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1001. Echo? - in General Discussions [original thread]
You rang?
- by Echo 1991 - at 2014.11.21 01:20:00
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1002. To Rattati: ARR final tweaks - in Feedback/Requests [original thread]
Zatara Rought wrote: If the kick is going to be lowered then the range needs to be brought down to other CQC intended rifles. 60 meter optimal range on a cqc intended weapon is insane. Like the ACR?
- by Echo 1991 - at 2014.11.20 14:04:00
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1003. Bring back the tech2 dropsuits. - in General Discussions [original thread]
sebastian the huds wrote: Echo 1991 wrote: OMG, YOU'RE ALIVE SEB???? *breaths in* *breaths out* .......yeah, i think so.... You need to get on dust.
- by Echo 1991 - at 2014.11.20 00:38:00
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1004. Bring back the tech2 dropsuits. - in General Discussions [original thread]
OMG, YOU'RE ALIVE SEB????
- by Echo 1991 - at 2014.11.19 23:19:00
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1005. Please fix swarms, forges, and large rail turrets - in General Discussions [original thread]
If the swarm isn't close to you and you go around a building, the swarms will hit the building.
- by Echo 1991 - at 2014.11.19 12:21:00
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1006. Why am I still paying for dropships?? - in General Discussions [original thread]
Operative 1174 Uuali wrote: Amen to that. COD kiddies want their FPS to be infantry only as if that is what it is supposed to be. They don't want to grab a vehicle themselves to deal with a vehicle, yet want us to grab the REs or the shotty to ...
- by Echo 1991 - at 2014.11.19 12:08:00
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1007. Another way to make ISK. - in General Discussions [original thread]
Ryme Intrinseca wrote: Echo 1991 wrote: As it stands, there are only 2 ways of making isk. Selling salvage and battles. What if CCP could implement system that rewards you with isk (and sp?). Maybe hacking a certain amount of objectives or d...
- by Echo 1991 - at 2014.11.19 11:34:00
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1008. Please fix swarms, forges, and large rail turrets - in General Discussions [original thread]
Anyway. Aside from not rendering properly, there is nothing wrong with swarms. They have only received 2 slight buffs, one to acceleration and another to the damage of std and ADV variants. If you choose not to fit your ADS to get out of danger or...
- by Echo 1991 - at 2014.11.19 11:30:00
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1009. Please fix swarms, forges, and large rail turrets - in General Discussions [original thread]
SgtMajSquish MLBJ wrote: True Adamance wrote: Bahirae Serugiusu wrote: Swarms need to have something done to them definitely. Forges take still like 2-3 shots to kill an ADS and the long charge time and actually needing to aim kind of bal...
- by Echo 1991 - at 2014.11.19 11:22:00
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1010. Another way to make ISK. - in General Discussions [original thread]
Slave of MORTE wrote: Wanted this forever Slayer bonus reach a kill streak of 5..10..15..20 Logi bonus reach set wp without death ..500 wp..1000wp 1500wp The logi one would be too easy if they are sat behind 2 heavies.
- by Echo 1991 - at 2014.11.19 11:16:00
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1011. Another way to make ISK. - in General Discussions [original thread]
As it stands, there are only 2 ways of making isk. Selling salvage and battles. What if CCP could implement system that rewards you with isk (and sp?). Maybe hacking a certain amount of objectives or destroying vehicles rewards you with x amount i...
- by Echo 1991 - at 2014.11.19 11:08:00
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1012. {Request} Caldari Assault and the new RR - in General Discussions [original thread]
RR has no dispersion. Swapping the bonuses would do nothing but increase reload times.
- by Echo 1991 - at 2014.11.19 00:05:00
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1013. [Suggestion] How to increase the quality of gameplay in pubs - in General Discussions [original thread]
There should be a system like there is in FW in EVE. Certain ships are only allowed in certain plexes. Frigates can enter any complex but battleships can only enter large complexes. If something similar could be done with gear i'd be all for it.
- by Echo 1991 - at 2014.11.18 19:13:00
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1014. Advanced Amarr Logi Equipment - in General Discussions [original thread]
Repe Susi wrote: John Demonsbane wrote: It's a demanding suit to use, no question. I could probably do much better in a gallente scout or whatever, but I'm stubborn like that. I have a bunch of different fits for different situations, obvi...
- by Echo 1991 - at 2014.11.18 13:06:00
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1015. Why the hmg hate? - in General Discussions [original thread]
I hate scouts more than heavies cuse, I dont want to see that either. I think scouts and heavies need slight changes and the other 3 suits need small buffs.
- by Echo 1991 - at 2014.11.18 12:43:00
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1016. Advanced Amarr Logi Equipment - in General Discussions [original thread]
I see the amarr logi as the assault logi. I'd carry links, needle and hives/scanner. Dont carry a rep tool unless you plan sitting behind a heavy.
- by Echo 1991 - at 2014.11.18 11:54:00
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1017. Why the hmg hate? - in General Discussions [original thread]
CUSE TOWN333 wrote: Grease Spillett wrote: Ripley Riley wrote: Grease Spillett wrote: I think they are balanced. A sentinel should be the highest killer on the field in cqc. I kill them all the time when they run point to point so I ju...
- by Echo 1991 - at 2014.11.18 11:50:00
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1018. To everyone complaining about scouts. - in General Discussions [original thread]
sir RAVEN WING wrote: Echo 1991 wrote: sir RAVEN WING wrote: BL4CKST4R wrote: Whats the counter to a shotgun scout? Range and awareness You can't see behind you. You know they wont run at you head on. Let me rephrase that Range...
- by Echo 1991 - at 2014.11.17 16:57:00
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1019. To everyone complaining about scouts. - in General Discussions [original thread]
sir RAVEN WING wrote: BL4CKST4R wrote: Whats the counter to a shotgun scout? Range and awareness You can't see behind you. You know they wont run at you head on.
- by Echo 1991 - at 2014.11.17 16:46:00
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1020. shotgun scouts, i dare you to reply ratatti - in General Discussions [original thread]
Soldner VonKuechle wrote: Echo 1991 wrote: sir RAVEN WING wrote: It isn't a 'Godmode' class, just misused. I have a Logiscout w/ needle, rep and ACR I have a 'command' scout with a Cloak and a SG w/ Armor rep mod. No this isn't a slayer f...
- by Echo 1991 - at 2014.11.17 16:36:00
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