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661. [bug] My fits are changing modules and equipment randomly when I log... - in Technical Support/Bugs [original thread]
ODIR LOBO wrote: si pero esque el personaje se me va a borrar si hago eso y tanto SP y ISK que tengo se me va a borrar todo No es cierto. Siga los pasos que yo proporcionado.
- by Eko Sol - at 2014.03.28 20:56:00
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662. [bug] Armor proficiency Bonus isn't working for Assault Rail Rif... - in Technical Support/Bugs [original thread]
Ghosts Chance wrote: Eko Sol wrote: I have 3 in proficiency in my Assault Rail Rifle in addition to my typical enhanced dmg mod. This should equate to (with my ADV ARR) about 43.6 + the dmg mod which is 45.2 total dmg against armor not count...
- by Eko Sol - at 2014.03.28 20:55:00
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663. CPM cloak discussion - in General Discussions [original thread]
A scout, by definition, should not go 19/1 b/c it cloaks and shotguns and cloaks and shotguns and cloaks and shotguns.... If you switch to a weapon there should be a decloak animation and then the ability to fire a weapon should be much longer. I...
- by Eko Sol - at 2014.03.28 20:53:00
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664. [bug] My fits are changing modules and equipment randomly when I log... - in Technical Support/Bugs [original thread]
ODIR LOBO wrote: yo tengo un problema con el juego y es que cuando estoy iniciando sesion la barra solo carga hasta el 25 o 26% y luego regresa al 24% y me aparece un mensaje diciendo que los datos descargados estan da+¦ados y que intente mas ...
- by Eko Sol - at 2014.03.28 20:24:00
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665. [bug] My fits are changing modules and equipment randomly when I log... - in Technical Support/Bugs [original thread]
So last night I had changed a couple things in the suit. Tried it out. Didn't like it. Changed it back. Logged in this morning and I had the old fit. Then I used the same fit in the same match and it was the new fit. Then I used it again and it wa...
- by Eko Sol - at 2014.03.28 19:52:00
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666. [bug] Armor proficiency Bonus isn't working for Assault Rail Rif... - in Technical Support/Bugs [original thread]
I have 3 in proficiency in my Assault Rail Rifle in addition to my typical enhanced dmg mod. This should equate to (with my ADV ARR) about 43.6 + the dmg mod which is 45.2 total dmg against armor not counting for bonus against armor. I have confir...
- by Eko Sol - at 2014.03.28 19:42:00
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667. Running Commando with 2 side arms for this stupid event...painful...... - in General Discussions [original thread]
Blind Nojoy wrote: The only place I've really been able to notice the nerf has been while shooting heavies with an smg. That sh*t sucks now. Will do more experimenting with pro smg tonight, but magsec may be the way forward. :/ Mag-SMG has ...
- by Eko Sol - at 2014.03.27 20:04:00
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668. Running Commando with 2 side arms for this stupid event...painful...... - in General Discussions [original thread]
Parinoid Andriod4 wrote: i agree, I need the Sp for caldari proto heavy so i got caldari commando because it will be worth it... just 300 more kills, 300 and i can pick up my old suits and actually have fun again. remember my friend the grind...
- by Eko Sol - at 2014.03.27 19:56:00
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669. Running Commando with 2 side arms for this stupid event...painful...... - in General Discussions [original thread]
So, This is by far the most difficult event I have had to deal with since starting the game late last year. First, Running command or only side arm is already a pain so I decided to try to double the effort to the 750k SP cap by running command ...
- by Eko Sol - at 2014.03.27 19:51:00
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670. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
At one point I stated that if a person was cloaked and jumped in motion the cloak would go away. When I test this out on myself it appears this is changed. I could've sworn that this was an issue the first hour after the patch. I don't think it's ...
- by Eko Sol - at 2014.03.27 18:48:00
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671. The problem with the magsec's bonus... - in General Discussions [original thread]
It has slightly better accuracy, damage, and RoF compared to the equivalent level of Breach SMG. I find that I have more success with the Breach SMG.
- by Eko Sol - at 2014.03.26 20:46:00
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672. Announcement:Uprising 1.8 Known Issues - in Technical Support/Bugs [original thread]
You can be cloaked and fire the turret on a LAV
- by Eko Sol - at 2014.03.26 00:04:00
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673. Spawn time modifier not working? - in General Discussions [original thread]
I 100% guarantee. Since I'm not poor I don't mind only going to ADV in 3 suits as opposed to Proto in one and using aurum for proto. I only have a total 13.7 mil SP but rather have Equipment, weapons, and core points. I still need to get adv in Mi...
- by Eko Sol - at 2014.03.25 23:20:00
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674. Spawn time modifier not working? - in General Discussions [original thread]
deezy dabest wrote: Eko Sol wrote: When you die the bonus no longer applies to the uplink you placed. Basically, you have to re-place all uplinks from that suit for the bonus to occur. That being said, I run Hacked uplinks and R-9 uplinks wi...
- by Eko Sol - at 2014.03.25 23:02:00
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675. Spawn time modifier not working? - in General Discussions [original thread]
When you die the bonus no longer applies to the uplink you placed. Basically, you have to re-place all uplinks from that suit for the bonus to occur. That being said, I run Hacked uplinks and R-9 uplinks with my Amarr Logi ADV and PROTO.
- by Eko Sol - at 2014.03.25 22:36:00
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676. What to look for to not get merc'd - in General Discussions [original thread]
So I wanted to make a small thread with things I noticed and hopefully some input would be nice if anyone else noticed changes such as timing, animation length, etc. 1) Switching from hacking to shooting takes a split second longer for me. I'm no...
- by Eko Sol - at 2014.03.25 22:11:00
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677. Useless dropsuits after 1.8 - in Technical Support/Bugs [original thread]
I have well into 10k worth of aurum suits I can't use now. Get over it.
- by Eko Sol - at 2014.03.25 19:44:00
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678. [bug] Jumping while cloaked removes shimmer - in Technical Support/Bugs [original thread]
DeeJay One wrote: Eko Sol wrote: So far, on plenty of occasions, I see a scout coming with cloak turned on and then I start shooting. They jump ridiculously high and far and in mid air the shimmer goes away. I would suspect that if they are ...
- by Eko Sol - at 2014.03.25 18:35:00
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679. Damage mod question for Vets - in General Discussions [original thread]
Vulpes Dolosus wrote: It will work for all side arms, regardless of slot or quantity. So you can run SMG and NK and both will get the bonus. Thanks appreciate it.
- by Eko Sol - at 2014.03.25 16:31:00
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680. Damage mod question for Vets - in General Discussions [original thread]
If I equip a side arm weapon into a Light or Heavy slot does the Sidearm Dmg Mod apply or do I need to use a mod that is applicable to the slot? (i.e. if it is a Light slot then use Light Dmg Mod even if sidearm is in it).
- by Eko Sol - at 2014.03.25 16:29:00
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