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21. request - improvement to heavy suit - in Feedback/Requests [original thread]
why is the ammo amounts for heavy and AV weapons so low? except for the HMG which has 5 full reloads totaling 1500 rounds. why not instal an equipment slot to a heavy suit? it would balance the lack of ammo carried into battle and the need for con...
- by Evane Sa'edi - at 2012.10.09 23:49:00
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22. Can we please get some form of gas grenades - in Feedback/Requests [original thread]
needs to be more like a reflective particle grenade - acts like smoke but blocks scanning - both IR and motion sensors - lasers can't fire through it .
- by Evane Sa'edi - at 2012.10.07 15:15:00
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23. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Sees-Too-Much wrote: Evane Sa'edi wrote: Paran Tadec wrote: Thu the forge range just needs to be dropped. Still have the problem of forgers using it to snipe infantry across the map. Forge guns have a muzzle velocity of 7000metre per se...
- by Evane Sa'edi - at 2012.10.07 15:12:00
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24. [Request] Light machine gun - in Feedback/Requests [original thread]
The current HMG is a light machine gun - They only call it a heavy machine gun since only heavies can carry it - to be a true Heavy Machine Gun it would need to do the same level of damage as an Assault Rifle, have the same heat curve or lower tha...
- by Evane Sa'edi - at 2012.10.07 15:10:00
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25. [Feedback] Dropships codex build - in Feedback/Requests [original thread]
Paran Tadec wrote: Thu the forge range just needs to be dropped. Still have the problem of forgers using it to snipe infantry across the map. Forge guns have a muzzle velocity of 7000metre per second or 4.3miles per second - they should have ...
- by Evane Sa'edi - at 2012.10.04 19:42:00
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26. [Feedback] Codex Impressions - in Feedback/Requests [original thread]
The Bad so far for me is - 1. weapon/equipment swapping wheel is too slow. 2. no rewards for being dumpped from play, even though we were promised this was part of the new build. 3. Missing blueprints for Heavy Skinweave suits. 4. Swarm launchers ...
- by Evane Sa'edi - at 2012.10.02 18:31:00
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27. Weapon/Equipment Wheel - in Feedback/Requests [original thread]
I also used a Logi loadout in the last build and found the wheel system was easier to use with a gamepad as you could cycle the selection using rapid R2 button pressing. this has been scrapped/disabled in this build. WHY? it was easier than select...
- by Evane Sa'edi - at 2012.10.02 18:20:00
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28. Feedback - Suit selection of starting character - in Feedback/Requests [original thread]
My character has always been a Heavy Suit "Sentinal" - why was it not spec'd into the heavy suit tree for skills from the start on this reset?? Please explain - in detail!!
- by Evane Sa'edi - at 2012.10.01 21:20:00
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29. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
I'd like to drop into the Ambush map - put a grid over the map let me pick which square on the grid I drop into and then let me freefall - it would add realism to a combat drop and let me choose where I start from. Add a hight above ground counter...
- by Evane Sa'edi - at 2012.10.01 05:46:00
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30. [Request] Target Painter Equipment - in Feedback/Requests [original thread]
Sounds more like a sidearm device - like current laser targeting systems. What about a specialised warhead that coats the target with a traceable nano infused gel?
- by Evane Sa'edi - at 2012.09.27 01:39:00
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31. increase RoF on Breach assault rifles - in Feedback/Requests [original thread]
Avenger 245 wrote: A small damage tweak would be better and would round it out. This guns suppose to be bad at mid to long range. Think of the standard and breach as urban combat rifles and tac and burst as ranged rifles Personally I think ...
- by Evane Sa'edi - at 2012.09.25 19:27:00
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32. More spare ammo for swarm launchers - in Feedback/Requests [original thread]
I would be happy to have a full reload for the swarm launcher, not just a half reload. An increase of 2 flights of warheads :- 4 (in launcher)+ 4 (extra ammo) = 8 (flights in total)
- by Evane Sa'edi - at 2012.09.25 19:14:00
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33. spawning - in Feedback/Requests [original thread]
it would be a better system for default spawning to give us a selection of a few different points away from the foe. I am fed up of being shot before I get a chance to get my bearings as there is no indication of where I would land on the map.
- by Evane Sa'edi - at 2012.09.23 18:03:00
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34. Request Training Arena - in Feedback/Requests [original thread]
A test range for the weapons would be benificial. To see how the weapons react in use. Where the recoil pushes you when you fire? How much of a lead you need to give a target before shooting.
- by Evane Sa'edi - at 2012.09.23 17:52:00
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35. Lock-on warnings - in Feedback/Requests [original thread]
won't work with an optical lock system or dumbfire missiles
- by Evane Sa'edi - at 2012.09.20 20:08:00
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36. weapon types: projectiles, plasma, laser and others - in Feedback/Requests [original thread]
Avenger 245 wrote: We are firing plasma out of a railgun, so its not blasters railguns use balistic shaped solid rounds fired using magnetic acceleration - its a kinetic kill weapon - there is a big power need for the magnets thus you get s...
- by Evane Sa'edi - at 2012.09.20 20:04:00
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37. weapon balance (feedback) - in Feedback/Requests [original thread]
Avenger 245 wrote: Are you crazy? Milita swarms can solo tanks now Only if the tank is a level zero, otherwise you get shot before you get the next salvo in to kill it.
- by Evane Sa'edi - at 2012.09.20 19:37:00
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38. Rise of the power of the Heavy Machine Gun - in Feedback/Requests [original thread]
Where is the balance of the HMG when at close range the Assault rifle out shoots a HMG. HMG rounds should be based on the Assault rifle round of the same size. Modern HMG weapons today use a modified rifle round (slightly more power). HMG is an ar...
- by Evane Sa'edi - at 2012.09.20 19:28:00
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39. (Suggestion) Make range a visible stat - in Feedback/Requests [original thread]
Agreed
- by Evane Sa'edi - at 2012.09.19 21:41:00
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40. (request) damage to disable tanks - in Feedback/Requests [original thread]
A damaged track on a tank makes it a snail, a destroyed track makes it a pillbox. disabled weapons make it a moving battering ram. a blown engine makes it a pile of destroyable cover.
- by Evane Sa'edi - at 2012.09.18 22:55:00
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