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1861. Game Modes - in Feedback/Requests [original thread]
already made my thread before this one i think so you can post it on mine or you can open a thread and I'll post a well edit page for my idea keep it at number one post ^_^
- by Eris Ernaga - at 2013.03.03 07:43:00
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1862. Never ending game mode - in Feedback/Requests [original thread]
no don't let it die not until we get a dev post!!!! nooo we must grow it we must
- by Eris Ernaga - at 2013.03.03 07:42:00
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1863. Tank guide 2 - in Rookie Training Grounds [original thread]
Had a tanker who 3 hit me last night killed two of my tanks but on my third I got him back so it was a 2 to 1 loss i'm still happy i killed him. Oddly when he was close it took him 4 - 5 hits made no since to me but atleast I got to see him pop.
- by Eris Ernaga - at 2013.03.03 05:49:00
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1864. Rush type game mode dust style - in Feedback/Requests [original thread]
+1 https://forums.dust514.com/default.aspx?g=posts&t=61582&find=unread
- by Eris Ernaga - at 2013.03.03 05:44:00
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1865. [Request] Can we get a new game mode? - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=61582&find=unread
- by Eris Ernaga - at 2013.03.03 05:42:00
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1866. Never ending game mode - in Feedback/Requests [original thread]
Sp farming wouldn't be a problem because you would still have to put int as much time as someone who was playing skirmish to earn those war points it would still cost suits and vehicles. Only plus side is that you wouldn't have to reload skirmishe...
- by Eris Ernaga - at 2013.03.03 05:38:00
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1867. Never ending game mode - in Feedback/Requests [original thread]
Mortal Maximus wrote: Based on your suggestive idea, i mean what happens if like you want to leave the game or something? o.O once again as i said you can turn into wps at your base this will pay you your sp isk and salvage and eject you fro...
- by Eris Ernaga - at 2013.03.03 05:37:00
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1868. Never ending game mode - in Feedback/Requests [original thread]
Quote: I aint got a problem with big maps and huge ammount of players.I play this game because i know that we gona have this later on.You mentioned the 24/7 game mode(24/7 means endless for me),thas the idea i dont like.I'm up for long battles,...
- by Eris Ernaga - at 2013.03.03 05:36:00
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1869. Tank guide 2 - in Rookie Training Grounds [original thread]
Thank you Kai anyone wanna squad up when severs are back up working on shield adaption level 3 so i can get those double ward amplifiers. Also working on getting that extra 25% from shield control
- by Eris Ernaga - at 2013.03.02 11:17:00
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1870. [Request] caldari anti-sniper weapon - in Feedback/Requests [original thread]
good idea bad weapon no offesnse how about taking a dropship to snipers on mountains?
- by Eris Ernaga - at 2013.03.02 10:54:00
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1871. Never ending game mode - in Feedback/Requests [original thread]
Counterproposal, larger and longer game mode, where you call in turrets and other structures yourself, no nullcannons on the map at all, but player scan build them after a certain number of WP is earned for the team. large railguns could auto fire...
- by Eris Ernaga - at 2013.03.02 09:59:00
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1872. Never ending game mode - in Feedback/Requests [original thread]
usrevenge2 wrote: i really like this idea, if done well it could be awesome, but it would really depend on how it is done. My problem is, one team would start winning, and just farm points no matter how you have the map layed out or objectives...
- by Eris Ernaga - at 2013.03.02 09:47:00
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1873. Never ending game mode - in Feedback/Requests [original thread]
can we get some more feedback suggestions please?
- by Eris Ernaga - at 2013.03.02 09:05:00
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1874. DEV: Map Overview/ Spawn Map. - in Feedback/Requests [original thread]
i like how the tatical map is so dull it should look more virtual and futuristic agree? Also yes I use it for finding enemy tanks however it's wise to be careful obs can down on you when you do.
- by Eris Ernaga - at 2013.03.02 09:02:00
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1875. Never ending game mode - in Feedback/Requests [original thread]
Pent'noir wrote: that sounds cool and having a repper would make the game nice and long. Also a side could make a comeback if they held onto a repper long enough. yes ^_^ can you imagine 50 versus 50 player rolling through in 10 tanks 20 inf...
- by Eris Ernaga - at 2013.03.02 07:52:00
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1876. LAV - in Feedback/Requests [original thread]
Why would any one tech one out you can get around the map 10x as fast in a dropship and get 10x as much damage in a tank. The gunner seat is completely unprotected why the hell would I stand out on an open platform and ask to get shot? The only re...
- by Eris Ernaga - at 2013.03.02 07:50:00
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1877. Never ending game mode - in Feedback/Requests [original thread]
Here are some more ideas Multiple MCC's around each base hackable points around the map (non redzones) where enemies and allies can control installations these installations will rep mcc shield shoot at mcc send out armor repair drones for mcc. I...
- by Eris Ernaga - at 2013.03.02 06:52:00
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1878. Never ending game mode - in Feedback/Requests [original thread]
Pent'noir wrote: I like long matches and would be happy to see one that takes an hour or so. Or even a game mode that does not end until a side captures all the objectives, which could last for many hours. I'd like it and have said it many time...
- by Eris Ernaga - at 2013.03.02 06:15:00
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1879. Never ending game mode - in Feedback/Requests [original thread]
Vitoka79 from SVK wrote: A 24/7 battle?I thought this game is about win or lose a battle(which affects the FW),not fighting endlessly without an outcom.This concept works in Planetside 2 or it would work in shooters like COD.If u wanna run and ...
- by Eris Ernaga - at 2013.03.02 04:48:00
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1880. Tank guide 2 - in Rookie Training Grounds [original thread]
Halador Osiris wrote: Eris Ernaga wrote: __________________________________________________________________________________________________ This thread is a constant work in progress do not post grammar corrections because I will find them...
- by Eris Ernaga - at 2013.03.02 04:18:00
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