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81. Get Ready to Troll... - in Feedback/Requests [original thread]
SILVERBACK 02 wrote: its a hard decision to make... if the FORGE GUN was removed or nerfed the... TANKERS will be over powered.. DROPSHIPS will be balanced... LAVs will be overpowered... INFANTRY will be buffed.... SNIPERS will be nerfed (...
- by Exionous - at 2013.08.25 14:28:00
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82. Remove Forge Guns ... NOW - in Feedback/Requests [original thread]
I don't believe they should all be removed, as they are rather effective and balanced when used correctly... the AFG is what I have a problem with. I have an entire post on this, it's bumping every few minutes, go check it out if you're interested.
- by Exionous - at 2013.08.25 00:07:00
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83. Get Ready to Troll... - in Feedback/Requests [original thread]
ladwar wrote: KING CHECKMATE wrote: @ Exionous= You know how many ways we have to counter LLAVs? NONE ATM. You are just salty but the fact is, its not entirely the FG's fault. Is BAD MAP DESIGN.What makes the Forge gun ''OP'' is the fact t...
- by Exionous - at 2013.08.24 23:58:00
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84. Get Ready to Troll... - in Feedback/Requests [original thread]
shady merc wrote: I am not going to argue if the afg is op or not. However I think a big concern with it is that the maps aren't balanced enough. Typically a good forge gunner gets up to a high Roof. Smart tactic I am not mad. The issue is the ...
- by Exionous - at 2013.08.24 23:22:00
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85. Get Ready to Troll... - in Feedback/Requests [original thread]
Lightning Bolt2 wrote: now first off I'm pointing this to FG vrs Vehicles because this is where I see its supposed to be used. the Assault Forge gun DOES need nerfed because its damage stat alone with charge time. The damage needs nerfed to b...
- by Exionous - at 2013.08.24 22:57:00
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86. [Request]Tweak Squad Order Lock-on - in Feedback/Requests [original thread]
Good idea. This does get annoying. And kills me. And my squadmates. And the whole WORRRRRRRRRLD okay not that bad but it is a little discouraging.
- by Exionous - at 2013.08.24 22:55:00
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87. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
I wouldn't trust an EVE player with my planetary conquest orbitals, where they are 10x more important anyway. I wouldn't trust an EVE player with an overheated laser rifle...
- by Exionous - at 2013.08.24 22:52:00
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88. IF ccp introduces a shield based heavy should i skill into it? - in Feedback/Requests [original thread]
Depends. They may nerf shielding, so that could be the worst usage of your SP possible. If they don't, that might be a very nice thing, because they high shield output, combined with shields' ability to recharge much faster than armour, would make...
- by Exionous - at 2013.08.24 22:49:00
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89. Get Ready to Troll... - in Feedback/Requests [original thread]
ladwar wrote: Snipers can operate much more effectivly from the same spot a forge gunner might use because they get to carry nanohives if they wish and might be able to stay in that same spot all match. snipers rarely change spots until the re...
- by Exionous - at 2013.08.24 22:46:00
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90. Get Ready to Troll... - in Feedback/Requests [original thread]
I have used a forge gun before, thats how I know so much about it. After firing, I am able to immediately charge the second shot. And come to think of it, I think I've seen you up on the top of a building using an assault forge gun before. Sooo wh...
- by Exionous - at 2013.08.24 22:44:00
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91. Get Ready to Troll... - in Feedback/Requests [original thread]
Thurak1 wrote: Given all th disadvanteges a forge gun user has i think its very silly to call them OP. Lets list the disadvantages of a forge gunner. at best 1.5 seconds between shots 1 shot is only likely to take out 1 person IF you hit 4 sho...
- by Exionous - at 2013.08.24 22:25:00
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92. Flight controls are extremely poorly designed - in Feedback/Requests [original thread]
Lets look at the description of the dropship: "The dropship is a two-engine VTOL craft...." If you've ever played Saints Row 3, or Crysis, or other games with flying.... stuff... you know that a VTOL can choose between hovering (what the dropshi...
- by Exionous - at 2013.08.24 22:21:00
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93. Make scouts fly. - in Feedback/Requests [original thread]
This is actually a really good, and probably well thought out idea. It'd make them be a little bit stronger (since I think moving faster isn't big enough of an excuse to make me die in 5 shots), but not too much stronger. The only problem I can se...
- by Exionous - at 2013.08.24 22:17:00
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94. It's Getting Sickening, CCP... - in Feedback/Requests [original thread]
Niuvo wrote: I had a dream where if you tried getting into a battle it will say that you can't because you do not have higher level suits/mods/equipment. Insight on how the tier system can work. There should be a tier where you fit in with othe...
- by Exionous - at 2013.08.24 22:10:00
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95. Get Ready to Troll... - in Feedback/Requests [original thread]
Smooth Assassin wrote: Damn right you said it and shut up don't nerf scrambler assault pistol they are meant to be heavier as in CPU and PG Oh, I'm not hating on scrambler pistols. They're balanced and effective when in the right hands. That...
- by Exionous - at 2013.08.24 22:01:00
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96. Get Ready to Troll... - in Feedback/Requests [original thread]
The assault forge gun is overpowered. Yeah, I said it. Now before you kids start whining at me "BOOO NO ITS NOT F**K YOU" and all your worthless crap I hear every day on here, grab your panties and a lemonade, because its time for a little logic ...
- by Exionous - at 2013.08.24 21:51:00
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97. [Request] Tell me who the hell is shooting me. - in Feedback/Requests [original thread]
I use mass drivers rather often and even I have to say that is is a little unfair that they get a giant red circle every time I land a hit on them. The problem with it is the explosion is (half the time) directly below you; after the explosion occ...
- by Exionous - at 2013.08.19 15:52:00
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98. Delay Nanite Injecter WP - in Feedback/Requests [original thread]
Blade Masterson wrote: Interplanetary Insanitarium wrote: Or it would make using the injector/rep tool combo standard for any "medic"... I see so many people that revive me but then don't heal me or that heal me, but when I die next to them ...
- by Exionous - at 2013.08.19 15:44:00
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99. CCP Nothin: the weekly skill cap and the implications of it [UPDATE PLEASE] - in Feedback/Requests [original thread]
Sana Rayya wrote: I've written and rewritten this post many times, and I've come to the conclusion that the present system should be maintained. Here is why. 1. Imagine the cap rollover was implemented. If this happens, the nature of active bo...
- by Exionous - at 2013.08.19 15:39:00
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100. AV Grenades - in Feedback/Requests [original thread]
Alena Ventrallis wrote: If they do add in proto level tanks, I will retract my opinion to reduce AV nade carrying capacity. As it stands now, you can spend >100,000sp and a few isk to kill a tank that takes at minimum ~250,000sp just to si...
- by Exionous - at 2013.08.19 15:27:00
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