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41. Could be amazing. - in General Discussions [original thread]
https://www.youtube.com/watch?v=4mbHcWI3dkg You can feel that passion, see it ooze. This is like what CCP was when building EVE online.
- by DootDoot - at 2014.06.27 22:38:00
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42. Did the Aim-Assist get cranked up? - in General Discussions [original thread]
Cuz people are tracking shot's that even the best players you watch at Esport tournaments can't. Then the same person can't hit a stationary heavy to save their life. Standing still they can't hit anything... Moving around and they can't miss. an...
- by DootDoot - at 2014.06.24 14:34:00
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43. Destiny is the game Dust should have been - in General Discussions [original thread]
Destiny feels vastly different. But it's a complete game with actual stuff to do.
- by DootDoot - at 2014.06.22 18:23:00
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44. CCP's Upper Management Failing It's Customers and employee... - in General Discussions [original thread]
http://www.glassdoor.com/Reviews/CCP-Reviews-E159347.htm Looking at employee review's for CCP, it looks like they have a great company that is managed poorly. It seems to be showing with all the product's we are being delivered to by CCP, with...
- by DootDoot - at 2014.06.22 18:05:00
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45. DUST 514: The King Is Dead And Our Princes Have Fallen - in General Discussions [original thread]
Bethhy wrote: Himiko Kuronaga wrote: Why focus a laser anyway. It seems to me if you were to widen the laser you'd put on a better show. Especially if you've got it going through smoke or some other cool stage effect. CCP Shanghai might ...
- by DootDoot - at 2014.06.11 12:56:00
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46. DUST 514: The King Is Dead And Our Princes Have Fallen - in General Discussions [original thread]
NUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU...
- by DootDoot - at 2014.06.10 13:24:00
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47. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Leonid Tybalt wrote: Spectral Clone wrote: Leonid Tybalt wrote: M McManus wrote: All m/kb users who are unhappy with the current controls and sensitivity should let their voice be heard.. File a support ticket, create threads, raise h...
- by DootDoot - at 2014.04.04 15:28:00
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48. SCRUBS - in General Discussions [original thread]
Lorhak Gannarsein wrote: So my ideal squad has three scouts in it? So... What's the OP FotM again? Well he said 3 scouts and specific roles as support for squads not slayers really... And a LOGI which is medium a heavy and a couple assaul...
- by DootDoot - at 2014.04.04 15:23:00
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49. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Black SlaverX wrote: So you are a lying peice of crap, and let me show you why. 1)The eve online forums and scrapheap/failheap challenge have always shown disdain for dust. This is indisputable. The community was cautiously optimistic only u...
- by DootDoot - at 2014.04.04 14:59:00
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50. Will AUR be unfair when the Player Market comes out? - in General Discussions [original thread]
Much like EVE, a Player can buy a PLEX that gives 30 day play time in EVE, and then sell on the player market for ISK. Isk doesn't make you a god in DUST anymore then it does in EVE... Talent and skill does. Plenty of BPO and STD suit wearing peo...
- by DootDoot - at 2014.04.04 14:42:00
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51. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Hoover Damn wrote: KA24DERT wrote: What is it with this mind virus that "balance" between DS3 and KB/M is a desirable goal? Classically, in games that allow both controllers and KB/M, KB/M is by far the superior input option. They just do...
- by DootDoot - at 2014.04.04 14:33:00
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52. Caldari Sentinels are not UP - in General Discussions [original thread]
Victor889 wrote: Flux, shoot, done. If you don't shoot in .80 seconds their shield starts coming back. The Good Caldari Sentinel ducks behind cover and uses that as an element of surprise.
- by DootDoot - at 2014.04.04 14:29:00
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53. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Yeeeuuuupppp wrote: I would use kb/m but I was like "This is a console game" People use mouse and keyboard on Every Console game... they just go out and buy an emulator for 60 bux... http://www.penguinunited.com/ There you go 60 bux and ...
- by DootDoot - at 2014.04.04 14:14:00
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54. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Leonid Tybalt wrote: Don't give a **** about you kb/m users honestly. What you want is to be able to play just like you would on a computer, which would give you a huge and unfair advantage over DS3 users. Frankly, I think ccp should remove...
- by DootDoot - at 2014.04.04 14:00:00
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55. Why are kb/m Users being ignored ? - in General Discussions [original thread]
Not being able to use controls or the control interface of a game... Is enoguh of a core mechanic Issue to make any player quit the title and never look at it again. No matter how long they have played EVE and been with CCP. Alot of people act...
- by DootDoot - at 2014.04.03 22:39:00
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56. Which Gameplay Highlight is the best? - in General Discussions [original thread]
Wondering what you guys think the Best DUST 514 Gameplay highlight is? https://www.youtube.com/watch?v=gkWX9Glj3Zw Good group of clips worth the watch.
- by DootDoot - at 2014.04.03 22:28:00
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57. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Monkey MAC wrote: DootDoot wrote: DeadlyAztec11 wrote: Bethhy wrote: Lightning xVx wrote: I have to ask you a few questions in regards these subjects, if you don't mind me asking. 1.) What did you do to nerf Speed? 2.) How has hit...
- by DootDoot - at 2014.04.01 16:18:00
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58. Why Is there Giant Fields Of nothing? - in General Discussions [original thread]
It bug's me everytime I get put on a Giant map... During the inactive times of DUST 514.. Which for some reason CCP servers will only through skirmish players in less active times on the biggest map available in DUST.... There are literally gi...
- by DootDoot - at 2014.04.01 08:00:00
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59. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
DeadlyAztec11 wrote: Bethhy wrote: Lightning xVx wrote: I have to ask you a few questions in regards these subjects, if you don't mind me asking. 1.) What did you do to nerf Speed? 2.) How has hit detection improved from slower-speeds? ...
- by DootDoot - at 2014.04.01 07:50:00
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60. CCP: Hit-Detection, Stun-Locking and Speed Tanking - in General Discussions [original thread]
Bethhy wrote: It's the way CCP has built Hit detection in DUST 514. It is extremely noticeable when running a mouse and keyboard without emulator. You know when you put your crosshair's over a target and they turn red? That is the only time...
- by DootDoot - at 2014.04.01 00:07:00
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