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361. Kills vs Clone Death (They should be the same) - in The Council's Chamber [original thread]
Wolfica wrote: -added point, allow kill assists to count as kill based off of damage dealt, such as BF4's kill assist counts as kill i mean helI i killed a gunnlogi the other day with 1 charge up from my SCR after a corp mate hit it with a voll...
- by Fox Gaden - at 2014.02.22 12:45:00
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362. Requesting comment by CPM and CPM1 Candidates - in The Council's Chamber [original thread]
Interesting.... The Assault (Blaster) Rifle is supposed to have the highest DPS but the shortest effective range. If they nerf the damage on the Rail Rifle and Combat Rifle, but leave it the same on the Assault Rifle, it would bring their damag...
- by Fox Gaden - at 2014.02.21 20:20:00
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363. Kills vs Clone Death (They should be the same) - in The Council's Chamber [original thread]
Kain Spero wrote: If you incapacitate a clone and then someone else downs the clone who gets the kill added to their stats? The person who incapacities the clone. I see no challenge in shooting an unconscious body and see no point in rewardin...
- by Fox Gaden - at 2014.02.20 17:03:00
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364. Why more ISK is saved through BPOGÇÖs than is earned through PC - in The Council's Chamber [original thread]
Canari Elphus wrote: Are you a dedicated heavy or just using it for the added HP? Feel free to hit me up on the CPM1 Candidates chat or drop by the Ancient Exiles. chat. Id be more than happy to run with you and give you any tips/tricks etc ...
- by Fox Gaden - at 2014.02.20 14:28:00
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365. Solution to Hardener stacking issue (CPM feedback requested) - in The Council's Chamber [original thread]
RedBleach LeSanglant wrote: Limiting the amounts just to limit something is not in the mechanics of the game. Making them too expensive through CPU or PG costs is. However, That is not the issue. I could see this being an OK thing for an inten...
- by Fox Gaden - at 2014.02.20 11:28:00
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366. Kills vs Clone Death (They should be the same) - in The Council's Chamber [original thread]
Stiddlefaxq wrote: Sounds legit. The WP reward from revival should be adjusted from 60 to 10 as a result though(OldRevive 60 - OldKill 50 = NewRevive). Or if as you suggest, the kill was split 50:50, it should be 30 points for a revive. I am ...
- by Fox Gaden - at 2014.02.20 11:22:00
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367. Why more ISK is saved through BPOGÇÖs than is earned through PC - in The Council's Chamber [original thread]
Canari Elphus wrote: You dont need BPOs to make a ton of ISK in matches. I created a new toon and ran nothing but militia gear over the course of 100k WP. I was able to accumulate 25mil ISK a week and hold a 1.75 KDR without squading with anyon...
- by Fox Gaden - at 2014.02.19 20:07:00
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368. Why more ISK is saved through BPOGÇÖs than is earned through PC - in The Council's Chamber [original thread]
My preferred answer would be for Corporations to be able to tax the revenue that their Corp members generate doing PVE in their districts. - This way less skilled players can benefit PC Corporations by generating taxes. - These less skilled pla...
- by Fox Gaden - at 2014.02.19 19:57:00
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369. Why more ISK is saved through BPOGÇÖs than is earned through PC - in The Council's Chamber [original thread]
You CPM members should have figured this out for yourself, but the post I saw from Cat Merc seemed to indicate that the answer was not readily apparent. So let me explain: People who do PC can afford to run Proto suits all the time. Everyone e...
- by Fox Gaden - at 2014.02.19 16:40:00
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370. Kills vs Clone Death (They should be the same) - in The Council's Chamber [original thread]
I think a Kill should only count if the Clone is lost. - If a Cone is revived, neither the clone nor the suit is lost. So why should it count as a kill? - Getting picked up, killed, picked up, and killed again is only frustrating due to what it ...
- by Fox Gaden - at 2014.02.19 16:09:00
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371. 1.8 infantry SP refund - CPM and CPM1 candidates' opinions - in The Council's Chamber [original thread]
In case anyone got thrown off by the tone of the posts, if you read carefully you will see that David Spd and Kevall Longstride are in complete agreement.
- by Fox Gaden - at 2014.02.19 13:05:00
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372. Spartacus Dust CPM1 Myths. - in The Council's Chamber [original thread]
Whether Spartacus Dust gets elected to the CPM or not, I think the CPM should help get him in touch with the Developers who will be development the EVE side of PC 2.0, and other EVE/DUST links. Even if he can just build a relationship with an EVE ...
- by Fox Gaden - at 2014.02.19 12:55:00
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373. Spartacus Dust CPM1 Myths. - in The Council's Chamber [original thread]
I have a foot in both games, as do a lot of people, but there are not many actively playing the DUST side of EVE. This gives you a unique and important perspective. But you will want to play a bit of DUST, so that you understand the issues and the...
- by Fox Gaden - at 2014.02.19 11:32:00
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374. Looking past 1.8 - in The Council's Chamber [original thread]
Soraya Xel wrote: I doubt we'll even have a 1.9 to be honest, Spartacus. They have a lot of work to do for 2.0 to be ready for Fanfest. I expect that they will need to make some minor balance changes after 1.8, considering how many sweeping c...
- by Fox Gaden - at 2014.02.18 16:58:00
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375. Solution to Hardener stacking issue (CPM feedback requested) - in The Council's Chamber [original thread]
I have not seen this particular suggestion posted (it is possible that I missed it). It seems like it would provide more dynamic and interesting play for Tankers while solving the perma hardening issue, so I thought I would post it here to see wh...
- by Fox Gaden - at 2014.02.17 18:13:00
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376. Do you support adding an option to turn off melee? - in The Council's Chamber [original thread]
Yeah, you guys are right. Control customization is the answer.
- by Fox Gaden - at 2014.02.14 18:56:00
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377. Do you support adding an option to turn off melee? - in The Council's Chamber [original thread]
It appears I am not the only one who has problems with elbows out of nowhere when trying to shoot. If I could turn off melee so that R3 did not do anything, then I could actually play Shotgun Scout like I have always wanted to. I have not gotte...
- by Fox Gaden - at 2014.02.14 17:37:00
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378. Requesting comment by CPM and CPM1 Candidates - in The Council's Chamber [original thread]
Jaysyn Larrisen wrote: Fox Gaden wrote: Jaysyn Larrisen wrote: Again...the reload time reduction is significant but I can get the exact same stats plus damage buff with the CalCommando. Can you think of a bonus that could be applied to...
- by Fox Gaden - at 2014.02.14 13:14:00
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379. Requesting comment by CPM and CPM1 Candidates - in The Council's Chamber [original thread]
Quote: Minmatar Bonus - 2% bonus to dropsuit sprint speed Caldari Bonus - 5% bonus to shield recharge delay Gallente Bonus - 2% bonus to armor plating Amarr Bonus - 5% bonus to laser weapon heat build up I like these bonuses because they play...
- by Fox Gaden - at 2014.02.13 16:37:00
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380. Requesting comment by CPM and CPM1 Candidates - in The Council's Chamber [original thread]
Jaysyn Larrisen wrote: Again...the reload time reduction is significant but I can get the exact same stats plus damage buff with the CalCommando. Can you think of a bonus that could be applied to Rail weapons that would be equivalent to the ...
- by Fox Gaden - at 2014.02.13 14:00:00
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