in and after some time if you haven't moved from the red line, it'll kick you out of game or kill you. This will force the red lined team to pu...
- by GIZMO2606 - at 2012.11.26 09:11:00
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220. did the math on armor thicknesses and why tanks should be hard to take down. - in General Discussions [original thread]
Don't get me wrong, I love playing with my tank from time to time but last thing they need is a buff since right now, not may players wanna play AV. If they make more AV type weapons for players to use than maybe buff the tanks till then tanks are...
- by GIZMO2606 - at 2012.11.26 08:57:00
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