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921. When are Vehicle Damage Mods being removed? - in General Discussions [original thread]
Alena Ventrallis wrote: Repper tanks cannot rep through any conceivable railgun fit, and it takes a maxed out afg to down a maxed out repper tank. Ever been in a mid-range fight with one? I'd have to say you haven't... I dumped about 9 rail r...
- by Dovallis Martan JenusKoll - at 2014.06.03 05:35:00
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922. When are Vehicle Damage Mods being removed? - in General Discussions [original thread]
Death Shadow117 wrote: Noob if someone ripped through your hardener your doing it wrong 2x dam mod 1 sheild hardener 1 particle cannon Total time to kill said tank build? 4 seconds.
- by Dovallis Martan JenusKoll - at 2014.06.03 01:41:00
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923. 10mil unallocated sp need at least one proto suit - in General Discussions [original thread]
richiesutie 2 wrote: calisk galern wrote: you should tank. honetly though your only option atm is to be a scout. it's scout or tanks, that's it. if you want to be different, or are one of those players that can do well in anything then yo...
- by Dovallis Martan JenusKoll - at 2014.06.02 22:44:00
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924. When are Vehicle Damage Mods being removed? - in General Discussions [original thread]
Iron Wolf Saber wrote: If removed hardeners would be the order of the day against other vehicles. ADV and PRO rails fit that role to a T. Edit: Also, Missiles. I mean seriously, then it would take a bit of investment into tanks to survive, ...
- by Dovallis Martan JenusKoll - at 2014.06.02 22:21:00
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925. When are Vehicle Damage Mods being removed? - in General Discussions [original thread]
This is a serious question, as of now, with vehicle hardeners cut in half, damage mods no longer have a place in the balance of vehicles. What is left, is people exploiting this gap of defenses being halved by dropping damage mods on everything. ...
- by Dovallis Martan JenusKoll - at 2014.06.02 22:18:00
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926. This Game is Rage-Enducing - in General Discussions [original thread]
Mike De Luca wrote: Immortal John Ripper wrote: I am enraged because there is no toilet in my merc quarters. Oh god, the piles of taco poop..... Naw.. he'd eat so many tacos he'd die from them, then spawn in a new body, so he'd never ha...
- by Dovallis Martan JenusKoll - at 2014.06.02 20:19:00
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927. game ends in 6 months? rumor? - in General Discussions [original thread]
CCP Saberwing wrote: Vitharr Foebane wrote: If you have so much time on your hands get mah god d*mn scrambler lance into legion so it will be there when I get my *ss transferred(hopefully >.>) I'm not an artist, designer or programm...
- by Dovallis Martan JenusKoll - at 2014.06.02 02:31:00
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928. Small ALPHA request - in Feedback/Requests [original thread]
OH! Dropships need a scaled ambiance like tanks have. I can hear a dropship above me, but I can never tell if it's 100m or 500m away. Kind of irritating when I look upwards for something that isn't there. There is a slight change when it gets righ...
- by Dovallis Martan JenusKoll - at 2014.05.29 05:06:00
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929. How am I supposed to beat tanks that do this? - in General Discussions [original thread]
Even if you open the map just outside the node you will sink down. The underside terrain is empty of everything... It's a long, boring fall. I wonder... if dropships can be sucked under like that? Fly around under the map? Mueheheheh.
- by Dovallis Martan JenusKoll - at 2014.05.29 01:51:00
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930. Small ALPHA request - in Feedback/Requests [original thread]
CCP Rattati wrote: castba wrote: Can we please have the volume of the nanohive sound effect reduced? They currently drown out everything, especially if there are two or more near each other. I already have a request out our audio guys abo...
- by Dovallis Martan JenusKoll - at 2014.05.28 21:42:00
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931. vehicles are definitely not fine - in Feedback/Requests [original thread]
It always irritated me that Hardeners were nerfed for TvT, but damage mods were still the same values.. Some things I would suggest: Increase base tank rail weapon damage, normalize down proto, and ADV weapon system. Reduce the power of damage a...
- by Dovallis Martan JenusKoll - at 2014.05.28 21:35:00
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932. Japanese Corps =/ - in General Discussions [original thread]
TheDarthMa94 wrote: The question is, "Why wouldn't they?" They work their way to that point, so why not use all those ISK and proto suits in a match. Work? What work?
- by Dovallis Martan JenusKoll - at 2014.05.27 21:47:00
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933. Would "Critical stat limits" work? - in Feedback/Requests [original thread]
ARF 1049 wrote: I see where your going but that is thin ice... The game is kinda for custom suits... I think there should more penalties to stacking stuff but it's thin thin ice... You can tick off every class and race at once if you start sa...
- by Dovallis Martan JenusKoll - at 2014.05.27 21:42:00
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934. I just worked out the REAL problem with Alpha... - in General Discussions [original thread]
m twiggz wrote: Good points but wrong forum. You need to speak logic somewhere that people will actually understand it. PS; the player makes the suit, the suit doesn't make the player. I'll stand by this until the very end. I'm sorry, but ...
- by Dovallis Martan JenusKoll - at 2014.05.27 20:12:00
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935. Would "Critical stat limits" work? - in Feedback/Requests [original thread]
Critical stat limits, (what I happen to call them) are limits that apply different debuffs to a character if they happen to go over a certain threshold. For example, if one stacks too many armor plates, and their character's class reaches the thr...
- by Dovallis Martan JenusKoll - at 2014.05.27 19:56:00
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936. Ads outrunning swarms from 50 meters - in General Discussions [original thread]
lithkul devant wrote: now the values of hardeners have been changed some, but not by much ~50% reduction is "not by much"? Whewww...? Used to be 40% and 60%, now is 25% and 40% (armor, then shield respectively: not sure about the shield as I...
- by Dovallis Martan JenusKoll - at 2014.05.22 03:32:00
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937. Why Do I Always Have To Deal With These Scrub Malitia Tanks - in General Discussions [original thread]
Nothing Certain wrote: The problem is tanks. Militia tanks are too powerful but with Infantry AV reduced to being largely ineffective, militia tanks are the only thing keeping high SP tankers from complete domination in the game. So yes, militi...
- by Dovallis Martan JenusKoll - at 2014.05.22 02:52:00
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938. Why Do I Always Have To Deal With These Scrub Malitia Tanks - in General Discussions [original thread]
GeneralButtNaked wrote: Dovallis Martan JenusKoll wrote: I already know that anyone who says "Remove the redline" isn't much of a thinker. The real answer for tanks is that DEFENSE was neee--arfed out the window, while OFFENSE remained t...
- by Dovallis Martan JenusKoll - at 2014.05.21 17:54:00
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939. What was your favorite glitch? - in General Discussions [original thread]
I'd have to say... the Infinite Tank Giving RDV. I purchased one tank... called it in, then a flurry of dropships could be seen from horizon to horizon all carrying tanks to deposit. There was literally a pile of tanks that one could play around ...
- by Dovallis Martan JenusKoll - at 2014.05.21 17:48:00
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940. Why Do I Always Have To Deal With These Scrub Malitia Tanks - in General Discussions [original thread]
vlad stoich wrote: CharacterNameWasTaken wrote: No matter what every game i go into be it on the enemy team or my team i have to deal with all of these scrubby tankers that think theyre badasses when they get in a shitfit tank. I dont mind i...
- by Dovallis Martan JenusKoll - at 2014.05.21 17:31:00
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