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1. Announcement:Uprising 1.7 Known Issues - in Technical Support/Bugs [original thread]
KAGEHOSHI Horned Wolf wrote: Marston VC wrote: For some reason my rank wont go up in FW in gallente. I got my first three wins and hit level 1. Okay, that's what was supposed to happen. But ive gotten over 6 wins since then and im not level ...
- by Driftward - at 2013.12.11 20:44:00
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2. FW Standing problems - in Technical Support/Bugs [original thread]
I sent a ticket in for when this happened to me and it appears that the internal stats are consistent and this is likely (in my opinion) a UI issue. I'm going to submit some screenshots when I get on tonight so that they can see what's going on. ...
- by Driftward - at 2013.12.11 20:31:00
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3. Server down for anyone else? - in Technical Support/Bugs [original thread]
Known issue with dev response. Fix is on route apparently. https://forums.dust514.com/default.aspx?g=posts&m=1256797#post1256797
- by Driftward - at 2013.09.04 02:29:00
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4. Server down for anyone else? - in Technical Support/Bugs [original thread]
And if I do get in then I'm sitting in merc quarters with no neocom available and the voice chat won't connect. Pics soon
- by Driftward - at 2013.09.04 00:45:00
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5. [1.4 bug] Shotgun damage not registering - in Technical Support/Bugs [original thread]
If I ever actually hit someone with my shotgun (ie the hit detection worked) Then regardless of my current framerate it's taking at least an extra second to register a kill. I can walk away and then get the kill when I run behind a box... Yep wor...
- by Driftward - at 2013.09.04 00:42:00
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6. How to tell contest progress? - in Technical Support/Bugs [original thread]
The wallet also keeps track of your win/losses for the most recent 50 transactions (these include market so some of your battles might get wiped if you make too many purchases) It will say something along the lines of battle reward for Victory/Los...
- by Driftward - at 2013.08.28 17:36:00
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7. [Bug] Active Scanners and FW/PC - in Technical Support/Bugs [original thread]
It's not an error rate issue. Regardless of your scan efficiency heavy dropsuits should always show up regardless of the level of scanner used. The problem has been recognized and fixes are in progress according to Dev post here.
- by Driftward - at 2013.07.18 22:08:00
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8. The support ticket for my respec is closed but I still do not have a respec. - in Technical Support/Bugs [original thread]
Search for the all the other threads before you post your own....They have stated that regardless of whether your ticket is closed or not you are still queue for a respec. As long as you received an acknowledgement that your ticket was received yo...
- by Driftward - at 2013.06.04 18:19:00
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9. [Bug] Active Scanners and FW/PC - in Technical Support/Bugs [original thread]
Bump. Anyone else? Confirm/Deny?
- by Driftward - at 2013.05.22 22:23:00
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10. ccp this needs to be adressed, asap! - in Technical Support/Bugs [original thread]
I probably shouldn't even try to make you see sense OP, but here goes. CCP started with a small pool of planets and districts to essentially stress test the system. If the opened it all up and had halfor a quarter of the battles that are currently...
- by Driftward - at 2013.05.21 21:28:00
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11. [bug?] quantum active scanner - in Technical Support/Bugs [original thread]
I didn't realize my thread was still active....I just started a new thread since I noticed that in very specific matches (eg FW/PC) the scanner is still bugged and will not ping enemies regardless of your technique. In normal matches (pubs) they s...
- by Driftward - at 2013.05.21 21:21:00
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12. [Bug] Active Scanners and FW/PC - in Technical Support/Bugs [original thread]
I've run into a problem with using active scanners (std through adv) in particular game modes. In standard matches such as ambush and domination the active scanners work exactly as advertised. In PC and in FW matches I've noticed that they no long...
- by Driftward - at 2013.05.21 21:18:00
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13. [bug?] quantum active scanner - in Technical Support/Bugs [original thread]
I played again this afternoon, and I had no issues. Quantum was 16 sec visibility with appropriate range and personnel scanning. Same for the other std and adv active scanners (@5 sec visibility). So either it's situational or has been resolved. ...
- by Driftward - at 2013.05.13 22:31:00
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14. [bug?] quantum active scanner - in Technical Support/Bugs [original thread]
I've been using the quantum active scanner for a couple of days and comparing to the other active scanners and have noticed some discrepancies. 1. The quantum active scanner does NOT pick up personel. I aim it in the appropriate direction and no ...
- by Driftward - at 2013.05.13 17:28:00
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