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81. Training - in Feedback/Requests [original thread]
G.R.A.V.E -- growing in numbers, rising up the ranks. Helping to promote the Training Mode.
- by FraggerMike - at 2013.10.19 13:47:00
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82. Training - in Feedback/Requests [original thread]
mystus no1 wrote: You have my support Glad to hear that. Help spread the word.
- by FraggerMike - at 2013.10.16 14:31:00
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83. Training - in Feedback/Requests [original thread]
Did I hear right? 1.6 will have a training ground mode?
- by FraggerMike - at 2013.10.16 09:39:00
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84. Training - in Feedback/Requests [original thread]
Never stop trying. :)
- by FraggerMike - at 2013.10.13 09:42:00
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85. Training - in Feedback/Requests [original thread]
bump
- by FraggerMike - at 2013.10.11 09:34:00
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86. Training - in Feedback/Requests [original thread]
Still looking for this. Any Dev's in the house? :)
- by FraggerMike - at 2013.10.08 19:15:00
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87. Training - in Feedback/Requests [original thread]
Stepping it up, 117 members and rising :)
- by FraggerMike - at 2013.10.07 22:01:00
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88. Training - in Feedback/Requests [original thread]
Moving upward :)
- by FraggerMike - at 2013.10.06 23:37:00
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89. Training - in Feedback/Requests [original thread]
Draco Cerberus wrote: ... With the rising costs of the War in Molden Heath reaching new highs, the researchers at Ishukone have come up with a piece of ancient technology repaired and repurposed from ancient technology to provide the user with...
- by FraggerMike - at 2013.10.03 13:09:00
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90. Training - in Feedback/Requests [original thread]
Draco Cerberus wrote: I am on board for the training area but not a clone/suit/isk cost. The training area should be a NPE friendly area including a fitting room to test *ANY* weapon or vehicle on any socket set. Call it simulation. Allow conta...
- by FraggerMike - at 2013.10.02 14:26:00
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91. Training - in Feedback/Requests [original thread]
Help keep this post alive !
- by FraggerMike - at 2013.10.02 11:23:00
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92. VR Training. - in Feedback/Requests [original thread]
Kierkegaard Soren wrote: So I made my drop ship dedicated alt today. I found and devoured judge Rhadamanthus' DS flight guide and in it he shows how to practice away from the battle, in the flight only zone. He warned me about the losses, about...
- by FraggerMike - at 2013.09.30 14:35:00
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93. Training - in Feedback/Requests [original thread]
Pushing upwards
- by FraggerMike - at 2013.09.30 13:18:00
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94. (Request) district based corprate training facilitys - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: I think tha corporations who own districts should be aloud to set up a training area on the districts they own where corporation members and leaders can set up SI and have mock battles between their own peopl...
- by FraggerMike - at 2013.09.30 12:59:00
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95. Training - in Feedback/Requests [original thread]
Theex 1661 wrote: FraggerMike wrote: Maybe they are using Oceanic as a form of the topic of this post? For training reasons i can understand that partially. But i cant understand if there is a full six men squad in the enemy team chasing ...
- by FraggerMike - at 2013.09.26 15:21:00
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96. Training - in Feedback/Requests [original thread]
Theex 1661 wrote: Fire of Prometheus wrote: D-Uni could really use something like this...last week I tried teaching a student how to fly dropships on the oceana server.....got demolished by some proto bears with proto tanks and swarms :( P...
- by FraggerMike - at 2013.09.23 15:26:00
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97. Training - in Feedback/Requests [original thread]
Bump.
- by FraggerMike - at 2013.09.22 10:32:00
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98. Training - in Feedback/Requests [original thread]
Alena Ventrallis wrote: This is a genius idea. As clones, we don't care about live-fire exercises, because even if we die, we just respawn. An excellent way to learn tactics. Death becomes a learning experience. As a dropship pilot, It would a...
- by FraggerMike - at 2013.09.19 02:25:00
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99. Training - in Feedback/Requests [original thread]
LeGoose wrote: +1 to all of these ideas! This would be amazing to have in an attempt to train new players and to work out tactics for a corp. Also having this be a no loss/no gain mode would make it so that people would still go into pubs to ge...
- by FraggerMike - at 2013.09.19 02:24:00
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100. Training - in Feedback/Requests [original thread]
Komodo Jones wrote: There's been plenty of games that do this kind of thing successfully. Hell metal gear online did a great job of it, there was not only a training game mode with 1 game master/ host but there were later implemented games wher...
- by FraggerMike - at 2013.09.18 23:04:00
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