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21. Why do i need aurum to respec? - in General Discussions [original thread]
Songs of Seraphim wrote: There are milita variants of all weapons and frames so you can have your hand at it. There was a time when there weren't respecs... And a 190K SP cap... so every SP mattered. This is why we had the militia variants. ...
- by Drake Whiteblade - at 2015.05.28 22:13:00
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22. Why do i need aurum to respec? - in General Discussions [original thread]
Talos Vagheitan wrote: To earn more revenue? And also to keep re-specing to a minimum. It would be cool if you could earn a respec in a strongbox. It would also be interesting to see cheaper partial respecs. Say there's just one tree you re...
- by Drake Whiteblade - at 2015.05.28 22:11:00
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23. Why do i need aurum to respec? - in General Discussions [original thread]
Before anyone asks, no, im not a "free-to-play" player. Ive bought my share of aurum items with actual money. Bu the respec or skill tree reset is something i cant understand. Why is it for aurum, why cant it be for, say 1mil isk? I would love t...
- by Drake Whiteblade - at 2015.05.28 21:47:00
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24. Commandos and grenades - in Feedback/Requests [original thread]
killertojo42 wrote: It would be fun but it could quickly become commando 514 if we go down this road i disagree. every other suit has a grenade slot. commandos are durable and fit in to almost any situation, but are slow and have their limits...
- by Drake Whiteblade - at 2015.05.28 21:41:00
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25. CCP: Please do something about those f*cking strafers! - in General Discussions [original thread]
have you ever seen an amarr sentinel with 3 proto kincats and a mouse/keyboard? I have. He went 30/0. I dont have a problem if i lose to someone with a controller. It only means that i lacked the skill to win the battle. But when i die to a sentin...
- by Drake Whiteblade - at 2015.05.28 21:34:00
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26. Commandos and grenades - in Feedback/Requests [original thread]
Why dont the commandos have a grenade slot? Theyre suppose to be the jack of all trades suit, yet they miss a rather important part of the suit. Is there an actual reason for this or did you just forgot?
- by Drake Whiteblade - at 2015.05.28 21:29:00
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27. CCP: Please do something about those f*cking strafers! - in General Discussions [original thread]
For the millionth time, please: Can you remove, fix or do something to the strafe mechanic! It keeps pissing people off, only ones who like it are those who abuse the sh*t out of it and it ruins the game for a lot of people. Ive spent my time and...
- by Drake Whiteblade - at 2015.05.28 21:24:00
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28. To ccp: please do something about kills and assists. - in Feedback/Requests [original thread]
Im gonna just say it: the kill/assist system is broken. And what i mean by broken, is that the same system that works for CoD, Battlefield etc. doesnt work for dust. Time and time again ive dealt 99% of the damage to kill the enemy, but then some ...
- by Drake Whiteblade - at 2015.01.11 15:20:00
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29. New sentinels..... again! - in Feedback/Requests [original thread]
Pokey Dravon wrote: I guarantee you that most Caldari Sentinels do not use armor plates. But yes, I could see a decrease to HMG damage and an increase to survivability. The issue with this of course is the Forge Gun, since Forge Guns are rarel...
- by Drake Whiteblade - at 2014.12.17 16:56:00
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30. (idea) New heavy weaponry. - in Feedback/Requests [original thread]
Fox Gaden wrote: I don't think CCP could do a proper Flamethrower without adding a flame effect to the game. A variant on the Plasman Cannon would be easier to implement. Also plasma weapons are slightly more effective against Shields than Armo...
- by Drake Whiteblade - at 2014.12.17 16:49:00
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31. New sentinels..... again! - in Feedback/Requests [original thread]
Pokey Dravon wrote: To be fair, not all Sentinels will be affected by the changes to armor plates. EDIT: Also, armor plate HP is not being changed, fyi https://forums.dust514.com/default.aspx?g=posts&t=184757&find=unread only strafe ...
- by Drake Whiteblade - at 2014.12.17 16:03:00
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32. (idea) New heavy weaponry. - in Feedback/Requests [original thread]
Here are 2 heavy weapons i think would fit the game. Laser-HMG: -Does less damage then the regular hmg -Bonus damge to shields -same clips size -More accurate and more range -Over heats a lot faster and cause feedback damage (like the laser rifle...
- by Drake Whiteblade - at 2014.12.17 16:00:00
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33. New sentinels..... again! - in Feedback/Requests [original thread]
So my last post got mixed feelings in people so i decided to create a new idea. Since armor plating is going to get nerfed sentinels are going to get a big hit. So what i say is that the base armor, shielding and resistances are increased. Now,...
- by Drake Whiteblade - at 2014.12.17 15:53:00
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34. New Sentinels? (dont be too harsh) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Drake Whiteblade wrote: I see your point yes, but what im also saying is that is they were to change the sentinel the way i see they would also add weaponry to take them down. By making it so that these sentinels would...
- by Drake Whiteblade - at 2014.12.16 18:00:00
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35. New Sentinels? (dont be too harsh) - in Feedback/Requests [original thread]
Pokey Dravon wrote: Drake Whiteblade wrote: Jacques Cayton II wrote: Drake Whiteblade wrote: Forever ETC wrote: Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their pr...
- by Drake Whiteblade - at 2014.12.16 15:35:00
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36. New Sentinels? (dont be too harsh) - in Feedback/Requests [original thread]
Fox Gaden wrote: Must edit in order to read without getting a headache. Drake Whiteblade wrote: What I think you should do is leave the regular heavy and commando suit the way they are now, and turn the sentinels into something of a small t...
- by Drake Whiteblade - at 2014.12.16 15:05:00
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37. New Sentinels? (dont be too harsh) - in Feedback/Requests [original thread]
hfderrtgvcd wrote: Drake Whiteblade wrote: Forever ETC wrote: Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has a...
- by Drake Whiteblade - at 2014.12.15 13:24:00
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38. New Sentinels? (dont be too harsh) - in Feedback/Requests [original thread]
Jacques Cayton II wrote: Drake Whiteblade wrote: Forever ETC wrote: Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr...
- by Drake Whiteblade - at 2014.12.14 22:11:00
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39. New Sentinels? (dont be too harsh) - in Feedback/Requests [original thread]
Forever ETC wrote: Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racial weaponry. EX: Amarr has armor resistance against projectiles and shield re...
- by Drake Whiteblade - at 2014.12.14 21:56:00
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40. New Sentinels? (dont be too harsh) - in Feedback/Requests [original thread]
RogueTrooper 2000AD wrote: Spending all match running to the action from the redline with the chance of getting killed by a tank, lav or dropship. K den. Maybe a unique lav for driving sentinels around. But you would need another player to d...
- by Drake Whiteblade - at 2014.12.14 21:52:00
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