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21. Did Dust514 Gameplay just get good? - in Feedback/Requests [original thread]
Best Patch Evar!
- by F54423 - at 2013.05.23 16:02:00
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22. Did Dust514 Gameplay just get good? - in Feedback/Requests [original thread]
Most people land two steps of that jig before hybrid rounds stop it dead.
- by F54423 - at 2013.05.23 15:27:00
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23. Did Dust514 Gameplay just get good? - in Feedback/Requests [original thread]
Aiming is smoother. Feels more genuine in reacting to my movements. Aside from bad revive mechanics and drunk NPC dropships, this game is starting to feel like a real release. CCP it's starting to make sense. \o/
- by F54423 - at 2013.05.23 15:20:00
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24. Did Dust514 Gameplay just get good? - in Feedback/Requests [original thread]
Honda Element wrote: no, you've just gotten used to the pounding in your rear given by CCP employees on a daily basis. Sincerely, An Eve player. What is this?
- by F54423 - at 2013.05.23 15:18:00
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25. Did Dust514 Gameplay just get good? - in Feedback/Requests [original thread]
Panther Alpha wrote: Maybe something to do with this ? ; https://forums.dust514.com/default.aspx?g=posts&m=847523#post847523 Sweeeeet! This game feels so good right now. Still can't revive properly though. +1 in the right direction!
- by F54423 - at 2013.05.23 15:14:00
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26. Did Dust514 Gameplay just get good? - in Feedback/Requests [original thread]
help me if I'm hallucinating but does aiming, LAV handling, menu lag, overall quality of the game feel good all of a sudden?
- by F54423 - at 2013.05.23 14:56:00
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27. [Request] There is a patch coming the 22ed. But we're still missing Uprisin... - in Feedback/Requests [original thread]
I'm so disappointed with the Dust team. There's no transparency in regards to development and it's more than obvious they don't play the game...
- by F54423 - at 2013.05.20 17:01:00
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28. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
I just played a match solely using the armor repairer on teammates. It is much harder to acquire an effective lock on players now compared to the last patch. Tweaks!!!
- by F54423 - at 2013.05.13 00:00:00
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29. [REQUEST] - Damage numbers indicators and Distance indicators. - in Feedback/Requests [original thread]
Distance Indicator is absolutely needed to make this game feel right. Please CCP, it's so dumb that you can't determine range...
- by F54423 - at 2013.05.12 23:57:00
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30. (Feedback) The price on skills is simply too high - in Feedback/Requests [original thread]
This game takes time to skill up. It's not meant to be max level/skill in your first week, even month. You play, you learn, you get better, you play, you earn skills/suits/weapons, you play, you get good. DUST 514. So play.
- by F54423 - at 2013.05.12 23:55:00
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31. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
Oh don't get me started on grenades!
- by F54423 - at 2013.05.12 21:37:00
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32. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
Lol I haven't seen that yet. Sounds fun!
- by F54423 - at 2013.05.12 17:54:00
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33. [Feedback] Revive Mechanic and Module Wheel "working as intended"? - in Feedback/Requests [original thread]
I have not had much success when it comes to reviving teammates. The one revive I pulled off last match, the guy became stuck in the terrain and unable to get out. This mechanic needs to really be looked into. The module wheel where you cycle thr...
- by F54423 - at 2013.05.12 17:21:00
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34. Everyone Sign This Petition - in Feedback/Requests [original thread]
Seems fine to me. Learn to headshot.
- by F54423 - at 2013.05.08 16:50:00
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35. [Feedback] Module/Weapon Wheel not working properly - in Feedback/Requests [original thread]
Anyone else having a hard time getting the wheel to actually switch modules? I play an advanced Logi and I'm having an impossible time switching from gun to armor repairer to nanohive etc. It just doesn't react when you try to select something. Th...
- by F54423 - at 2013.05.08 16:44:00
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36. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Shooter based in the distant future. World War II weaponry had better range. Shooter based on EVE Online. No Optimal + Falloff??? Pull your sh!t together CCP. This game will not work like this. At the very least have some graphical/HUD indica...
- by F54423 - at 2013.05.07 20:27:00
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37. Assault rifle range - in Feedback/Requests [original thread]
Rooftops are there for a reason. The range is stupid. 20,000 years in the future? Huh?
- by F54423 - at 2013.05.07 20:19:00
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38. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
+1 Ranges need to be increased across the board. The current mechanics are rediculous. I blow kisses to all the reds as their bullets hit this invisible wall and do nothing. CCP, it's really stupid. Keep this thread up and moving.
- by F54423 - at 2013.05.07 19:47:00
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39. [Request] Weapon Range Indicator - Please! - in Feedback/Requests [original thread]
Is there an optimal/falloff factor like there is in EVE?
- by F54423 - at 2013.05.07 19:25:00
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40. Did the Devs even ride the LAVs before releasing Uprising? - in Feedback/Requests [original thread]
Their physics are wacked...
- by F54423 - at 2013.05.07 19:16:00
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