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861. Do not nerf armor tanks - in General Discussions [original thread]
If they do this then I want my Engineering skill to give me 5% PG per level again.
- by Foundation Seldon - at 2013.07.20 20:12:00
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862. Defining LAV Roles - Suggestions for Balance - in Feedback/Requests [original thread]
First and last bump from oblivion. :P
- by Foundation Seldon - at 2013.07.11 22:10:00
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863. Defining LAV Roles - Suggestions for Balance - in Feedback/Requests [original thread]
I made a short little quip about LAV balance in a post in general but I feel like I'd like to use this to expand my thoughts on the subject. I've been playing LAVs since way back when they were effective anti-infantry vehicles before Singularity (...
- by Foundation Seldon - at 2013.07.11 18:10:00
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864. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
Skihids wrote: I'd like to see the justification for a bomb that can't fall all the way to the ground. That would be the most ludicrous way to limit the effectiveness of a bomber. Uh sorry, your bomb fell too far so it disabled itself! There...
- by Foundation Seldon - at 2013.07.09 20:01:00
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865. Make LLAVs logi, make scout lavs faster, make ramming a skill, and nerf mlt lavs - in General Discussions [original thread]
Scout LAV Passive : Always on Scanner module, giving the Scout LAV a skill related to their class name. Logi LAV : Scrap the entire notion of having to lock on to heal your opponents, this mechanism is extremely cumbersome in that it takes far to...
- by Foundation Seldon - at 2013.07.09 19:54:00
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866. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
Mobius Wyvern wrote: Foundation Seldon wrote: Mobius Wyvern wrote: CCP Blam! wrote: Further, I realize people will talk about how easy Dropships are to kill, so this couldn't be abused, but consider the DevBlog that was just released ...
- by Foundation Seldon - at 2013.07.09 19:39:00
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867. cut down the regen rate on logi lavs - in General Discussions [original thread]
oso tiburon wrote: and then maybe people wont use them as mobile battering rams maybe theyll use them to actualy heal and help not bash and smash also raise their price on the market to make it hurt when they do pop . if i have to pay 1.5 mil f...
- by Foundation Seldon - at 2013.07.09 19:32:00
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868. Bomber Dropship = Fighter Pre-Nerf - in General Discussions [original thread]
Mobius Wyvern wrote: [quote=CCP Blam!] Further, I realize people will talk about how easy Dropships are to kill, so this couldn't be abused, but consider the DevBlog that was just released today. Look at the amount of ISK Corporations are will...
- by Foundation Seldon - at 2013.07.09 19:25:00
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869. Dropship Flight School - in Rookie Training Grounds [original thread]
So I stumbled across a pretty interesting loadout for my Grimsnes. What it sacrifices in Advanced or Prototype weapons it gains in the fact that it can tank everything, its got 2 armor reps, an armor extender, a shield rep, and a shield extender a...
- by Foundation Seldon - at 2013.05.17 04:48:00
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870. [FEEDBACK] Counter-hack war points - in Feedback/Requests [original thread]
Wholeheartedly agree.
- by Foundation Seldon - at 2013.05.16 16:13:00
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871. What do you wield when you can't aim for s***? - in Rookie Training Grounds [original thread]
Cael Pendrost wrote: tl;dr - Suggestions for forgiving weapons for those of us who can't hit the broad side of a barn with the Dualshock in hand? Try an LAV.
- by Foundation Seldon - at 2013.05.16 16:12:00
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872. Dropship Flight School - in Rookie Training Grounds [original thread]
Stefan Stahl wrote: Second lesson of today: Blasters work reasonably well. I picked up a gunner that was 0/5 at the time and within a few minutes he gunned down several red dots, destroyed a railgun turret and an LAV. Hats off to you, brave blu...
- by Foundation Seldon - at 2013.05.16 16:10:00
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873. [Request] Visual indication of scanned enemies. - in Feedback/Requests [original thread]
I'd like to see some sort of visual indication if an opponent on my minimap was scanned with an Active Scanner Module / Equipment or if my suit had picked them up. I guess I have a hard time with my Vehicle based Active Scanner seeing whether or n...
- by Foundation Seldon - at 2013.05.16 01:46:00
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874. WARNING: DON'T TRAIN LAV 5 - in General Discussions [original thread]
Yeah, the Scout LAV is a real head scratcher. It requires Caldari or Gallente LAV Level V, it costs significantly more than the Saga or Methana, and offers far less in shields and high/low slots. The LAV is already a fast class of vehicles and goi...
- by Foundation Seldon - at 2013.05.07 17:00:00
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875. Shotgun Nerf - in General Discussions [original thread]
My Shotgun's working fine, may need to work on the aim.
- by Foundation Seldon - at 2013.05.06 23:49:00
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876. [BUG] Revive symbol missing. - in Technical Support/Bugs [original thread]
Ran a few matches on my Skinweave Logistics and can confirm that the Revive symbol DOES show up ... sometimes ... but what prerequisites need to be fulfilled for this to happen I simply don't know. Most of the time, as people in this thread have s...
- by Foundation Seldon - at 2013.05.06 21:22:00
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877. Completely unfair to tankers. - in General Discussions [original thread]
It's a glitch with all the vehicles at this point, not just tankers. The game's suffering some growing pains at the moment for sure, hope CCP is taking notes and preparing to get all of this ironed out by 5/14. Edit : Really though, the Scout LA...
- by Foundation Seldon - at 2013.05.06 21:09:00
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878. Awesome job on the Drop-ship price reduction - in General Discussions [original thread]
Also going to confirm that dropship prices have not been decreased. Let's get this issue known so they can fix it by the 14th.
- by Foundation Seldon - at 2013.05.06 20:56:00
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879. LAV Fittings - Avoiding the Coffin on Wheels. - in General Discussions [original thread]
Quick update addressing some formatting jazz, expanded Armor v. Shield LAV section and the need for a repair tool when rolling out in your LAV.
- by Foundation Seldon - at 2012.10.26 17:11:00
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880. [Request] Beginning of Ambush opposing teams spawn at opposing sides of the map. - in Feedback/Requests [original thread]
Pretty straightforward request, I dont believe Ambush maps should start with everyone spawning randomly in different parts of the map. It leads to more than a few situations where an opponent or yourself spawn in an area in which they're immediate...
- by Foundation Seldon - at 2012.10.19 06:21:00
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