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61. My Official Statement to DNS - in The War Room [original thread]
wait, what? Kane is the kid in the sandbox with his hands covered in glue..
- by Foxhound Elite - at 2014.04.08 01:43:00
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62. Can I get my own planet? - in The War Room [original thread]
Please? I won't do much, just fly my Python around the districts. <3
- by Foxhound Elite - at 2014.04.07 11:35:00
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63. Large Missile Range Nerf! - in General Discussions [original thread]
Happy Violentime wrote: Large? Small?? Go and have a nice cup of tea and calm down a bit, then try and get your post and title to actually match each other. Go away M6 before I blow you to smithereens again!
- by Foxhound Elite - at 2014.04.06 14:08:00
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64. Large Missile Range Nerf! - in General Discussions [original thread]
Lorhak Gannarsein wrote: God, I thought you were saying the turrets needed nerfing. Please fix your title. woops. eh, done.
- by Foxhound Elite - at 2014.04.06 12:58:00
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65. Dropship small missile bug! - in General Discussions [original thread]
Arx Ardashir wrote: Sounds like it's not a turret bug, but the "skills not applying upon spawn" bug that corrects itself sometime within the first 60 seconds of spawning in. Unless your experiencing this for the entire match, then it might be ...
- by Foxhound Elite - at 2014.04.06 12:53:00
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66. Dropship small missile bug! - in General Discussions [original thread]
Yeeeuuuupppp wrote: Wrong section Posted it repeatedly in the right section but I'm not so sure of CCP employees check there very often.
- by Foxhound Elite - at 2014.04.06 12:50:00
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67. Large Missile Range Nerf! - in General Discussions [original thread]
Just letting you know small missiles got a huge range nerf either today or yesterday, because CCP forgot to.
- by Foxhound Elite - at 2014.04.06 12:47:00
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68. Dropship small missile bug! - in General Discussions [original thread]
Can you please fix the bugged small missile turrets? In this build with the threat of powerful AV back on the field & ineffective shield modules, I have to rely on killing the enemy first before they shoot me and my Python down. It's even ha...
- by Foxhound Elite - at 2014.04.06 12:42:00
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69. 1.8 Python & Small Missile issues. - in Technical Support/Bugs [original thread]
bumping.
- by Foxhound Elite - at 2014.04.06 11:38:00
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70. Leaderboard division, role for reward. - in General Discussions [original thread]
The leaderboards should show role / playstyle top-tier mercenaries. E.g Most kills with Forge gun. Most distance travelled by foot. Most player revives. Most kill with dropship ;) no, but seriously, the leaderboards are very bland and not too ...
- by Foxhound Elite - at 2014.04.05 02:10:00
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71. Dropships aren't attack ships - in General Discussions [original thread]
My Python says otherwise..
- by Foxhound Elite - at 2014.04.05 01:40:00
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72. 1.8 Python & Small Missile issues. - in Technical Support/Bugs [original thread]
Small missile bugs: - 16 missiles fire per round instead of 8, yet every second missile is a 'blank' and does no damage - Small missile reload bug. Have to switch seats to reload regularly. - Small missile rate of fire slows by half from time to ...
- by Foxhound Elite - at 2014.04.04 17:48:00
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73. Is the redline the counter ADS? Makiing it balanced? - in General Discussions [original thread]
BAD FURRY wrote: Beld Errmon wrote: what mess? seriously rail tanks pwn ADS, you just can't do it from the redline (on most maps) anymore. And I seriously doubt that furry, I've said nothing that is worthy of a ban, not compared to your com...
- by Foxhound Elite - at 2014.04.02 13:13:00
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74. Small Missile reload bug - in Technical Support/Bugs [original thread]
Sometimes when I'm flying my Python, I'll have to switch seats to reload. Sometimes it gets stuck on a random missile number as if the gun itself is jammed, and other times It will fire 16 shots without reloading, yet as expected, only 8 of them w...
- by Foxhound Elite - at 2014.03.30 14:14:00
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75. The Problem with Assault Dropships - in General Discussions [original thread]
I'm sorry buddy, but have you even flown Pythons in 1.8 yet? The hardeners not really viable anymore, swarms do more knockback damage, let alone direct damage. Forge guns (when they hit) hit hard and rails still wreck. The range cut on large rai...
- by Foxhound Elite - at 2014.03.30 14:06:00
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76. Any info on the pilot suits yet? - in General Discussions [original thread]
Would be appreciated, Dropship pilot here.
- by Foxhound Elite - at 2014.03.30 12:36:00
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77. Dropsuit colours for each class - in General Discussions [original thread]
CCP will you be finishing / adding colours to the dropsuit variants depending on class? Not fully, of course, just think of the Amarr Commando. It still has its Amarrian colours but it's visually different from the heavy on the field. The red plat...
- by Foxhound Elite - at 2014.03.29 16:50:00
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78. So Sidearms... - in General Discussions [original thread]
I use the advanced Ion Pistol and I'm loving it. It's lethal at close range, one-shotting light suits and most medium suits with the charge shot, and taking chunks out of people with the standard-fire shots. However, it's not very effective unless...
- by Foxhound Elite - at 2014.03.29 16:06:00
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79. Can we all finally agree that these are the best Vehicle fixes? - in General Discussions [original thread]
Skihids wrote: No, one redline rail is enough to keep you from flying. No risk, no reward. If you're a skilled enough pilot, you should be able to fly out of his field of view, range etc. Flank him. And if they implented that modules could ...
- by Foxhound Elite - at 2014.03.26 20:32:00
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80. Can we all finally agree that these are the best Vehicle fixes? - in General Discussions [original thread]
Until we get bigger maps that will allow more versatility in vehicle play and use, these are some suggestions on how to fix the current vehicle 'upper-hand' . Solution: To make modules ineffective in the friendly red-line. Result: Immortal red-li...
- by Foxhound Elite - at 2014.03.26 20:26:00
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