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21. nerf forge guns plz - in Feedback/Requests [original thread]
slap26 wrote: or fit a better tank, forge guns hurt but thats called balance. But to all you forge gunners out there you better watch out cause i'm gunning for you lol 1v1 my God-Slayer loadout vs your god-like tank. I'll smite it as long a...
- by GIZMO2606 - at 2012.11.28 06:54:00
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22. [Request] iPhone/Android app - in Feedback/Requests [original thread]
Would be a great thing to consider doing for the forums. That or make the forums not as laggy when typing on a phone. I've noticed when you start typing on here via iPhone and the forums start saving the draft, it tends to have a little delay on w...
- by GIZMO2606 - at 2012.11.28 01:04:00
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23. ambush/skirmish isk payouts - in Feedback/Requests [original thread]
In Ambush, a lot of players bring out better gear with higher meta levels. When you kill them in that gear it has a better ISK payout. In Skirmish, seems people run lower tier gear so it has less payout.
- by GIZMO2606 - at 2012.11.27 01:27:00
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24. {REQUEST}Please look at the Swarm Launcher 'eject' path and lock on - in Feedback/Requests [original thread]
Sinboto Simmons wrote: DarkShadowFox wrote: dude no AV is already a threat as is, Spec into a better swarm launcher. theres plenty that kill much better, from this post it sounds as if your using the starter. I'm using advanced swarms ...
- by GIZMO2606 - at 2012.11.26 14:48:00
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25. {REQUEST}Please look at the Swarm Launcher 'eject' path and lock on - in Feedback/Requests [original thread]
You can make your swarms something to be feared, even the basic swarms, it all depends on the type of mods and what you have skill wise. Remember that each missile has to have full contact to get the full damage and with all the ways that you can ...
- by GIZMO2606 - at 2012.11.26 12:59:00
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26. [Request] - in Feedback/Requests [original thread]
Ted Nugget wrote: I sure hope they do something. I mean that's how I see how this forum thing works here. People cry CCP tends to them. I see it all the time. CCP seems to have a good mind set but they over do everything like nerfs. Like the...
- by GIZMO2606 - at 2012.11.26 08:50:00
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27. [Request] - in Feedback/Requests [original thread]
Ted Nugget wrote: Please do something about putting people in games that are over halfway finished. There is nothing I hate more than being put in a game where my team is a bunch of no skill having souls that just are sitting in the spawn From ...
- by GIZMO2606 - at 2012.11.26 08:31:00
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28. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
Saddly, this makes me question the Dev's ideas for th game. An easy way to test out nerfs and buffs would have been to just apply a little nerf or buff at a time till it feels about right. That away it is not overly buffed or overly nerfed. CCP ha...
- by GIZMO2606 - at 2012.11.22 01:20:00
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29. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
The so called spread isn't there, I tried using a fragmented missile this more after the update. 16 shots later no damage. The enemy player was no more that 10 meters from me too. Finally just jumped out and forge him. Also my railgun tank has mor...
- by GIZMO2606 - at 2012.11.21 16:51:00
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30. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: GIZMO2606 wrote: Reimus Klinsman wrote: Hmm. I thought a 2.6m blast radius WAS AOE. Looks like you will need to find a new flavor of the month. Lol I'm AV. I have a railgun tank. You seems to not understand. Now ...
- by GIZMO2606 - at 2012.11.21 15:46:00
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31. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
Reimus Klinsman wrote: Hmm. I thought a 2.6m blast radius WAS AOE. Looks like you will need to find a new flavor of the month. Lol I'm AV. I have a railgun tank. You seems to not understand. Now missiles are worthless along with scout suits a...
- by GIZMO2606 - at 2012.11.21 14:48:00
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32. CCP WTF - in Feedback/Requests [original thread]
Ted Nugget wrote: Cater to the whiney bitches.... One man can make my tank turn around and run because I cant take him out..... I dump my sp into something to spec into and you render it useless thanks for screwing me over on this event I cant ...
- by GIZMO2606 - at 2012.11.21 14:21:00
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33. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
Called it, Gratz CCP, over nerfed them when all that was needed was range, rate of fire, and damage. There is no splash now what so ever.
- by GIZMO2606 - at 2012.11.21 13:25:00
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34. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
Mobius Kaethis wrote: A better solution is to make all missiles slow moving ballistic projectiles. This would make it much more difficult to hit ranged targets with them and would act as an effective maximum range. Skiliing into a missile turre...
- by GIZMO2606 - at 2012.11.21 06:40:00
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35. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
Mavado V Noriega wrote: GIZMO2606 wrote: Why gimp something that does what of is suppose to do? Reducing damaging, range and rate of fire should be enough. Limiting the AoE is taking away from there purpose. In any MMO that you play AoE hit...
- by GIZMO2606 - at 2012.11.21 06:29:00
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36. AoE means Area of Effect... That is what missile launchers are. - in Feedback/Requests [original thread]
Why gimp something that does what of is suppose to do? Reducing damaging, range and rate of fire should be enough. Limiting the AoE is taking away from there purpose. In any MMO that you play AoE hits a wide area for low damage, it is also a form ...
- by GIZMO2606 - at 2012.11.21 06:11:00
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37. [Feedback] Assault Rifle CODEX - in Feedback/Requests [original thread]
Thing a lot of players are forgetting about the assault rifle, it's meant to be good in most situations. The weapons on here are pretty blend and CCP has been over nerfing things already so it really just limits you one playstyles for weapons. -...
- by GIZMO2606 - at 2012.11.09 21:06:00
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38. [Request] Redzone should be instant death - in Feedback/Requests [original thread]
Redline should be removed and all spawns behind where it was should be fully random instead of a little spot to the side.
- by GIZMO2606 - at 2012.11.01 03:54:00
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39. [Feedback] "Blindfire" Assault Rifle. - in Feedback/Requests [original thread]
Along with me and a few others, we have noticed that "Blindfire" Assault Rifle tends to out class a lot of the AR's till Prototype and even still comes close to out classing those. I understand that it's suppose to be an AUR weapon and it's meant ...
- by GIZMO2606 - at 2012.10.31 04:55:00
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40. [Feedback] Vehicle Balancing - in Feedback/Requests [original thread]
Mavado V Noriega wrote: GIZMO2606 wrote: Regardless what others might say, there needs to be some balance among vehicle and infantry. Right now it takes about a squad and a half sometimes two squads to take out a well fitted tank and takes a...
- by GIZMO2606 - at 2012.10.21 08:29:00
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