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221. This was a good day on dust - in General Discussions [original thread]
I agree. I'm having fun today.
- by Dust Project 514 - at 2013.07.08 03:49:00
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222. Hey Kane Stop stalking me! :( - in General Discussions [original thread]
Take it outside or get a room.
- by Dust Project 514 - at 2013.07.08 03:48:00
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223. Ideas to increase Dust 514 game population - in General Discussions [original thread]
Here's one. Make the gooder! Best idea EVAH!
- by Dust Project 514 - at 2013.07.08 03:47:00
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224. this game isn't all that hard, stop the whining! - in General Discussions [original thread]
I've never seen those corps before or such high WP... What is this sh**?
- by Dust Project 514 - at 2013.07.08 03:43:00
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225. CCP picked an interesting time to increase movement. - in General Discussions [original thread]
Michael Arck wrote: Cause its a game first and foremost. Secondly, how is the aiming off? It isn't. it's the lack of good percision enhancements. The aiming has instant acceleration, so precision aiming is difficult. But with the buffing o...
- by Dust Project 514 - at 2013.07.08 02:52:00
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226. CCP picked an interesting time to increase movement. - in General Discussions [original thread]
Doc Noah wrote: Skydivers change direction in air all the time Just pretend you're a flying squirrel When they are falling fast enough, otherwise no. You can't move when engaged in freefall in this game, which is stupid.
- by Dust Project 514 - at 2013.07.08 02:47:00
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227. CCP picked an interesting time to increase movement. - in General Discussions [original thread]
Himiko Kuronaga wrote: On a side note, why the hell can you change directions AFTER you've jumped into the air? How the hell does that make sense? OMG LOL. I was just thinking that earlier. It's not worth much of anything to have.
- by Dust Project 514 - at 2013.07.08 02:45:00
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228. The great power of invisibility was bestowed apon me by the gods of New Eden. - in General Discussions [original thread]
Knightshade Belladonna wrote: what is this map screen fix? when I get the black screen i'm stuck that way entire match :\ When it happens press start, go to player list screen, then immidiately exit both screens, is how I did it.
- by Dust Project 514 - at 2013.07.08 02:22:00
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229. The great power of invisibility was bestowed apon me by the gods of New Eden. - in General Discussions [original thread]
Dr Allopathy wrote: are you a virgin? i'm compiling data for a research project pls respond I was... until my invisibility cherry was popped. (n+íGùòGÇ+Gùòn+í)
- by Dust Project 514 - at 2013.07.08 02:20:00
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230. The great power of invisibility was bestowed apon me by the gods of New Eden. - in General Discussions [original thread]
Logi Bro wrote: Invisible, but only 14 kills?!?!?! I would've gotten into my invisible LAVlolmobile and run over billions, billion I tell you! (Until an invisible proximity explosive killed me.) Hey. I didn't want to risk losing my magic p...
- by Dust Project 514 - at 2013.07.08 02:15:00
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231. The great power of invisibility was bestowed apon me by the gods of New Eden. - in General Discussions [original thread]
30 minutes ago, maybe some of you saw me... Oh wait... NO you didn't. I was invisible for an ENTIRE match. It started me out in the black screen. I thought to myself "UGH, What is this? I don't even... maybe I can do that map screen fix". So I d...
- by Dust Project 514 - at 2013.07.08 02:11:00
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232. so, weapon mods? - in General Discussions [original thread]
In before OP FGs and SPs, due to scopes making it easier to get direct hits and headshots.
- by Dust Project 514 - at 2013.07.07 22:05:00
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233. Nerf the Flaylock pistol - in General Discussions [original thread]
Sloth9230 wrote: Dust Project 514 wrote: You DO know the the flaylocks splash radius increases with distance, right? The further you are from targets, the larger the radius becomes. Like I said. Try it. I wouldn't say that if I did...
- by Dust Project 514 - at 2013.07.07 21:40:00
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234. Nerf the Flaylock pistol - in General Discussions [original thread]
R'adeh Hunt wrote: Dust Project 514 wrote: R'adeh Hunt wrote: Dust Project 514 wrote: . . l. How on earth does firing into a group with a gun that has significant bullet travel time "headshots easier". Simply by the added luck...
- by Dust Project 514 - at 2013.07.07 21:32:00
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235. Nerf the Flaylock pistol - in General Discussions [original thread]
Sloth9230 wrote: Dust Project 514 wrote: . That's all? do you want it to shoot marshmallows too? Anyone of those would be fine on it's own, but all of them? I'm glad you don't work for CCP... wait... wait.... wait, crap, that's a lot like...
- by Dust Project 514 - at 2013.07.07 21:09:00
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236. Nerf the Flaylock pistol - in General Discussions [original thread]
R'adeh Hunt wrote: Dust Project 514 wrote: . Horrible horrible idea! Why? Try out the standard flaylock which is STILL better than what you're suggesting...and it's barely usable. Headshot damage is laughable given the flight time, it's...
- by Dust Project 514 - at 2013.07.07 21:06:00
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237. Nerf the Flaylock pistol - in General Discussions [original thread]
How to fix the flaylock: Reduce splash damage by 50% Reduce blast radius of the ADV. and PRO. to 1.0 Increase headshot dmg percentage to 125% Increase missile travel speed by 50% Increase clip size by 1 Increase PG requirements That is all.
- by Dust Project 514 - at 2013.07.07 20:36:00
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238. AFK Record! full 16 people AFKing in MCC at once! - in General Discussions [original thread]
You would have gotten more SP if you actually tried, but I guess people loving wasting electricity.
- by Dust Project 514 - at 2013.07.07 11:39:00
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239. Scrambler Pistol? - in General Discussions [original thread]
Delta 749 wrote: Its such a damn good weapon, I find the clip size too small to count on it as a primary weapon but as a quick switch hold out to save your ass against one enemy or finish off a couple wounded ones its amazing Lv5 Op + Lv5 Mi...
- by Dust Project 514 - at 2013.07.07 11:23:00
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240. Scrambler Pistol? - in General Discussions [original thread]
Hah. Welcome to the darkside, young padawan. For our headshot skills are second to NONE!
- by Dust Project 514 - at 2013.07.07 11:21:00
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