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61. Offensive character names - in General Discussions [original thread]
Post names Might get a few lols out of it
- by Emi Love - at 2013.03.12 07:51:00
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62. The return of the ProtoBears. - in General Discussions [original thread]
Disposable Meatbag wrote: I dont see a problem with proto gear. But it does annoy me to see CCP let someone spend real money to use that proto gear at level 3. Aurum let's you do more faster.
- by Emi Love - at 2013.03.11 13:15:00
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63. [Suggestion] War Barge fights. A new type of NPC contracts. V1.1 - in Feedback/Requests [original thread]
Funny how merc's just want to fight in space and (assuming) Eve pilots just want to chill out and tan up :P on their own privately owned beach (if we get beaches) if patch of dirt :) Great idea though
- by Emi Love - at 2013.03.11 13:08:00
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64. Permissions and Tanks. - in Feedback/Requests [original thread]
+1
- by Emi Love - at 2013.03.11 12:43:00
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65. Mass Driver Safety - in Feedback/Requests [original thread]
Yeh the minimum engagement distance varies between the grenade launchers. But if u hit someone directly it was still probably kill them, at least knock them out with internal injuries
- by Emi Love - at 2013.03.09 14:10:00
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66. (Request) Female vs. Male Heavy Suits. - in Feedback/Requests [original thread]
Haha, well the female heavy does have the female gait, (gait = stride) watch the hands. But I only notice this when walking. Anyways there are many posts that tell you that breasts wouldn't make a difference in shape. This is half truth. I'll have...
- by Emi Love - at 2013.03.09 09:52:00
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67. Announcement:Dev Blog: Visual Effects Design in DUST 514 - in Announcement and Events [original thread]
Nice work CCP and for the blog too.
- by Emi Love - at 2013.03.08 11:15:00
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68. [bug] weapons +suits + mods not restocking but taking AUR and isk - in Technical Support/Bugs [original thread]
I bought 9x heavy suits at 100 AUR plus 4 complex heavy dmg mods at 40 AUR plus a few other items and it took my aur/isk but I-ádidn't receive the items.. And now I have a Corp battle in 4 mins..
- by Emi Love - at 2013.03.08 06:12:00
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69. Imperfects Affecting Lore? - in General Discussions [original thread]
I agree with CCP, I think it is a good change, I mean it is the only noticeable thing other than the CCP organised events so far, I mean it is beta. So I can see how it could be a problem if it gets out of hand, but I think CCP will manage it as p...
- by Emi Love - at 2013.03.06 11:32:00
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70. [suggestion] dropship support weapon - in Feedback/Requests [original thread]
Halador that is what I had in mind at first but it is to similar the remote repair and shield emitters. But it could be a variant,
- by Emi Love - at 2013.03.06 07:32:00
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71. [suggestion] dropship support weapon - in Feedback/Requests [original thread]
Madd greazy, I agree with some of your points, about opening and closing the bay doors, and I will support it in the thread you made. But please don't "hijack" my thread. It distracts from my OP, that is all I am going to say on the matter and exp...
- by Emi Love - at 2013.03.05 11:56:00
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72. [suggestion] matchmaking idea + isk:death stat - in Feedback/Requests [original thread]
Hey, there was a topic that contained a post from ccp nullabor (not sure sure of exact spelling, sorry) - that said ccp was considering making a new way to matchmake opponents in matches. There were a lot of ideas from players about this but no...
- by Emi Love - at 2013.02.20 09:50:00
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73. Instant Battle - Searching For Battle - in General Discussions [original thread]
I don't know about using sp values, or just using k:d ratio, and this is my take.. Feel free to troll at my outside the box thinking I think a good match making idea would be; -Average cost of isk per death (including drop suit, all mods and we...
- by Emi Love - at 2013.02.19 13:37:00
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