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741. How long will hit detection be a problem? - in General Discussions [original thread]
Don Von Hulio wrote: [quote=Dr Debo Galaxy]ok so what modules and skils did he have leveled up? question not answered. And since you said the shield was effected you were hitting him and he had on extenders. So in conclusion he had on shield e...
- by Don Von Hulio - at 2013.01.29 07:41:00
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742. How long will hit detection be a problem? - in General Discussions [original thread]
Dr Debo Galaxy wrote: ok so what modules and skils did he have leveled up? question not answered. And since you said the shield was effected you were hitting him and he had on extenders. So in conclusion he had on shield extenders and a high l...
- by Don Von Hulio - at 2013.01.29 07:37:00
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743. How long will hit detection be a problem? - in General Discussions [original thread]
Dr Debo Galaxy wrote: if the shield was reacting then your hits were being registered. To me that mean shield extender, possible at a high level. The problem here is the unknown what type of SMG did you have? Where are your skills in weaponry?...
- by Don Von Hulio - at 2013.01.29 07:30:00
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744. [Video] The Forge Gun - in General Discussions [original thread]
They didnt even try getting into cover? Peeking around a corner can foil most Forge Gun Shots unless they are lucky.
- by Don Von Hulio - at 2013.01.29 07:23:00
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745. How long will hit detection be a problem? - in General Discussions [original thread]
Its not that i didnt do enough damage to kill him. The point is the bullets were not registering and doing damage. At 1056rpm and 20~ something damage at point blank.
- by Don Von Hulio - at 2013.01.29 07:19:00
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746. How long will hit detection be a problem? - in General Discussions [original thread]
Dr Debo Galaxy wrote: there are shield extenders that absorb the damage for the first few hits then there shields start to take damage. Ya, maybe. But it cant be so high as to use a whole clip?
- by Don Von Hulio - at 2013.01.29 07:15:00
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747. How long will hit detection be a problem? - in General Discussions [original thread]
lol Its not that damage was the problem. Its the fact he wasnt taking any while his shields reacted. 80 rounds from an Assault SMG is like 1600 something at point blank. He should've died way before i reached the end of my clip. And i dont have a...
- by Don Von Hulio - at 2013.01.29 07:09:00
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748. How long will hit detection be a problem? - in General Discussions [original thread]
I melee'd a guy 2x while he was using a Blaster... Then i just gave up and put 80 rounds of SMG into his back and barely had enough rounds to kill him.... Wasnt a Heavy.
- by Don Von Hulio - at 2013.01.29 07:02:00
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749. Woah! +60 kills - in General Discussions [original thread]
Its called having a good Squad leader, and him marking objectives.
- by Don Von Hulio - at 2013.01.28 05:13:00
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750. Can i ping the DUST 514 servers? - in Technical Support/Bugs [original thread]
Ah, thanks for the info. Just been wondering if its my internet that causes the no damage hit markers, i have to use Broadband where i live. It can cause games to get wonky sometimes if it gets laggy for unknown reasons....
- by Don Von Hulio - at 2013.01.28 04:39:00
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751. Can i ping the DUST 514 servers? - in Technical Support/Bugs [original thread]
I just want to see what my latency is.
- by Don Von Hulio - at 2013.01.28 03:29:00
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752. Hey Tritan - in The War Room [original thread]
lol well it was on the first page. My bad. I thought Tritan has only lost against the Imperfects?
- by Don Von Hulio - at 2013.01.27 21:49:00
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753. Hey Tritan - in The War Room [original thread]
No, we won. I heard it was a really good though from those who were in it. I was also D/C the first Corp battle today too, and had to leave for awhile. I wouldve liked to of been in all of them, and against you guys. Apparently a huge battle brok...
- by Don Von Hulio - at 2013.01.27 08:48:00
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754. SP Cap vote: Why I voted yes on all of the choices, and you should too. - in General Discussions [original thread]
Fiddlestaxp wrote: So here is the deal. We all want this game to be successful. One of the ways that success is judged is by quality and polish. A way to improve the quality of the game is to simply add more programmers and watchful eyes. P...
- by Don Von Hulio - at 2013.01.27 08:23:00
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755. Constant 50 SP - in Technical Support/Bugs [original thread]
Or keep playing to have fun and meet more contacts. Weekly cap will be brought it in, hopefully soon.
- by Don Von Hulio - at 2013.01.27 07:53:00
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756. LR NERF - in General Discussions [original thread]
IRL we dont have laser rifles used to kill people.
- by Don Von Hulio - at 2013.01.27 00:40:00
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757. No True OP weapon - in General Discussions [original thread]
There is no OP weapon. Like ive said a billion times when i was in BF3. Just OP players. Just finished a corp battle against P.R.O. (Planetary Response Organization i think) and basically they all ran heavy. Not trying to defame them, but if it w...
- by Don Von Hulio - at 2013.01.27 00:38:00
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758. Highly annoying Mic Glitch - in Technical Support/Bugs [original thread]
Started when we began having a corp battle. It would fade in and out and sounded like pulsing static. It makes me wish that the UVA was free considering the chat has problems 50% of the time anyways.
- by Don Von Hulio - at 2013.01.27 00:10:00
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759. Dust's biggest problem - in Feedback/Requests [original thread]
I have a near infinite supply of AV grenades that say you are wrong.
- by Don Von Hulio - at 2013.01.26 11:04:00
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760. [Request]QQ is over powered. Stop it. - in Feedback/Requests [original thread]
^ BF3 in a nutshell. lol Do not want. I dont think anything is OP. The game has clear roles. HMG-Do not mess with in CQB Laser-Kills HMG because they are slow an susceptible to sustained fire from a distance Sniper-(lol) Assault-Does pretty muc...
- by Don Von Hulio - at 2013.01.26 10:56:00
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