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141. A day at Gamestop - in General Discussions [original thread]
General John Ripper wrote: I would have told them the truth about this game. Why? Let them experience the hell first hand. Lol
- by Dr PepperPoP - at 2014.03.03 20:46:00
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142. A day at Gamestop - in General Discussions [original thread]
Patrick57 wrote: Dr PepperPoP wrote: Arkena Wyrnspire wrote: So did you actually squad with them in the end? yea, gave them tons of ISK. Don't you wanna give this kid some ISK? :D Talk to Zatara - he just sold a ton of districts, so...
- by Dr PepperPoP - at 2014.03.03 20:23:00
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143. A day at Gamestop - in General Discussions [original thread]
Arkena Wyrnspire wrote: Patrick57 wrote: That was probably all made up. You are too young to be so cynical. lol it's fine. I typed it up using my own wording, so it does come off as made up. But I assure you it's true, it just didn't ...
- by Dr PepperPoP - at 2014.03.03 20:22:00
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144. A day at Gamestop - in General Discussions [original thread]
Arkena Wyrnspire wrote: So did you actually squad with them in the end? yea, gave them tons of ISK. But they honestly couldn't keep up with the grind like they said they would be willing to. I still talk to them too - but now they mostly pla...
- by Dr PepperPoP - at 2014.03.03 20:17:00
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145. What this game needs - in General Discussions [original thread]
Locks? What are these 'locks' you speak of? I just launched two attacks personally last night. If there's a lock present it's broken, or someone picked it.
- by Dr PepperPoP - at 2014.03.02 20:19:00
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146. What this game needs - in General Discussions [original thread]
I say turn off pubs and make everything centered around PC. Scrubs can HTFU.
- by Dr PepperPoP - at 2014.03.02 20:06:00
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147. Spec'd into rail rifles today....... - in General Discussions [original thread]
Ace Boone wrote: I think its funny that people think that the RR is OP. Its a decent weapon that is capable of doing some sick damage in the right guys hands, but the same can be said for the SR and CR. Imo, the CR is the most broken weapon in ...
- by Dr PepperPoP - at 2014.03.02 19:18:00
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148. Spec'd into rail rifles today....... - in General Discussions [original thread]
HYENAKILLER X wrote: I could barely use the rr with only 1 point in it. It had to much kick. Im going to need 2 more points for full bonus. Ill judge then but for now there is absolutely no reason to nerf that thing. @pepperpop.....you still h...
- by Dr PepperPoP - at 2014.03.02 19:02:00
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149. What this game needs - in General Discussions [original thread]
Atiim wrote: inb4 The almighty e-peen stroking Jelly you can't join in? I support OP!
- by Dr PepperPoP - at 2014.03.02 18:38:00
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150. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
Sgt Buttscratch wrote: Dr PepperPoP wrote: Please, explain to me then, why your clone doesn't crawl on the ground then if he's conscious? Or pull a simple trigger on a gun? Or throw a nade? Oh, but reaching for your detonator and triggerin...
- by Dr PepperPoP - at 2014.03.02 16:30:00
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151. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
C Saunders wrote: Used REs since closed beta, all thats new with them is their sticky and a get thrown a short distance. Obviously that distance is longer if your throwing from a height. The couple second bleeding out detonation has always been...
- by Dr PepperPoP - at 2014.03.02 16:06:00
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152. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
C Saunders wrote: They can only be detonated before the killer info comes up. You also have to die with the detonator ouy. Quit moaning. ... did you just say, "ONLY" to a very instant period of time that occurs after death that assures you ...
- by Dr PepperPoP - at 2014.03.02 16:00:00
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153. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
Sgt Buttscratch wrote: Dr PepperPoP wrote: Sgt Buttscratch wrote: Lorhak Gannarsein wrote: Alaika Arbosa wrote: #2 "Dying Man's Stick" is working as intended and has been since REs. Until I see a Devpost saying 'working as intend...
- by Dr PepperPoP - at 2014.03.02 15:57:00
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154. Heavy QQ - in General Discussions [original thread]
TheD1CK wrote: boba's fetta wrote: lol no no no. just ban them from using light weapons. try killing a good strafer. lower turn speed anymore would be a bad thing. goddamit i wish the people in corp would stop making nerf boba's stuff thre...
- by Dr PepperPoP - at 2014.03.02 15:49:00
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155. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
Well, +1 to you RE users who use it as a placed weapon with intelligence. 90% of the other player base - doesn't. I doubt they've ever placed an RE on the objective before without someone standing on it hacking it already. Gotta love in PC how pe...
- by Dr PepperPoP - at 2014.03.02 15:45:00
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156. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
Sgt Buttscratch wrote: Lorhak Gannarsein wrote: Alaika Arbosa wrote: #2 "Dying Man's Stick" is working as intended and has been since REs. Until I see a Devpost saying 'working as intended' it's a bullsh*t crutch mechanic that's gone u...
- by Dr PepperPoP - at 2014.03.02 15:32:00
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157. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
Alaika Arbosa wrote: Lorhak Gannarsein wrote: Sure, shoot the body. That works great - when the hit boxes match up. It can take up to ten seconds to find and terminate the clone. Backpeddle while tossing 'nade at body then. Really, ...
- by Dr PepperPoP - at 2014.03.02 15:20:00
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158. So gallente heavy wont have natural predators? - in General Discussions [original thread]
Benjamin Ciscko wrote: Dr PepperPoP wrote: Ghosts Chance wrote: Dr PepperPoP wrote: Mejt0 wrote: Resistance for armor worst enemy, explosions - got. Resistances for other guns that are often used. Then? Caldari heavy will be free 50...
- by Dr PepperPoP - at 2014.03.02 15:17:00
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159. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
Deltahawk Durango wrote: Dr PepperPoP wrote: Arkena Wyrnspire wrote: Deltahawk Durango wrote: solution to the solution to the heavy event FLUX GRENADES!!! Not really. Flux's only worked to placed RE's ... not one thrown at your ...
- by Dr PepperPoP - at 2014.03.02 15:02:00
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160. Solution to the heavy event (if you're not a heavy) - in General Discussions [original thread]
gravalicious wrote: Dr PepperPoP wrote: gravalicious wrote: Dr PepperPoP wrote: gravalicious wrote: Remote Explosives So... the solution you found was abuse the new broken weapon of the month? You're a genius! No one else has tho...
- by Dr PepperPoP - at 2014.03.02 15:00:00
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