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81. A few Tactical AR questions - in General Discussions [original thread]
Somebody above mentioned 80 RPM, that's rediculous. Around 350 per minute would be a reasonable number. (IMO)
- by Fargen Icehole - at 2012.12.11 18:32:00
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82. SP for repairing - in General Discussions [original thread]
BTW, MAG also tracked who did the damage. Healing or reviving ppl only gave points if damage was from enemy, not friendly fire.
- by Fargen Icehole - at 2012.12.10 05:20:00
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83. Amarr Light Av Weapon - in General Discussions [original thread]
Vermaak Doe wrote: Necrodermis wrote: Vermaak Doe wrote: EVERY one who quotes eve should know the amarr rockets do EM damage i would rather do kenetic. or heat like a man Anti shield missiles How about anti missile shields?
- by Fargen Icehole - at 2012.12.10 02:39:00
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84. Suit differentiation - in General Discussions [original thread]
Scheneighnay McBob wrote: Aren't they already like that? Right now, the only difference between a standard and proto suit, is cpu/pg and number of slots. This would add another bonus to higher tier suits. This bonus would be in the area that...
- by Fargen Icehole - at 2012.12.10 02:16:00
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85. Suit differentiation - in General Discussions [original thread]
Zekain Kade wrote: proto suits would dominate just like they did in replication. If you didn't have a proto suit, you lost. You're right, last build was rediculous. But last build, ALL suits had more HP, etc. And the differences were BIG. I...
- by Fargen Icehole - at 2012.12.10 02:08:00
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86. Suit differentiation - in General Discussions [original thread]
After reading some posts on how the proto heavy suit sucks because it costs too much and/or doesn't give enought benefit over a standard suit, etc.... it got me thinking. What if each class of suit had a passive bonus. For example, scouts got a 5...
- by Fargen Icehole - at 2012.12.10 00:47:00
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87. SP for repairing - in General Discussions [original thread]
Either way, repping needs to return. CCP took the lazy approach for a quick fix, but it ruined the logi repper, because: A. They get no points for repping vehicles, heavies, etc B. Because they get no points, the type1 heavy gets screwed, because ...
- by Fargen Icehole - at 2012.12.09 03:35:00
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88. who is using proto heavy this build? - in General Discussions [original thread]
Figured I'd chime in too, as a fellow heavy. It's just not worth going past adv level type2. The cost of a spec'd up proto/complex fit, using proto suit and HMG, complex mods, etc, is near half a million isk. You just don't get that much more ben...
- by Fargen Icehole - at 2012.12.08 16:21:00
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89. EoN alliance recruiting talented mercs & corps - in Corporation Recruitment [original thread]
Mavado V Noriega wrote: Baracka Flocka Flame wrote: Mavado V Noriega wrote: After his recent win in the US presidential elections Baracka Flocka Flame has been appointed as another diplo for SyN.....may god have mercy on us all I wo...
- by Fargen Icehole - at 2012.11.24 17:42:00
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90. Mechanics - in General Discussions [original thread]
It should be there. If you go to an info screen (either in your fitting screen, or in marketplace) and look up the stats in your suit, it'll be different than in battle. For example, a type-1 assault is 125 shields and 175 armor. (just look at you...
- by Fargen Icehole - at 2012.11.23 18:44:00
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91. My take on the missile nerf - in General Discussions [original thread]
Perhaps the simplest (and maybe best) solution, would have been to reduce the ROF of missiles. Perhaps by as much as half.
- by Fargen Icehole - at 2012.11.21 18:41:00
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92. Missile turrets nerfed - in General Discussions [original thread]
True, might be re-balanced in the future. Re: Dropship being unarmed... it still has a weapon, just not an OP weapon now. Also, remember, the dropship is supposed to be a light ship, medium and heavy ships will likely have more guns when they are ...
- by Fargen Icehole - at 2012.11.21 13:14:00
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93. Integrated Interface Management System & Active Infantry Module Discussion - in General Discussions [original thread]
Read thru half of OP, then gave up. Tbh, you need to stick to the KISS principle. Depth to a point is nice, but at some point, you overcomplicate things, and it stops being a fun FPS. Keep the active mods to vehicles, keep the infantry stuff simpler.
- by Fargen Icehole - at 2012.11.19 14:54:00
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94. To ROFL HOUSE - in General Discussions [original thread]
Russkaya Smert wrote: Do me a favor and teach your players how to use a gun. Laz uhlan gets trashed until he steps into his tank, where he then sits at a distance like a coward when his team mates are running for the objective and getting picke...
- by Fargen Icehole - at 2012.11.19 14:50:00
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95. Good Luck to all Semi-Finalists! - in General Discussions [original thread]
Whole lotta butt hurt.
- by Fargen Icehole - at 2012.11.10 18:30:00
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96. Any word if we will be able to change and or "improve" our living spaces? - in General Discussions [original thread]
Th3rdSun wrote: It truly boggles the mind that people are actually concerned about stuff like this,when CCP needs to fix more important stuff,like shooting mechanics and server stability. 100% ^THIS Merc quarters are the last thing on my min...
- by Fargen Icehole - at 2012.11.10 17:54:00
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97. Sony could go bankrupt, credit rating 1 above "junk". what does that ... - in General Discussions [original thread]
Even if it is true, any bankruptcy would be to restructure. Sony would stay in business... particularly the PS3 division. Worst case scenario, another co. buys Sony (or even parts of business, like PS3) and continues to DBA "Sony Playstation"
- by Fargen Icehole - at 2012.11.09 18:48:00
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98. feedback: spawning mechanic - in Feedback/Requests [original thread]
You can't have spawning on teammates. That would negate the drop uplink module. More people need to start carrying (and using) the modules. My only suggestion is: Include a small, temporary circle of invincibility when you spawn. Currently, even...
- by Fargen Icehole - at 2012.11.09 16:44:00
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99. Shield/Armor bars above enemies - in General Discussions [original thread]
Perhaps they can implement the "suit signature" skills and modules that reduce your signature into the bars. If you have modules, or passive skills, say like two levels higher (you have scanning to level 2, but they have dampening to level 4) it c...
- by Fargen Icehole - at 2012.11.09 16:25:00
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100. General Sniper Questions. - in General Discussions [original thread]
I'll be the first to say, I'm a decent sniper... but by NO means would I call myself a good sniper. That said, I can tell you from my personal experience, and from a buddy who does snipe a lot (and is a good one) that mobility is necessary, quite ...
- by Fargen Icehole - at 2012.11.07 18:44:00
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