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21. Freezing with repoducible steps - in Technical Support/Bugs [original thread]
Try joining an NPC Corp if you can, if it hasn't put you in one automatically, that could be the issue?
- by Dovallis Martan JenusKoll - at 2014.12.13 13:47:00
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22. Negative SP? - in Technical Support/Bugs [original thread]
Clone D wrote: GM Archduke wrote: Pro tip - as pointed out by one of our players - switching the passive gain off and back on is a possible workaround for at least stopping the unallocated points from counting down. This fix did not work ...
- by Dovallis Martan JenusKoll - at 2014.12.13 13:43:00
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23. Cloaks stop rendering at 120m - in Technical Support/Bugs [original thread]
Leadfoot10 wrote: I was not aware of this, but TBH I'm glad to hear I have another way of evading snipers. Does your reticule turn red? Have you tested it with a player that you KNEW what they were doing? I have not had a stable testing env...
- by Dovallis Martan JenusKoll - at 2014.12.13 13:36:00
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24. Negative SP? - in Technical Support/Bugs [original thread]
GM Archduke wrote: Hey guys! We aim to deploy a fix to restore all characters to their correct lifetime SP, and eliminate this negative SP thing. Unfortunately we do not yet have a time-frame for this, but we will try to fix this as soon as po...
- by Dovallis Martan JenusKoll - at 2014.12.12 05:17:00
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25. Cloaks stop rendering at 120m - in Technical Support/Bugs [original thread]
Zindorak wrote: The cloak just now became a cloak An invincible healing bubble is not a cloak.... Same functionality as the "cloak" now. You can't hit them until they reveal themselves at range, as there is no hitbox to shoot.
- by Dovallis Martan JenusKoll - at 2014.12.12 05:16:00
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26. Installations don't shoot back - in Technical Support/Bugs [original thread]
This was happening for all turrets a long time (since BETA) . Recently they "Reduced" the activity of the turret AI which never really did anything in the first place unless it was shot at. Missile turrets... I've never seen one return fire autom...
- by Dovallis Martan JenusKoll - at 2014.12.12 04:29:00
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27. Cloaks stop rendering at 120m - in Technical Support/Bugs [original thread]
I recently came back to the game, to find out that people are taking advantage of this at ranges of about 200m, and using the cloak as a "magical healing zone". Cloaks should be used to sneak around people who are less observant, or not aware of ...
- by Dovallis Martan JenusKoll - at 2014.11.26 09:22:00
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28. The aftergame ISK ticking noise - in Technical Support/Bugs [original thread]
CrotchGrab 360 wrote: I don't have any other way to put it, somebody has to come up with a better name. when you gain ISK you hear a little ticking noise to tell you that the ISK "wheel" is going up, it's meant to stop when it gets to the top ...
- by Dovallis Martan JenusKoll - at 2014.11.26 09:15:00
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29. Tank reticule wobbles on incline - in Technical Support/Bugs [original thread]
Hey there, I noticed that if you drive up a small dirt hill or some other incline to target objects high in the air, your reticule will wobble around like a sniper's if standing up (but the range of wobble is only about 5 pixels or so). This wob...
- by Dovallis Martan JenusKoll - at 2014.08.08 04:00:00
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30. (Forums) Clicking some names forces browser to top of page. - in Technical Support/Bugs [original thread]
I'm using Firefox for my browser, and I've noticed as of late, that when I click on a few name tags for people in the community, I cannot get them to open properly. (the name below the picture attached to each post) For most of the people I have ...
- by Dovallis Martan JenusKoll - at 2014.03.08 09:17:00
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31. Voice chat does not work - in Technical Support/Bugs [original thread]
Talryn Vilneram wrote: bump because this is absolutely ridiculous that this bug hasn't been fixed yet. What in the literal hell is wrong with you CCP that you still have this bug persist for MONTHS and it is 100% reproducible There is a mas...
- by Dovallis Martan JenusKoll - at 2014.01.28 16:57:00
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32. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
NoxMort3m wrote: Dovallis Martan JenusKoll wrote: That's how they were always intended to operate. You're just complaining cause you lost a Proto suit to a few aren't you? No but im sure you one of the people spamming your trigger after yo...
- by Dovallis Martan JenusKoll - at 2014.01.28 16:27:00
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33. Twice now, I go to the map as a driver of a tank and... - in Technical Support/Bugs [original thread]
Opening a map while just slightly on an incline inside of a node caused me to fall through before.
- by Dovallis Martan JenusKoll - at 2014.01.27 21:52:00
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34. [Bug] Remote Explosives dont kill enemies at consoles - in Technical Support/Bugs [original thread]
Quil Evrything wrote: hint1: explosions have a finite radius, and blast direction hint2: it is possible to crouch in dust. Explosions are broken, and have been since early testing. They have not ever been able to fix the fact that explosi...
- by Dovallis Martan JenusKoll - at 2014.01.27 21:18:00
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35. [bug] RE's can be detonated while bleeding out - in Technical Support/Bugs [original thread]
That's how they were always intended to operate. You're just complaining cause you lost a Proto suit to a few aren't you?
- by Dovallis Martan JenusKoll - at 2014.01.27 21:14:00
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36. [Bug] General Large Railgun Failure - in Technical Support/Bugs [original thread]
Railguns as of late have had a problem with firing mechanics: Large Railgun: Will deploy the firing animation, you see the shot travel, but no damage is dealt (ammo count remains the same is the telltale sign of this) Encountered this about 12 tim...
- by Dovallis Martan JenusKoll - at 2014.01.03 00:02:00
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37. Small Blaster Hit Detection - in Technical Support/Bugs [original thread]
It's been that way for a long while. Small weapons systems in a moving vehicle don't actually shoot from the gun, but rather a point outside the turret as if a rope with excessive inertia was tied to the tip of the gun... the bullet then travels i...
- by Dovallis Martan JenusKoll - at 2014.01.02 23:42:00
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38. [Bug] Fell Through World - in Technical Support/Bugs [original thread]
I was driving a tank in one of the new nodes, the one with the large square roofing over the streets, and I stopped along the south side, just slightly on a ramp (about a foot or two so the tank was just barely beginning to tilt) as I was planning...
- by Dovallis Martan JenusKoll - at 2014.01.02 23:40:00
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39. Sleek grenades not doing damage - in Technical Support/Bugs [original thread]
DeadlyAztec11 wrote: Despite having the biggest range, sleek grenades fail to do any damage beyond 2m or so; their range is suppose to be 9m. So instead, the grenade acts like a low tier M8. It doesn't happen all the time, just occasionally....
- by Dovallis Martan JenusKoll - at 2013.12.02 20:32:00
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40. Can't spawn into battle - in Technical Support/Bugs [original thread]
This particular error has to do with the "controller lockout" mechanic they have in place to force people to deploy. It's meant to lock you out of selection after your 3rd deployment choice or 2 minutes, whichever comes first... but if it deems t...
- by Dovallis Martan JenusKoll - at 2013.12.01 22:45:00
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