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1081. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
forge guns arent easy hitting a moving target takes luck and skill and i can only drop milita dropships in 2 - 3 hits anything better will take more giving the drop ship time to run. When going against experienced vechile pilots i only count on a ...
- by Eris Ernaga - at 2013.02.13 05:51:00
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1082. Skydiving - in Feedback/Requests [original thread]
yeah thats what i thought too but it would simply be nice reminds of battle field 3 jumping from high up and not just falling to the ground but being able to turn directions and slighty move in the direction you need to go. Also you can fall fro...
- by Eris Ernaga - at 2013.02.13 05:48:00
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1083. (Request) OP weapons... - in Feedback/Requests [original thread]
Vaux Karn wrote: From what I have been reading on these forums all weapons are apparently OP...so I offer a solution, take all guns away and replace them with kind words/gestures like "please" and high fives! Seriously though...the weapons are ...
- by Eris Ernaga - at 2013.02.13 05:46:00
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1084. Nanite Injectors, Death - in Feedback/Requests [original thread]
I still stand by it simply because of my opinion that having a death on the scoreboard after being revived annoys and makes no real since to me. I mainly go something like 30/4 but if someone keeps naniting me it can easily become something ridicu...
- by Eris Ernaga - at 2013.02.13 05:42:00
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1085. Nanite Injectors, Death - in Feedback/Requests [original thread]
And dont judge it by my grammer judge it by your reading skills ;) jk jk
- by Eris Ernaga - at 2013.02.13 05:42:00
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1086. Skydiving - in Feedback/Requests [original thread]
When I fall from a mcc I want to be able to look around so how about a option that lets you turn in mid air. I think this option would be fun but also tactical as you get a quick look at whats around you before you hit the ground. Also being able ...
- by Eris Ernaga - at 2013.02.13 05:38:00
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1087. Glitches/Lagg - in Feedback/Requests [original thread]
Lagg is a problem after a while, however this is something I can fix on the other hand the glitches and unsmoothness of dust is repulsive. it wouldn't be a problem but I find i glitch on so many objects it actually effects my game play. The assaul...
- by Eris Ernaga - at 2013.02.13 05:37:00
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1088. Nanite Injectors, Death - in Feedback/Requests [original thread]
No i am not talking about the clone count if you get shot down of course 1 death goes to your scoreboard but if your picked up by someone with an nanite injector that kill stays there. It makes no real since to me if your revived your no longer de...
- by Eris Ernaga - at 2013.02.13 05:25:00
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1089. Nanite Injectors, Death - in Feedback/Requests [original thread]
Please change it so if you are revived with a nanite injector the kill on the score board is removed. If you are shot down the kill should go up but if you are revived that kill should be removed. It is frustrating to me and players who want a k/d...
- by Eris Ernaga - at 2013.02.13 03:36:00
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1090. Melee Accuracy Improvement - in Feedback/Requests [original thread]
Also natural ways to counter this is stamina skills if you run faster or longer you can catch up to a running enemy you are trying to hit from behind. Simple practice with the melee skill will increase your accuracy or using Nova Knives. There are...
- by Eris Ernaga - at 2013.01.17 13:19:00
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1091. Melee Accuracy Improvement - in Feedback/Requests [original thread]
I haven't yet used Nova Knives but hope there better then the current melee system with a weapon. It's completely inaccurate and while I don't recommend completely changing it to the modern warfare 3 lunge system. I suggest making it easier to hit...
- by Eris Ernaga - at 2013.01.17 13:16:00
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1092. Repair Drone maybe? - in Feedback/Requests [original thread]
repair drone that you throw into the air and it can fly over to people and repair them? you'd control it with a little joystick or some ****? ionna cool idea keep it up
- by Eris Ernaga - at 2013.01.14 12:20:00
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1093. [Request] Explosive shield discharge infantry module - in Feedback/Requests [original thread]
How about a module that you can set on the ground and detonate. Has high shield damage and very low armor damage. This would give the slight advantage as you wait around a corner for a enemy to come running you active the module boom all his shiel...
- by Eris Ernaga - at 2013.01.14 12:14:00
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1094. Email system microrant - in Feedback/Requests [original thread]
Twigs Tremor wrote: The X/Enter button sends the mail immediately instead of opening the highlighted box for input even if you're using a keyboard ARE YOU KITTENING KIDDING ME. Thanks for your time. haha i feel the exact same way bro i accid...
- by Eris Ernaga - at 2013.01.14 12:10:00
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1095. Jet Packs - in Feedback/Requests [original thread]
There simply aren't enough options in Dust at the moment I know this will be fixed with Dust opening beta to full game release but I want to keep the threads in Feedback/Requests alive so the game designers can implement options, tools. and featur...
- by Eris Ernaga - at 2013.01.14 12:09:00
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1096. Here is a list of feedack hopefully the devs read. - in Feedback/Requests [original thread]
ah well i'm happy this could still be discussed on, sorry about the errors my heads been raging... The health bars you see when looking at a friend or enemy why not make a reader that shows healths instead of just putting a health bar over someone...
- by Eris Ernaga - at 2013.01.14 12:00:00
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1097. weapons description and attributes needa be updated - in Feedback/Requests [original thread]
Weapon attributes and decription can be hard to understand i recommend organizing tabs over each section of attributes that relate so that players can look at a certain area they wish to see such as "Power requirements" which includes cpu and pg "...
- by Eris Ernaga - at 2013.01.14 06:55:00
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1098. scanner modules - in Feedback/Requests [original thread]
I'm not sure if you already have these but have a item that you place down and it scan around you in a circle shaped area. Of course the module attributes would include circle scanning size the bigger the circle the larger the scanning area, and h...
- by Eris Ernaga - at 2013.01.14 06:51:00
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1099. Ways to prevent spawn kill - in Feedback/Requests [original thread]
I hate and love spawn killing. It's fun when your team is capturing a point and the idiots on the enemy team keeps spawning on a point you are about to capture and getting blown away in a instant. I also hate it because before I know a enemy team ...
- by Eris Ernaga - at 2013.01.14 06:46:00
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1100. [Feedback] Instant death - in Feedback/Requests [original thread]
to counter this all they have do is make a few general spawns around the area. instead of always spawning at one point make it so members spawn behind rocks when possible where its likely they wont be seen or in larger far away area. one spawn is ...
- by Eris Ernaga - at 2013.01.14 06:35:00
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