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41. [Feedback] Vehicle Balancing - in Feedback/Requests [original thread]
Regardless what others might say, there needs to be some balance among vehicle and infantry. Right now it takes about a squad and a half sometimes two squads to take out a well fitted tank and takes about three almost four people to take out a wel...
- by GIZMO2606 - at 2012.10.21 07:55:00
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42. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Average Joe81 wrote: Crimson MoonV wrote: GIZMO2606 wrote: Forge Gun = Anti-Vehicle weapon. Get use to it, players have learned that the best way to take out vehicles is with a Forge Gun. Which seems fair considering swarm launchers are...
- by GIZMO2606 - at 2012.10.20 05:24:00
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43. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Average Joe81 wrote: Crimson MoonV wrote: GIZMO2606 wrote: Forge Gun = Anti-Vehicle weapon. Get use to it, players have learned that the best way to take out vehicles is with a Forge Gun. Which seems fair considering swarm launchers are...
- by GIZMO2606 - at 2012.10.20 05:14:00
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44. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Average Joe81 wrote: GIZMO2606 wrote: Forge Gun = Anti-Vehicle weapon. Get use to it, players have learned that the best way to take out vehicles is with a Forge Gun. ARs are anti infantry, does that mean it should kill infantry in two hit...
- by GIZMO2606 - at 2012.10.20 05:04:00
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45. forge guns 2 hit gunnlogis WTF? - in Feedback/Requests [original thread]
Forge Gun = Anti-Vehicle weapon. Get use to it, players have learned that the best way to take out vehicles is with a Forge Gun.
- by GIZMO2606 - at 2012.10.20 04:21:00
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46. [Request] Remove the Redline or make it to were players cannot get kills while b... - in Feedback/Requests [original thread]
Mavado V Noriega wrote: GIZMO2606 wrote: I've seen a topic on this a while back but there was no good reason why to remove it or make it to were players cannot get kills behind it. Once cloaking is added in, think how many spawn snipers ther...
- by GIZMO2606 - at 2012.10.18 19:25:00
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47. [Request] Remove the Redline or make it to were players cannot get kills while b... - in Feedback/Requests [original thread]
I've seen a topic on this a while back but there was no good reason why to remove it or make it to were players cannot get kills behind it. Once cloaking is added in, think how many spawn snipers there is going to be and since they be behind the r...
- by GIZMO2606 - at 2012.10.18 18:56:00
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48. (Request) Buff strafing. - in Feedback/Requests [original thread]
CCP should have waited on seeing if strafing needed a tweaking after this patch since hit detection is fixed now.
- by GIZMO2606 - at 2012.10.15 22:55:00
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49. [Feedback] Invisible Walls. - in Feedback/Requests [original thread]
Don't know if anyone else has noticed this or not but sometimes when you see a enemy player and just a little bit of his/her body is showing, enough to were you can shot that part, a invisible wall seems to protect that player if they are slightly...
- by GIZMO2606 - at 2012.10.13 05:28:00
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50. [Request] Group Size. - in Feedback/Requests [original thread]
Not really as a MAG thing related. More or less, there is so many already in our alliance on at once, sometimes a lot of the people end up having to solo. Simply enough, CCP should add a corps group. Something that has more room than a normal squa...
- by GIZMO2606 - at 2012.10.11 09:14:00
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51. [Request] Group Size. - in Feedback/Requests [original thread]
Umbat Boki wrote: GIZMO2606 wrote: I know, this topic has been done to death. A lot of us like the idea. A lot of us dislike the idea. Grouping right now, with just 4 people on 16v16 maps is okay but if CCP plans on moving to 32v32 or more...
- by GIZMO2606 - at 2012.10.11 08:33:00
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52. [Request] Group Size. - in Feedback/Requests [original thread]
I know, this topic has been done to death. A lot of us like the idea. A lot of us dislike the idea. Grouping right now, with just 4 people on 16v16 maps is okay but if CCP plans on moving to 32v32 or more players like they said at launch than it...
- by GIZMO2606 - at 2012.10.11 07:03:00
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53. [Feedback] Swarm Launchers. - in Feedback/Requests [original thread]
Give this a little bump
- by GIZMO2606 - at 2012.10.11 05:01:00
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54. [Feedback] Swarm Launchers. - in Feedback/Requests [original thread]
Might want to consider tweaking the chase speed or giving them a better guiding system. Dropships are now almost impossible to due to the Swarm Launcher being so slow. When you fire the Swarm Launcher, there is a high chance it'll hit decide to hi...
- by GIZMO2606 - at 2012.10.07 22:36:00
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55. {feedback} Assalt rifles are op - in Feedback/Requests [original thread]
They are not OP. Hit detection was fixed and strafing was nerfed. Also damage on the SMG and other weapons was nerfed it seems like. Highly unneeded. for nerfing some weapons damage and nerfing strafing.
- by GIZMO2606 - at 2012.10.06 06:20:00
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56. Feedback: OMG the ISK - in Feedback/Requests [original thread]
ISK is earned by: A: The players you kill and their meta level of the gear they have. The higher the meta level earns more ISK. The lower earns you less ISK. A lot of players are using Militia loadouts that have a lower meta level gain to them. ...
- by GIZMO2606 - at 2012.10.05 03:04:00
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57. The Obital Strikes problem/Framing - in Feedback/Requests [original thread]
Don't know if anyone has suggested this or not but going to throw in my 2 cents. As we all know in EVE and Dust 514 we have to skill into anything and everything. Personally, this is my idea... First make it a skill that you have to buy in the ...
- by GIZMO2606 - at 2012.10.04 05:15:00
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58. Increase sp cap or return it back to last build 500sp a game wtf - in Feedback/Requests [original thread]
Personally I like the weekly SP cap. That away players will have a chance to reach that cap each week and be on a even playing field SP wise.
- by GIZMO2606 - at 2012.10.03 03:29:00
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59. DUST is a joke - in Feedback/Requests [original thread]
OP is right on a lot of points. If Dust really has 2 builds before it's ready than CCP needs to step up and start working on the core factors and stop adding in features to hide them. The game is lacking in a lot of points and game play mechanics ...
- by GIZMO2606 - at 2012.08.24 01:36:00
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60. [Request] Swarm Launcher missiles after death lock-on. - in Feedback/Requests [original thread]
Just throwing this out there. Once you lock-on with the Swarm Launcher and you die at the same time you fire them, they should still hit. They are being guided by the lock-on you have already, so they should hit no matter what unless something sto...
- by GIZMO2606 - at 2012.07.15 06:43:00
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