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1161. Leaked image of Minmatar HAV prototype - in General Discussions [original thread]
Those tracks look heavy as ****... How does it move with that much weight?
- by Fizzer94 - at 2014.01.22 04:43:00
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1162. Whats the point to flux grenades? Whats the point to sleek locus? - in General Discussions [original thread]
Flux 'Nades work absolutely great for clearing equipment such a drop uplinks on ledges and REs in objectives. I would rather have a Flux than a Locus in most situations, their utility usually outweighs the killing power of Locus IMO. I'm waiting f...
- by Fizzer94 - at 2014.01.22 04:33:00
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1163. Petition to Bring back Corp battles - in General Discussions [original thread]
I miss corp battles. I don't like the drama of PC.
- by Fizzer94 - at 2014.01.22 00:03:00
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1164. Combat Rifle range - in General Discussions [original thread]
I've noticed this too. They often deal more range to me than I do to the at ranges as far out as 72m, when I'm using my Laser Rifle.
- by Fizzer94 - at 2014.01.22 00:01:00
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1165. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Fizzer94 wrote: Laser Rifle Overheat, backwards damage profile, small optimal range, no dispersion Scrambler Rifle Semiautomatic, Overheat Tactical Blaster Rifle Semiautomatic, Small Magazine Burst Blaster Rifle Burs...
- by Fizzer94 - at 2014.01.21 23:55:00
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1166. any ideas for me? - in General Discussions [original thread]
Go Amarr Scout. Its going to be FotM, and I know how you Nyain San guys are... Plasma Cannons and Nova Knives are going to be the best weapons too. Don't even think about it. Just go Prof. V and don't look back.
- by Fizzer94 - at 2014.01.21 23:38:00
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1167. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Fizzer94 wrote: Bojo The Mighty wrote: Fizzer94 wrote: If ScRs had less DPS than ARs they would be useless. Look at the current TAC AR as an example. The frontloaded combat style of the ScR requires high DPS. ...
- by Fizzer94 - at 2014.01.21 23:18:00
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1168. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Fizzer94 wrote: Because the HMG is balanced already. Do you know why nobody is using HMGs? Because Rifles are easier to fit. No, because the rifles beat lone heavy without a dedicated logi. This is why Heavies are pic...
- by Fizzer94 - at 2014.01.21 22:14:00
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1169. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Fizzer94 wrote: If ScRs had less DPS than ARs they would be useless. Look at the current TAC AR as an example. The frontloaded combat style of the ScR requires high DPS. But it outranges the TAC AR, it's all about p...
- by Fizzer94 - at 2014.01.21 22:06:00
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1170. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Bojo The Mighty wrote: As Effective range decreases, DPS should increase by relation
Therefor Rail Rifle should have the least Damage Per Second followed by Scrambler Rifle (ignoring charge) and increasing as we approach combat rifle and As...
- by Fizzer94 - at 2014.01.21 21:42:00
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1171. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: Summ Dude wrote: PEW JACKSON wrote: I'm a scout who used the LR for months on end before it got outclassed in 1.7. I'm pretty good at judging range. The problem is the HMG not having enough. Um, I'm not sure what usin...
- by Fizzer94 - at 2014.01.21 21:32:00
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1172. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: GET ATMESON wrote: No range just nerfd the RR crazy range a little. Why not? So it's fine for another player to essentially back up a few steps then gun you down? I've gone up against Logi slayers and assaults well ...
- by Fizzer94 - at 2014.01.21 20:50:00
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1173. Energy Weapon Revamp - in Feedback/Requests [original thread]
Kaius Coriolanus wrote: The Laser Rifle defiantly needs a heavy stat change, but even if you change the numbers what ROLE does it fill on the field? Long range suppression. Nobody knowingly walks out of cover if they know there is an enemy be...
- by Fizzer94 - at 2014.01.21 20:07:00
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1174. Energy Weapon Revamp - in Feedback/Requests [original thread]
Extend the optimal range of the Laser out by 20m, so that its optimal is 65-100m, then increase its zoom fidelity by about 25-33%. Then make the damage of the laser rifle rise with thEe tiers, so that instead of 17/17/17, it is 16/17/18. And final...
- by Fizzer94 - at 2014.01.21 19:22:00
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1175. Not enough zap, too much yellow shots, too much LAME! - in General Discussions [original thread]
Gallente rounds should be yellow-orange with a strong green tint. Amarr should/could be anything. Due to the nature of scramblers however, they should be standard yellow with blue lighting. Laser Rifles should be customizable. Any color you want. ...
- by Fizzer94 - at 2014.01.21 17:58:00
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1176. [Request] Range buff - in Feedback/Requests [original thread]
PEW JACKSON wrote: ] So is it really ridiculous in asking for more range on a weapon that clearly packs bigger heavier rounds than rifle counterparts? I didn't ask for the HMG to outclass them in range, just to compete better. Actually, the ...
- by Fizzer94 - at 2014.01.21 14:58:00
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1177. When did you get your first Proto Dropsuit and Proto Weapon? - in General Discussions [original thread]
Uprising 1.0 I immediately specced into Amarr Logistics V and Laser Rifle Operation V (after bringing all the most important core skills to IV) I expected the LR to be fine even with the ironsights. I was wrong. I'm glad the gave us a respect sho...
- by Fizzer94 - at 2014.01.21 14:41:00
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1178. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
Asha Starwind wrote: Wait? The Scrambler Rifle that has charged shot that can strip shields off of anything that isn't a Shield tanked sent, and x4.5 headshot multiplier. A Weapon that can 2HKO a good number of fits effortlessly needs a buff? ...
- by Fizzer94 - at 2014.01.21 14:21:00
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1179. Cant we try and fix Snipers? - in General Discussions [original thread]
Teilka Darkmist wrote: Fizzer94 wrote: Sinboto Simmons wrote: Tyjus Vacca wrote: Arkena Wyrnspire wrote: Snipers are easy to use and very low risk. Thus, low reward. snipers are one of the hardest weapons in the game to use .........
- by Fizzer94 - at 2014.01.21 14:17:00
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1180. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
Drapedup Drippedout wrote: KING CHECKMATE wrote: Atiim wrote: CCP doesn't care about us Matari either. Just look at our suits. Your suits look pretty good to me.Specially with the new bonuses. Not to mention your combat rifle Not ...
- by Fizzer94 - at 2014.01.21 13:20:00
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