Pages: 1 [2] 3 4 |
21. One Universe::One Market - in The Council's Chamber [original thread]
Soraya Xel wrote: Draco, the problem is that the suggestion that CCP switch to an open world model is simply not in the bounds of reality. If a CPM member starts going on about open world, it'd actually be harmful to the CPM, because CCP would ...
- by Draco Cerberus - at 2014.01.28 16:14:00
|
22. One Universe::One Market - in The Council's Chamber [original thread]
Soraya Xel wrote: Draco Cerberus wrote: I can see that you have a hard time believing that this is possible, but NASA landed on the moon with 640kb of Ram, couldn't CCP do better? Do you play COD? It sounds like you need an introduction t...
- by Draco Cerberus - at 2014.01.28 15:31:00
|
23. One Universe::One Market - in The Council's Chamber [original thread]
Soraya Xel wrote: I would be very doubtful you will see an "open map" for years, if ever. Given the limitations they're hitting with their design on the PS3, I'd expect such a drastic expansion to be after a PS4 version, and then the eventual c...
- by Draco Cerberus - at 2014.01.28 15:13:00
|
24. One Universe::One Market - in The Council's Chamber [original thread]
Fox Gaden wrote: Draco, that was a well thought out post and a solid argument. Edit: So, minus the mining part, what do you think of my suggestion for PVE/PVP raiding in districts? I think that raiding districts would be great, but if what I...
- by Draco Cerberus - at 2014.01.28 15:07:00
|
25. One Universe::One Market - in The Council's Chamber [original thread]
Ok because I am not sure anyone in Dust understands the Yulai Accord, it outlawed mining the planetary surfaces. Players strip mined the planets for minerals causing wholesale destruction of people, animals and the vegetation of the planets. I a...
- by Draco Cerberus - at 2014.01.28 14:07:00
|
26. One Universe::One Market - in The Council's Chamber [original thread]
The Black Jackal wrote: Draco Cerberus wrote: Fox, Jackal, I like both of your ideas, but wonder, are mercenaries going to want to spend the SP training manufacturing skills? I have seen numerous posts on ideas from mining to PI to manufactu...
- by Draco Cerberus - at 2014.01.27 09:07:00
|
27. One Universe::One Market - in The Council's Chamber [original thread]
Fox, Jackal, I like both of your ideas, but wonder, are mercenaries going to want to spend the SP training manufacturing skills? I have seen numerous posts on ideas from mining to PI to manufacture but can't help but think that New Eden is already...
- by Draco Cerberus - at 2014.01.27 08:55:00
|
28. One Universe::One Market - in The Council's Chamber [original thread]
I don't think that moving between stations is necessary for this, this is the part where eve side support comes in, moving goods to the appropriate locations and making them available for consumption. Implementing a buy order system in this game w...
- by Draco Cerberus - at 2014.01.26 06:44:00
|
29. One Universe::One Market - in The Council's Chamber [original thread]
Why, for the love of Dust, has this not been implemented yet?
- by Draco Cerberus - at 2014.01.25 08:54:00
|
30. One Universe::One Forum - in The Council's Chamber [original thread]
BursegSardaukar wrote: I really like this idea. I hope some consideration could be made to binding Dust characters to EVE characters or at least allowing an EVE char to be flagged as playing Dust as well (and vice versa), otherwise certain post...
- by Draco Cerberus - at 2013.11.21 20:06:00
|
31. One Universe::One Forum - in The Council's Chamber [original thread]
When creating arrays of data it is often easier to merge two or more arrays by making an array of arrays. So if you have: ArrayX([ ][ ]) which is 2 dimensional and want to compare it to ArrayY[ ][ ] you can make ArrayZ([ ArrayX ] [ ArrayY ]). What...
- by Draco Cerberus - at 2013.11.21 01:08:00
|
32. One Universe::One Market - in The Council's Chamber [original thread]
All the world's many problems seem to be able to be solved by throwing money at them, (maybe) could we try solving it this way in Dust by throwing a market, even if it is under developed and shifty at us? Please?
- by Draco Cerberus - at 2013.11.20 22:10:00
|
33. One Universe::One Forum - in The Council's Chamber [original thread]
So how goes the battle against the horde of wicked code monsters, fighting to gain access to the sacred shared forum? Could CCP raRaRa and CCP Alice use a hand?
- by Draco Cerberus - at 2013.11.20 22:07:00
|
34. One Universe::One Forum - in The Council's Chamber [original thread]
Bump. Do it!
- by Draco Cerberus - at 2013.11.19 14:46:00
|
35. One Universe::One Market - in The Council's Chamber [original thread]
Bump. Do it!
- by Draco Cerberus - at 2013.11.19 14:45:00
|
36. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
Laurent Cazaderon wrote: PS3 MAC adress limitation, suggested by sammus420 Would serve the same purpose as a "real life ID". Limiting one vote per PS3. Sony aldready uses that system to keep track of how many different ps3 DLed a game for...
- by Draco Cerberus - at 2013.11.14 02:07:00
|
37. One Universe::One Market - in The Council's Chamber [original thread]
The Robot Devil wrote: I will buy your salvaged/AUR vehicles for ISK. If I can find a high skill level pilot whom can fit all vehicles with most modules I will be able to deal in vehicle modules also but it will be more time consuming. I NEED a...
- by Draco Cerberus - at 2013.11.08 16:38:00
|
38. One Universe::One Forum - in The Council's Chamber [original thread]
Kevall Longstride wrote: Similar problem that we have in the E-UNI forums. I'd like the D-UNI members to be able to have a home there but I know the two aren't compatible yet. If someone could give me an idiot proof explanation as to why, that...
- by Draco Cerberus - at 2013.11.07 15:20:00
|
39. Active, Passive or Not at this time. - in The Council's Chamber [original thread]
dogmanpig wrote: to much work, won't ever work. Most likely it would only work with the endorsement of someone wanting it to be easier to communicate with the community who was willing to tell their Devs that it is important to indicate what ...
- by Draco Cerberus - at 2013.11.06 07:59:00
|
40. Active, Passive or Not at this time. - in The Council's Chamber [original thread]
Can we get some feedback from Devs in the form of a dev topic labeling indicator to tell us if our forums topics are being actively, passively or not at this time being worked on? An icon on the topic title may be a good idea for this, I'll leave ...
- by Draco Cerberus - at 2013.10.31 13:34:00
|
Pages: 1 [2] 3 4 |
First page | Previous page | Next page | Last page |