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401. Payout disparity - in General Discussions [original thread]
From my understanding and previous explanations from a long time ago, it works something like this: Your payouts are based on two things (a) time spent in match and (b) a dividend based off WP of total equipment destroyed in the match. So basic...
- by Funkmaster Whale - at 2014.04.06 05:54:00
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402. Dat Feeling of Meeting Players in Real Life - in General Discussions [original thread]
Operative 1171 Aajli wrote: Funkmaster Whale wrote: My roommates and I all play DUST, so if anyone's ever in ATL feel free to hit me up in game if you wanna come kick it and hit some bowls. I live around Atlanta area. I don't want to meet...
- by Funkmaster Whale - at 2014.04.06 05:43:00
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403. Dat Feeling of Meeting Players in Real Life - in General Discussions [original thread]
VonSpliff wrote: Dingleburt Bangledack wrote: neausea 1987 wrote: most people i have met from games IRL i smoke blunts with, if you dont smoke we can still chill but who does'nt smoke lol thats crazy. It would be crazier if I DID smoke ...
- by Funkmaster Whale - at 2014.04.05 22:36:00
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404. Dat Feeling of Meeting Players in Real Life - in General Discussions [original thread]
Dingleburt Bangledack wrote: neausea 1987 wrote: most people i have met from games IRL i smoke blunts with, if you dont smoke we can still chill but who does'nt smoke lol thats crazy. It would be crazier if I DID smoke weed. It causes my ...
- by Funkmaster Whale - at 2014.04.05 22:23:00
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405. Dat Feeling of Meeting Players in Real Life - in General Discussions [original thread]
My roommates and I all play DUST, so if anyone's ever in ATL feel free to hit me up in game if you wanna come kick it and hit some bowls.
- by Funkmaster Whale - at 2014.04.05 22:03:00
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406. Dev Invasion. - in General Discussions [original thread]
CCP Saberwing wrote: Michael Arck wrote: They don't frequent that comms channel anymore? I was in there today! What's the range (EVE time) that CCP crew are usually on? I've been in that channel for about a month and have never spotted ...
- by Funkmaster Whale - at 2014.04.04 07:55:00
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407. Add Dispersion to Large Blaster Turrets - in General Discussions [original thread]
It's time Large Blasters got fixed a little bit. Right now these things are so damn precise that you can sit at 200m and snipe infantry with the sheer damage and accuracy that they provide. Give the blaster turret some kick and dispersion so tha...
- by Funkmaster Whale - at 2014.04.03 20:59:00
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408. Forge Gun Hotfix? - in General Discussions [original thread]
Guess we'll be dealing with broken weapons for another week.
- by Funkmaster Whale - at 2014.04.03 18:38:00
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409. I'm finding it increasingly difficult to stick around - in General Discussions [original thread]
Sounds like you need to be introduced to something called "Outside". Seriously, smoke a bowl, mow the lawn, chill by the pool, go to the bar, find a girlfriend. Do something else if DUST is frustrating you so much. There's no reason to play nor c...
- by Funkmaster Whale - at 2014.04.03 09:48:00
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410. Forge Gun Hotfix? - in General Discussions [original thread]
Fuzzy McTickles wrote: The Amarr assault suits still don't have their racial bonus This is a result of the delay between skills loading in. This is probably the other most annoying bug in 1.8 that has yet to be fixed. Both of these have caus...
- by Funkmaster Whale - at 2014.04.03 09:35:00
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411. Poor Dust - in General Discussions [original thread]
DUST pop has been hovering at a consistent 3500-4000 players for quite a while now. From what it seems, DUST has a consistent couple thousand players but other than that it hasn't really changed much. I'd hardly say it's dying. Just... kind of st...
- by Funkmaster Whale - at 2014.04.03 09:22:00
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412. Forge Gun Hotfix? - in General Discussions [original thread]
It's been over a week now and the Forge Gun still doesn't fire properly about 75% of the time. When is the hotfix for this coming? As of right now, Assault Dropships are practically invincible if they play their cards right and avoid Rail Tanks. ...
- by Funkmaster Whale - at 2014.04.03 09:17:00
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413. Cloaked Shotty Scouts - in General Discussions [original thread]
I currently run a Caldari Scout FotM because they gimped my Assault suit and I will say this: The Scout currently poses almost no negatives compared to the positives that it offers. My Scout is not only faster, it has better stats in every single...
- by Funkmaster Whale - at 2014.04.01 17:49:00
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414. You know the AR is **** - in General Discussions [original thread]
I still love the AR but the problem is it isn't feasible for killing heavies. I can CR a tanked heavy down in one clip cause of the superior damage profile. Can't do that with the AR anymore. If Gallente Assaulta had a 10% RoF bonus to ARs, I'd b...
- by Funkmaster Whale - at 2014.04.01 17:37:00
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415. Making Assaults Unique - in General Discussions [original thread]
Auris Lionesse wrote: Make them the heavy assault cruisers of dust amarr assault get 3% armor hp and 3% armor resistances per medium level the same overheat bonus and an additional laser bonus. Now the assault gets two bonuses for the medium s...
- by Funkmaster Whale - at 2014.04.01 02:31:00
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416. Making Assaults Unique - in General Discussions [original thread]
I remember some time ago CCP spoke about introducing an equipment type that would act as a deployable shield of sorts. Essentially it would act similar to a nanohive except that the surrounding bubble would act as a barrier allowing the user to cr...
- by Funkmaster Whale - at 2014.03.31 05:29:00
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417. Making Assault suits a meaningful choice and how. - in General Discussions [original thread]
Honestly Assaults would be fine if they buffed the CPU/PG accordingly to not force us to use CPU/PG enhancers to get a decent proto fit. Next they need to address the base suit stats. It makes no sense that Assaults have worse regen/regen delays/...
- by Funkmaster Whale - at 2014.03.30 22:14:00
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418. Solution To Balancing Vehicle Modules: Capacitors - in General Discussions [original thread]
This is entirely too logical for CCP to implement.
- by Funkmaster Whale - at 2014.03.30 21:59:00
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419. Get out of ambush vehicles. No one wants you here - in General Discussions [original thread]
They could split Ambush and OMS again and make the regular Ambush infantry-only. They would need to reduce the map sizes though. Some Ambush maps you have to duck hunt for like 5 minutes before finding anyone.
- by Funkmaster Whale - at 2014.03.30 21:57:00
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420. Get out of ambush vehicles. No one wants you here - in General Discussions [original thread]
It'd be nice if they got rid of them from Ambush. Yes it would. Oh my god would it be nice.
- by Funkmaster Whale - at 2014.03.30 21:53:00
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