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1. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
On a constructive note, coolest part of Planetary Conquest is getting a full team of your homies. I wish I could do that in more gametypes! The biggest drag on planetary conquest is the wait, there is so much waiting for this shooter. When you pla...
- by EnIgMa99 - at 2013.06.12 18:58:00
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2. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
Bendtner92 wrote: The reason for the need for longer max and optimal ranges is that all the current maps seem to be made for mid to long range fights, or even long range fights, but all the weapons are short to mid range. This leads to a lot ...
- by EnIgMa99 - at 2013.06.04 18:50:00
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3. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
+1 to OP mines are trash
- by EnIgMa99 - at 2013.06.04 15:08:00
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4. Amarr Logistics Suit - in Feedback/Requests [original thread]
CCP Remnant wrote: Sorry about the radio silence. We're definitely reading as much as we can and anything we miss the community guys quickly point out, so rest assured your concerns do get through to us. I'm responsible for both weapon and dro...
- by EnIgMa99 - at 2013.06.04 14:59:00
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5. [Feedback] Weapon Ranges - in Feedback/Requests [original thread]
more range, needs much more range on all the guns.
- by EnIgMa99 - at 2013.06.04 14:55:00
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6. [Suggestion] Is it me or does the hit boxes for Minmitar logi/assault feel like ... - in Feedback/Requests [original thread]
When ever I shoot at a minmitar logi/assault or get shot at seems like the bullets always land even when I am not compensating for lag.
- by EnIgMa99 - at 2013.06.03 18:41:00
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7. [Feedback] Scrambler rifle / tac AR comparison + other related feedback - in Feedback/Requests [original thread]
CCP Remnant wrote: as follows: Assault Rifle (Hybrid - Plasma) - short range Combat Rifle (Projectile - Autocannon) - short-mid range Scrambler Rifle (Laser - Pulse) - mid range Rail Rifle (Hybrid - Railgun) - long range Assault Rifle (H...
- by EnIgMa99 - at 2013.06.03 18:27:00
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8. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
+1
- by EnIgMa99 - at 2013.05.30 16:29:00
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9. [FEEDBACK]. Aiming solved - in Feedback/Requests [original thread]
an issue also is when you zoom with assault rifles it magnifys your sensitivity per zoom instead of fine tuning your aim also the issue with the turrets is it doesn't shoot where you are currently aiming while a vehicle is int the motion. So say ...
- by EnIgMa99 - at 2013.05.24 12:44:00
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10. [suggestion] no points for scanning - in Feedback/Requests [original thread]
Can i get 1 point per person I successfully scan?
- by EnIgMa99 - at 2013.05.21 14:57:00
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11. [suggestion] I have to be in the same alliance to do anything in this game - in Feedback/Requests [original thread]
I have to be in the same alliance to give PI resources to POS's I have to be in the same alliance to orbital bombard. Why cant I just negotiate with other people why do I have to automatically be closely affiliated. Say if I want to sell the PI re...
- by EnIgMa99 - at 2013.05.21 14:40:00
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12. Skill Tree - in Feedback/Requests [original thread]
Weapons need to be cheap cheaper than suits, playing with a new gun shouldn't be a 2-9 week investment to max it out
- by EnIgMa99 - at 2013.05.20 14:59:00
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13. [Feedback] Guns have no range/ render distance on other players - in Feedback/Requests [original thread]
Hey man this makes gameplay suck
- by EnIgMa99 - at 2013.05.15 12:51:00
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14. [Feedback] Guns have no range/ render distance on other players - in Feedback/Requests [original thread]
more instances from other users about this frustration that is in this build https://forums.dust514.com/default.aspx?g=posts&m=761478#post761478
- by EnIgMa99 - at 2013.05.09 12:19:00
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15. [Feedback] Guns have no range/ render distance on other players - in Feedback/Requests [original thread]
F54423 wrote: Range is definitely worse off now. I can stand just out of range and visibly see where their bullets are ending in their range. So dumb. nah your not suppose to be able to shoot people in a shooter. remember its wow with gun mo...
- by EnIgMa99 - at 2013.05.07 20:22:00
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16. [Feedback] Guns have no range/ render distance on other players - in Feedback/Requests [original thread]
Draco Cerberus wrote: I've had no trouble hitting people at range with a Tactical AR. The rendering of them is the only issue I have, I can see them with my scope (and hit them) but I don't even see a spec of the player until I use my scope. ...
- by EnIgMa99 - at 2013.05.07 20:21:00
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17. [feedback] Nanite injectors are a nonfactor - in Feedback/Requests [original thread]
F54423 wrote: Reviving is soooooo broken now. What the hell happened? CCP happened
- by EnIgMa99 - at 2013.05.07 20:19:00
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18. [feedback] Nanite injectors are a nonfactor - in Feedback/Requests [original thread]
you press X to respawn but you also have to press X to ask for help from a nanite injector. LOL good luck getting injected hope you don't die near a spawn point or something LOL
- by EnIgMa99 - at 2013.05.07 15:39:00
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19. [Feedback] Guns have no range/ render distance on other players - in Feedback/Requests [original thread]
Azraya Veldman wrote: I still rage a little when I recall how lasers were used in last patch, but I have to agree that the range nerf went a little too far. I shouldn't be able to run mid field in front of 5 people feeling completely safe beca...
- by EnIgMa99 - at 2013.05.07 15:36:00
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20. [Feedback] Guns have no range/ render distance on other players - in Feedback/Requests [original thread]
The guns make it so you have to be right on top of them to even hit them let alone do damage. At great distances other players don't even render. I can not express enough my complete and utter frustration when I see/not see someone and cannot do a...
- by EnIgMa99 - at 2013.05.07 12:22:00
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